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 Thread (19 posts)
Deathknightk  7/12/08 10:31:39 PM

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Ever since i heard about SE' new MMO I kept thinking about what they need to add and take away From FF11 to make a great game that will be really fun to play . I am talking as a vet played  from 2003-2007,  I left the game before all the new Content arrived such as making some HNMs ( R/E ) in drops and introducing New ways of getting exp ( Campaign )   .
What did i Like about FFXI :
1- The Job system was Great  giving you a chance to play all the Jobs in the game with one Character and using all your armors for multiple Jobs .
2- The story line and missions were more than great . Something other MMOs cant provide
3- The best Community ( players almost know every other player on the server ) due to partying with them on different jobs , different shells
4- Weapon skills, Skill chains and the team play Function that FFXI introduced ( you have to organize the fight with your team mates , alliance or otherwise you will not get the same results ,unlike other MMos where it is an ability Spam.
5- The HNM system was one of the best end game systems i ever encountered on MMos , it was really bothering yet fun to do , you would curse and get angry for waiting 3 hrs to lose the claim to another shell . but it is all fun when you get the claim and tease the other 300 campers with that new Riddle or D ring that dropped :P .
6- The variety of end game content : Instanced Limbos , Outdoor HNM ,  64 massive battle dynamis it really offered a lot of choices of what to do for the night  of an end game shell , also the new erenhejar and assault missions made up for the ultimate 3 Kings bodies that ruled the end game .
7- Variety of weapons and weapon types , tons of magic spells , effective Jobs
 
==================================================================
What I didn’t like ( areas that need improvement )
1- I totally agree on the Job/SJ concept but why with most jobs (except for casters) you don’t get new abilities after level 40?  they fixed that with merits ( was a cool system that came late in the game when it started to lose the majority of players ). There is a another great way to improve here. for example let’s say a Paladin reaches level 75 , he loves the job so as a reward he could unlock a  Temple Paladin ( example ) a new level 1 Job that has all the Paladin abilities + 4 new powerful abilities , this would generate more tanking jobs for the game , and would make people who love a Job able to specialize more on it making them unique than other 75 players . a lot of people level jobs for fun but get attached to one job that they like the most  ( another example is a white mage can unlock Cleric and so on .
2- A Major failure of FFXI was due to the fact that S,E ( in many player's opinion ) Favored RMT over actual players . Whenever a GM call is made against RMT ( i am talking 03-06) it is absolutely rare that an action would be taken against them. the other thing is Cheats . I have personally used Mr. Argus to Claim HNms for my Shell , and move in dynamis areas due to the fact that  if you don’t use it on HNM camping then you are wasting your Shell's time since there are at least 60 people out of the 300 campers using it .
3- We all remember the good old times when camping stopper chyme was big $$ I used to make 1mil / day camping chyme against RMT ( and that was before I knew what is Mr-argus )  camping these low drop rate mobs that have a chance off dropping a treasure was fun and rewarding even though RMT were involved , S.E 's New R,E to NMs was fun and great but  applying it to all item droppers was a bit too much
4- Players’ gear came mainly From Crafting, HNM , Missions , Merchants and Nms It was a great system that focused really hard on crafters and farmers though it would be good if mobs had a chance of dropping some armor parts ( Higher chance )
5- The leveling system was fun EXP parties are fun and serve the mean to play an MMO , but grinding in the same spot for 3 hrs killing the same Crap gets boring some times , This is IMO the only thing that I liked about WOW more than FFXI , the fact that WOW had more leveling action than FFXI ( Instances , bosses , introduction to heavy team work in some )  and they were rewarding with drops . so Maybe introduce some sort of a S,E Instance :D
6- It is time to add new weapons other MMOs don’t have ( Flail , Books , Magic balls , carpet , Knight  sword , Magic guns , Gun blades  ) Weapons from FFT and other titles S,E exclusive weapons .
7- Maybe it is time also to introduce new races and Jobs ( Geomancer , Holy knight , Square , Chemist , Oracle , Time mage ) People who played Other FFs know what i mean ( Tactics is a great title to get ideas ) .
8- In large action PVE content Leaders need new tools to communicate with the shell members, the guild chat isn’t enough any more , we need markers , improved UI , and the chance to use authorized calculation programs ( hate , damage ) to measure and enhance our shell's Performance .
These are my expectations for the New MMO by S,E   what are yours ? :D
 
Chainspell  7/12/08 11:02:11 PM

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great post

my only expectation is that they release it on 2009.

i dont think there's anyone in the world that has devoted so much to ffxi than i have. i believe (altho i wish it wasn't true) that as a gamer your opinions doesn't make a difference. Unless you are on the inside that knows the details and circumstances, and the reasons for why things are how they are.

As a gamer you either accept the game for what it is or you don't.

If more people would only come to realize this fact. so, when this game comes out i will play it as it is.

 

/SE Employee: hello chainspell, thank you for putting my kids thru college.. we hope you will never leave.

 
FiresealMMO  7/13/08 12:42:00 AM

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For the areas in which you did not agree with FFXI;

1- Your idea on unlocking further specialized jobs with your current job at 75 would be doable... on a non-online game. The jobs already incorporated are already specialized enough, to further it would just drag on the game. Personnally, FFXI is good the way it is for it's near at is end, it ain't gonna live forever.

2- True, totally true.

3- That was the only way at the time to further stop RMTs from camping for good equipment. I think it was a fair judgement to put some item drops on NM's as R/E.

4- I also wished they'd drop the items needed for crafting sooner, but then that would make the game WoW.

5- Fighting crabs & worms all the time was boring.. I felt like I was getting crabs in my pubes and worms in my stomach myself..

6- I don't believe you're being realistic to the game. Books? naw. Flails? maybe, but with a % of recoil damage. Knight Swords? already have that, the swords that only WAR/PLD/RDM/SAM can use. Magic Guns? got that. Gunblade? Never in FFXI. Magic balls? Already got em in the ammo slot. Carpet? Well, didn't know we were talking about Aladdin. lol

7- Again, not realistic, I don't even think you thought this through pointing out this 'area that need improvement'. Only a Geomancer and a Chemist would work in FFXI out of all the ones you mentioned, the others are just, well, already in it. Squire? well it would be like a lesser version of a WAR, MNK or THF... with stats below a regular DD job, with no abilities or skills what so ever. Holy Knight? PLD is exactly that, those holy Sword techinques in FFT? they're WS'. Oracle? BLM & RDM have enfeeble spells, hell WHM has it too. No need for Oracle. Time Mage? WHM and RDM have Haste and Slow. Again, no need.  Geomancer could work, depending on the terrain of your zone or where exactly you're standing and/or where your target is standing. Chemist, I would imagine it being like NIN and RNG. RNG being  a powerful DD that costs money, NIN a powerful tank or DD that cost money. Chemist would be like a Healer or nuker with created items, but would need to keep buying potions and stuff, like NIN buy tools and RNG buy arrows.

8- They would also need a little compass in the top corner of our screen... To make it look more like WoW... something as FFXI fans definitely don't want. :D

 
Deathknightk  7/13/08 12:19:23 PM

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I Like your replay and respect your opinion but

1- the biggest problem on making exp parties was to find a tank and a support job , FFXI had alot of DD Jobs , 2 Tanking jobs (3 if you add war but it is rarely used ) . creating a super advanced tier 3 job would make more job varaiety and make a deffrence between say a normal exp , normal HNM PLD , and a High end Templar .

4- I liked the drop system in FFXI dont get me wrong , but it still need to improve the loot table , add new items to what a mob can drop , I,e killing a beast man should earn more than spells , maybe an axe from an orc , a Staff and mace from a quadav and a Katana from a yagudo . these drops really stopped after the few we got from the level -10 mobs .

6- the jobs and weapons I suggested were examples . I wasnt saying put that and take that away , and if you have played the weapons in Tactics you would know the use off those weapons :) , Books work like bard's instroments , Carpets for dancers ( improves dances ) , Knight's sword with special abilities ( Haste spell , Protect , Shell , Reflect ) and it is still an example . I beleave that FFXI came based on FF1-6 and Tactics , and Tactics is still one of my favorite (Playing it since 1998 ).

9- I would like to add a new point and that is the stats on AF gear , AF gear is ment to be the best JSE at the level , But in many Cases they are a nice thing to look at (DRG and DRK) and put back in the storeg , Boost the JSE more and make them worth the time invested in getting them.

 
k11keeper  7/14/08 1:06:26 AM

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I enjoyed your post and agreed with most of the stuff you put in it. Granted RMTs are a thing of the past it did take SE a long long long time to get rid of those jerks.

More races in a new game would be cool and more unique classes and maybe some new twists on the weapons would be great. For whoever it was that said a gunblade wouldnt work in ffxi we aren't talking about ffxi here we are talking about the new game same goes with the other classes you said were already in ffxi.

I think having additional unlocked jobs at 75 might be a little too extreme for me though. If i lvled pld all the way to 75 i wouldnt want to lvl it all over again just to get a few new abilities. Its hard enough getting new abilities with merits then to have to completely start over from lvl 1 just to get a few abilities.

I myself would like the new FF MMO to have lvling maybe setup like other FF games with the skill grid and what not having to unlock skills to be able to use certain armor weapons or spells like pretty much every other numbered FF ive played would be cool. The classes in ffxi were too cookie cutter i liked this for team based strategies but I hope SE doesn't try to "re-invent the wheel" and make an MMO just like the one they have.

Completely changing every aspect and maybe getting a bunch of new developers on board would be awesome if you ask me. The more it's not like ffxi the more I would want to play it. I love ffxi still play and have been playing since NA release but why would i want to start a new game if it's just like my old one but without my awesome character friends, gear, and gil lol. SE is great at innovating the RPG maybe it will be the same with the MMORPG. We can only hope.

 
curiindi  7/14/08 1:12:30 PM

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Please feel free to leave a message.

I like some of the suggestions mentioned above.

In additon, I think the new MMO needs to have a simultaneous launch. A lot of my friends were discouraged by having to start on the inferior side of a gradient against Japanese players when we first started playing FFXI.

 
Deathknightk  7/16/08 7:41:56 AM

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agreed , a New MMO with FFXI's Sole but still feels like a new game

They must make the Release time the same all over the world so that JP players wont have a year advanteg over us

 
AnimatorKid  7/16/08 10:28:06 AM

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    1. The HNM scene needs to be fixed majorly in there next MMO. Standing around to aquire a pop time 21-48hr was never any fun. Especially when it was your job to get the time. Then you had to compete with 10 othr shells which didn't really bother me. But to know those other 9 shells were botting. So to lose claim time and time again made me quit the first time.

    1A. I guess in the same notion I could mention pop items. As it stands now pop items for Gods in Sky is a pain to get to drop at times. Just the other night we spent over 4 hours trying to get a pop item for Ulli. 3 parties, 2 of which had Thfs with T.H4. An nothing was such a pain. Same could be said for lower teir drops as well. If a mob takes 8-16hrs to pop and they don't drop an item makes camping them worthless. I can't tell you how many mobs im 0/20 on.

  2. The party system was fine when the game was new. But some years later trying to bring up another job you find out how painful it is. There needs to be more ways to gain exp other then Besieged or campaign, which only seem to bennifet 60+ players.

  3. There needs to be more ways to test a players skill. I already know I am good in a PT setting. What about one on one vs another player. Those Balista matches have been dead for a couple yrs now. Matt battles have always been a joke, and my 3 jobs seem to always beat somebodies record. But outside of that there isn't nothing. Quests, Missions, Seal, lvl caps, AF all rely on a gruop or more.  Does everything have to rely on a 3-18 man group?

  4. Stats, gear, and skill don't translate to much.  Having capped eva and parry along with merits and traits to it. I should be untouchable on my Nin. Espescialy if I stack agi and evasion gear on top of it. But thats not the case. In the end mobs still have their way with me. An should a Bst really mischarm on a d/c mob 3 times in a row when they are running around with a 72+60Chr set up?

  5. Certain jobs seem to get S.E's attention while others get no attention. Bst had 2+ years to wait after they were nerfed. Nin still don't have Ni spells complete, no abilities to help them tank better vs overp powered/geared DD. 

  7. Crafting items need to be easier t obtain. There are certain items that are a pain to get, and you can tell when the last stack to sell was a yr ago.

 

 
Loops  7/16/08 2:36:54 PM