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thamighty213 7/12/08 5:39:04 AM
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Advanced Member
Joined: 9/17/06 |
havnt seen it posted in the last few days so apologies if duplicatre info
On July 3rd, 2008, LucasFilm filed for trademarks for the following:
The trademarks have been registered for “Entertainment services provided on-line by means of global and local area networks, namely, providing interactive computer game software, interactive video game software and interactive computer games and interactive video games, all on-line by means of global and local area networks” You can view a screenshot of the trademark for “Star Wars the Old Republic” here. It is important to note that these trademarks were registered in the same way as the trademark for “Star Wars Galaxies”. These are officially registered with the United States Patent and Trademark Office. It appears that at least one of these titles may be used to create a new online Star Wars game. “The Old Republic” title makes me think about that KOTOR MMO everyone’s been talking about. |
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Rhoklaw 7/12/08 9:45:41 AM
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Elite Member
Joined: 1/12/04
Warhammer Online: |
I'll make my prediction now, that every one of the SWG disgruntled vets that go and play this MMO will bitch till high heaven about the game. You won't see another sandbox Star Wars game, especially from Lucas Arts. So I sure hope that wasn't one of the things you liked about SWG. And if you liked the fact it was hard to become a Jedi in SWG, just understand The Old Republic is a timeline full of Jedi, but thats ok cause we want a game that everyone plays the same profession. Now, before you call me a troll, just let me say one thing. I didn't like the CU/NGE at all, but KOTOR Online will not be the SWG2 I'm waiting for. This is just my opinion, so please feel free to disagree, cause thats the purpose of this website. |
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mklinic 7/12/08 9:55:36 AM
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Hard Core Member
Joined: 7/29/05 |
I believe this has been discussed at mmorpg.com/discussion2.cfm/thread/189279 and at mmorpg.com/discussion2.cfm/post/2132157#2132157 |
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| -mklinic "There is just no time to parade around Sulking, i would rather laugh than cry |
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HBlite 7/12/08 10:05:14 AM
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Lord of the Rings Online Correspondent
Joined: 4/12/05
forever we will remember, forever forgotten it will be not. |
You have a point, SWG sandbox was the selling point for the first intended crowd. I love sandbox, I really do but I don't think the MMO population as a whole is ready for the sandbox style. I'm sure they have tooken a look of what lotro has down another book/movie into game title. If they take inspiration from that and create the new star wars mmo with that in mind I'll be happy as hell. Lore and story is really what drives a player to feel involved in the game and lotro really set the bar for that. We'll just have to wait and see what BioWare/LA comes up with. |
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hubertgrove 7/12/08 10:49:20 AM
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Hard Core Member
Joined: 4/06/07 |
Originally posted by HashBrick
I think your conclusion is defeatist and, in empirical terms, wrong. Aside from World of Warcraft, no linear games have been market-breaking successes. (of course 200-300k sub games like LOTRO and AoC are commercially successful but certainly not by the standards of WoW). It may be that there simply is not room for another linear game like WoW. However, from all over the online sector, we are seeing indications that if a company invested real time and effort in making a sandbox game - and released it as a highly polished product - then it would be successful. I am speaking now of many different kinds of evidence - like the positive feelings of many people in many different forums who still speak of the 3-years dead pre-NGE SWG, like the multi-million subscriber sandbox 'worlds' such as Second Life, like the small but relentlessly growing niche sandbox games like EVE... All of these very different kinds of evidence - and many more beside them - suggest that a great sandbox game would be a great triumph. That said, I agree that the Bioware Online game is likely to be heavily linear - like KOTOR. I hope it is very successful but I would suggest that it will have a limited shalf-life as opposed to a sandbox incarnation.
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HBlite 7/12/08 11:00:08 AM
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Lord of the Rings Online Correspondent
Joined: 4/12/05
forever we will remember, forever forgotten it will be not. |
You bring up some fair points, but all these sandbox subscriptions combined together against all linear style won't even dent the over all linear style subscriptions. Specially if you go world-wide since Korea, Japan is all linear style in fact I can't think of Korean or Japanese MMO that is sandbox. As a whole, the population just isn't ready for the sandbox style, proof of this is WoW subscriptions alone. You can't really jump in a sandbox game for a few hours and really accomplish something unlike WoW which is another selling point because even casual gamers can play at a fair speed. Second Life is it's own entity, it is not a game and because it is not it is successful. If it was a game it would be pointed to one goal or side of gameplay tools that would make it limited to the world it was. SL being it's own virtual world where anything can be made or happen is why it is what it is. So if we look at just sandbox games we have Eve, Pre-CU SWG, Wurm, Ryzom might be missing a few I can't think of at the moment but all those are small subscriber numbers. Doesn't mean they are not successful, but the world isn't ready for that style. |
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Fishermage 7/12/08 11:10:38 AM
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Advanced Member
Joined: 11/23/05 |
Personally I feel the big game has yet to be made. That will combine the best elements of both sandbox and directed action. It will essentially BE a world, in which you CAN create your own content, but within that world have many quest lines, "theme parks" and so on that people can go through. This way one can have it all, just like we have here on earth -- albeit in a much more interesting setting. It will have a working player economy where EACH path (the crafting and the looted) will have BOTH integration and separation). Where crafters have to COMPETE with loot and other crafters, as well as using loot to make some of their best stuff. The "sandbox with toys" dream of Raph Koster, implemented properly. This is what SWG actually attempted to do, but failed from the start. -- largely due to lack of direction and poor management. They then failed even bigger when they shifted gears in the WRONG direction. Do I feel the next SW MMO will be that game? I highly doubt it. They don't seem smart enough over at LEC to make this choice. No, this is much more likely to be done by a company like Blizzard, who know what they are doing. |
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thamighty213 7/12/08 12:47:48 PM
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Advanced Member
Joined: 9/17/06 |
Originally posted by HashBrick
Why does linear = more gratification
is doing a quest in those 2 hrs you have spare more of an achievment than finding a hillside that you step over and come across a fantastic view Sandbox has its place and its playerbase their ready not everyone needs to guage achievement by a ding or a quest completion no mmo has ever truly went with it though. Pre-CU SWG and Koster's origonal vision for it was possibly the closest thing their has been to it and possibly Eve after the introduction of avatars. Im not after a pre-cu experience anyway just a SW mmo i might enjoy, if not Ill be playing Aion, Stargate Worlds, Global Agenda or W.E.L.L |
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