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News & Features Discussion  » Warhammer Online : Age of Reckoning: Mark Jacobs Interview Part Two

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242 posts found
  SavageLore

Novice Member

Joined: 6/24/06
Posts: 22

7/11/08 11:53:24 AM#41

I would like to see more at launch I am OK with it being less as long as they do things right and will focus on adding the content after launch.  The biggest issue is making sure the classes are balanced.  If they are not and have to tinker with them then that puts everything back farther.  That is when you get into problems,  people pushing professions out too fast and they not being balanced causing more issues and such.  This is what hurt games such as SWG,  The Devs not balancing professions and spending so much time even now still tinkering with the professions wasting time that could be used on other content or issues.  So Mythic saying they are dropping 4 classes (at least for the time being)  is a good thing.  Don't have content is that is not balanced and have to be fixed before other issues while having the chance to cause more issues with other professions because you are rushing the job.  That is not even considering the effect it would have on the players who picked those classes and fell they are not good enough,  have no real role,  or are broken and unable to play well.  Mythic doing the right thing is scaling back to make sure everything is done right the first time and not having to be fixed 5 times later to make them right.

Making the Captial cities such an important aspect in the game demands they be done right also.  So by delaying them also helps WAR.  Though hopefully they can get 2 more cities out within the first few months after release.

One of the things that as always endured me to Mythic was their open and honest talk about their games.  They have always shown how many games sold  and the more important part of how many people are active subscribers and how many people on at one time total and in what servers.  No other game company is this open no matter how much money they make on their games as they are afraid to show any sign that is not positive or inflated to look as such through PR spin.  Mythic has never been (even as a small company before DAOC came out and afterwards)  one to not cost themselves money by taking action against accounts.  From minor problems such as layers brekaing through a zone wall and getting into the PVE area's and killing the lowbies in those starter zones.  What happened to those 2 players?  ban for 2 weeks and dropped from lvl 50 to lvl 17 characters and all Realm Points lost,  with a warn of any more problems and their accounts would be ban.  Mythic even has openly talked about their Dev team failures.  Back near the end of DAOC beta there was still some lingering issues with Left Axe not working.  As this worked differently then Duel weild which the other two realms used it was only a problem for Midgard.  The Dev working on it said it had been fixed twice but when added to the game it clearly had now.  Mythic opening said in their test notes that they had fired the Dev running that and gotten someone else to work on it and sure enough it was ready to go soon after and before the game went live.  Mythic runs their games openly,  more so then any other company.  If they tell you something good or bad you can believe they mean it as they know their playerbase is the most imporatnt part of running games rather then running the players as so many other companies try and do.

  Gorilla

Old School

Joined: 6/07/04
Posts: 2218

7/11/08 11:53:49 AM#42
Originally posted by Kuji-Kiri

Honestly, I'm disappointed with the Capital Cities, but from pretty much the first day I visited WAR's website, I had myself begged down for a Choppa, and from that point on, nothing else. I can't play anything but, sorry.

 

Have you heard the expression "cutting off your nose to spite your face". I guess you will never play another game then until someone does WAR 'properly'. Sad you had invested so much emotioal energy into that one thing. Sucicide is painless.

  tomosis

Novice Member

Joined: 2/18/05
Posts: 52

7/11/08 11:54:36 AM#43

Let's hope they will add the "missing" content with patches. Don't want to be forced to buy expansion later on.

T.R.

  mo0rbid

Novice Member

Joined: 4/15/07
Posts: 377

7/11/08 11:57:49 AM#44

I'm actually happy about this! This means that Mythic cares about the quality of the game! atleast they're not lying and keeping us in the dark , I like that

  bmcinvaille

Novice Member

Joined: 6/17/07
Posts: 209

7/11/08 12:14:44 PM#45

So now we get 20 classes instead of 24 I will miss some of the classes bus honestly a few may be back or they may reinvite some of them. As for the cities I mean we never saw anything on the other 4 cities so I was kinda expecting that myself. They really wanna make a fall release date and just release the other stuff down the road. I mean I can understand this they wanna get the game out and have a great product without bogging stuff down with incomplete cities and classes.

  novafluxx

Novice Member

Joined: 5/29/04
Posts: 13

7/11/08 12:21:51 PM#46
Originally posted by ProfRed

I think they should delay the launch with what is going on...  I wonder if they would have taken this same route if they didn't have AoC as an example.  Either way I don't think the game is ready to launch when they are launching it.

 

I bet they saw what happened wit Funcom and AoC and learned some lessons from it.

  impulsebooks

Novice Member

Joined: 5/16/07
Posts: 561

7/11/08 12:26:36 PM#47

This news is a fucking disaster. Reducing to 2 capitals will probably make people roll Chaos and Empire careers leaving the other two depopulated. Also, its been said that has a quick fix you need to fight and win the war in 2 campaigns before you get to lay seige to Altdorf. That is just plain bad IMO. It reduces the entire game down to points. The lore and logic of taking ground and keeps and strategic points on the map goes out the window.

What effect does a captured keep in the high elf area (just for instance) have on the defence of Altdorf for christsake! Everything in the two campaigns lacking cities has just been reduced to so much victory point grinding material.

Some people seem to think the missing classes will be added after launch, but Jeff has already stated that is still under discussion! Under discussion!! With the usual post lauch fixes to do, does anyone believe Mythic will have the time to redo those four classes?

______________

Mark E. Cooper
AKA Tohrment
Proud member of Damned Souls since 2007.
http://www.damnedsouls.eu

  xxUltimaxx

Novice Member

Joined: 12/30/07
Posts: 34

Once a SWG vet always a SWG Vet.

7/11/08 12:26:55 PM#48
Originally posted by Distaste
Originally posted by Coldren
Originally posted by Distaste

So Order has a magic tank and Destruction doesn't. Destruction has a heavy tank and Order doesn't. Not really a balanced trade in my eyes.

 

So what your saying is every faction should have a mirror? Some would say that makes for rather dull gameplay.

In my opinion, it gives one side a distinct advantage over the other, and a distinct disadvantage. You have to use tactics to exploit those weakness and play to your own strengths, and I think it makes for much more interesting gameplay.  DAoC had that, and I really liked that about it. It emphasizes that your choices have consequences. Picking one faction over they other when they're equal essentially makes it a choice of aesthetics.. and that doesn't intereset me.

 

I guess I should have explained a bit further!

Since 2 of the Melee DPS have been removed that means there are more classes that can do ranged damage then there are classes that will use melee. So it would be advantages to have a tank that can deal with ranged damage since they are better against more opponents than it is to have a tank that is better against melee which there are less of.

So a magical tank is worth more since there are more ranged classes.

A physical tank is worth less since there are less melee.

As for Shadow warriors, Squig herders, and the swordmaster I don't quite know the mechanics of what type of damage they do nor what all damage the swordmaster is best at absorbing(magical obviously but does that include all ranged?)

Destruction still has its magical tank. Chosen was the Magic Tank...nobody really knew what Black Guard was gonna be yet. They had yet to release any substantive information on it. At least Chosen and marauder are still there :) (my little bit of greed). And there will still be 10,000 shadow warriors named legolas

SWG is like meeting the hottest chick of all time and then have her give you every STD in the book and then she dresses a monkey up like a baby sues for child support and the judge says yes

  ShrubHead

Novice Member

Joined: 2/09/04
Posts: 9

7/11/08 12:36:38 PM#49

 

It's amazing that as gamers for the last decade we've been fed nothing but low quality games with a few gems mixed in with the slop. And as soon as someone starts doing something for quality control some of us start to cry fowl.

If anything this interview makes me respect Mythic -and- EA.

Mythic for having standards and realizing that some content wasn't ready or up to said bar.

EA for what seems to be a genuine attempt at pulling their heads out of their collective arse, though that could quickly change.

For now I'll stick with their words and wait patiently for the NDA to be lifted; If they don't pull a Funcom that is.

  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
OP  7/11/08 12:39:12 PM#50
Originally posted by impulsebooks

This news is a fucking disaster. Reducing to 2 capitals will probably make people roll Chaos and Empire careers leaving the other two depopulated. Also, its been said that has a quick fix you need to fight and win the war in 2 campaigns before you get to lay seige to Altdorf. That is just plain bad IMO. It reduces the entire game down to points. The lore and logic of taking ground and keeps and strategic points on the map goes out the window.

What effect does a captured keep in the high elf area (just for instance) have on the defence of Altdorf for christsake! Everything in the two campaigns lacking cities has just been reduced to so much victory point grinding material.

Some people seem to think the missing classes will be added after launch, but Jeff has already stated that is still under discussion! Under discussion!! With the usual post lauch fixes to do, does anyone believe Mythic will have the time to redo those four classes?

 

Where are you getting yoyur information? I only ask because I hadn't heard anything about winning multiple campaigns or any comments from Jeff Hickman.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  Vegetta

Novice Member

Joined: 5/09/06
Posts: 437

7/11/08 12:43:06 PM#51


Originally posted by Stradden

Originally posted by impulsebooks

This news is a fucking disaster. Reducing to 2 capitals will probably make people roll Chaos and Empire careers leaving the other two depopulated. Also, its been said that has a quick fix you need to fight and win the war in 2 campaigns before you get to lay seige to Altdorf. That is just plain bad IMO. It reduces the entire game down to points. The lore and logic of taking ground and keeps and strategic points on the map goes out the window.
What effect does a captured keep in the high elf area (just for instance) have on the defence of Altdorf for christsake! Everything in the two campaigns lacking cities has just been reduced to so much victory point grinding material.
Some people seem to think the missing classes will be added after launch, but Jeff has already stated that is still under discussion! Under discussion!! With the usual post lauch fixes to do, does anyone believe Mythic will have the time to redo those four classes?



 
Where are you getting yoyur information? I only ask because I hadn't heard anything about winning multiple campaigns or any comments from Jeff Hickman.

Over on WHA in one of the 8 thousand threads this article spawned James Said you will now need to control 2 of the parings to advance to the capitol city stage...

  Shoal

Apprentice Member

Joined: 9/30/04
Posts: 1163

7/11/08 12:46:09 PM#52

Well, I do not see any of this as a good thing.

*  Canceled classes

*  Canceled starting areas

*  Now looks like the same ghastly mistake EQ2 made with their start & faction areas

*  Punkbuster ? ? ?   This is not a 32 player game, is it?  This is a game with 1000s of players on a server at one time.  I cannot believe this is not going to have a Client-side impact on performance and gameplay.  Not to mention the security issues this is going to raise.  Using a package like this on a FPS like BF series is one thing.  Using it in a persistant world where you stand to lose months, if not years, of progress on being hacked?

WAR just dropped several notches on my interest list.  Looking like it is being rushed to market to soon.  They should just bite the bullet and finish it for release, like they have always said they were going to do. 

And drop this astoundingly stupid idea of using 'Punkbuster' for security.

Just my 2c

  banthis

Apprentice Member

Joined: 3/19/07
Posts: 1914

7/11/08 12:50:23 PM#53
Originally posted by Shoal

Well, I do not see any of this as a good thing.

*  Canceled classes    - Delayed / Cancelled we techincally don't knwo I'm leaning towards Delayed due to incompleteness they do exist they just aren't ready.

*  Canceled starting areas   The cities are NOT starting areas its content is all high level content except for AH & Bank systems which are readily available in ALL cities

*  Now looks like the same ghastly mistake EQ2 made with their start & faction areas   Hardly everyone starts in the Realm to their Race completely different zones..there's just only one capital to report too (please read moer about the game before posting.

*  Punkbuster ? ? ?   This is not a 32 player game, is it?  This is a game with 1000s of players on a server at one time.  I cannot believe this is not going to have a Client-side impact on performance and gameplay.  Not to mention the security issues this is going to raise.  Using a package like this on a FPS like BF series is one thing.  Using it in a persistant world where you stand to lose months, if not years, of progress on being hacked?

WAR just dropped several notches on my interest list.  Looking like it is being rushed to market to soon.  They should just bite the bullet and finish it for release, like they have always said they were going to do. 

And drop this astoundingly stupid idea of using 'Punkbuster' for security.

Just my 2c


 

Hardly a rush the game's been in development for almost 4 years now.   Considering what happened with other games EQ2 and AoC where they released everything even if it wasn't finished...I'll choose WAR's method anyday.  I'd rather it just not be there if its not finished.

  Shoal

Apprentice Member

Joined: 9/30/04
Posts: 1163

7/11/08 12:51:59 PM#54
Originally posted by banthis
Originally posted by Shoal

Well, I do not see any of this as a good thing.

*  Canceled classes    - Delayed / Cancelled we techincally don't knwo I'm leaning towards Delayed due to incompleteness they do exist they just aren't ready.

*  Canceled starting areas   The cities are NOT starting areas its content is all high level content except for AH & Bank systems which are readily available in ALL cities

*  Now looks like the same ghastly mistake EQ2 made with their start & faction areas   Hardly everyone starts in the Realm to their Race completely different zones..there's just only one capital to report too (please read moer about the game before posting.

*  Punkbuster ? ? ?   This is not a 32 player game, is it?  This is a game with 1000s of players on a server at one time.  I cannot believe this is not going to have a Client-side impact on performance and gameplay.  Not to mention the security issues this is going to raise.  Using a package like this on a FPS like BF series is one thing.  Using it in a persistant world where you stand to lose months, if not years, of progress on being hacked?

WAR just dropped several notches on my interest list.  Looking like it is being rushed to market to soon.  They should just bite the bullet and finish it for release, like they have always said they were going to do. 

And drop this astoundingly stupid idea of using 'Punkbuster' for security.

Just my 2c


 

Hardly a rush the game's been in development for almost 4 years now.   Considering what happened with other games EQ2 and AoC where they released everything even if it wasn't finished...I'll choose WAR's method anyday.  I'd rather it just not be there if its not finished.

My thoughts on the Starting areas are based on DAoC which had starting areas related to the Capital Cities.  Thus, if only two Capital Cities are in play, I would expect only two sets of Starting areas to be in play as well.  Could be wrong; don't have any maps.

Delayed is as good as canceled as far as Launch goes.  Lets say they are canceled for launch and indefinitely delayed for inclusion (we don't actually have any dates). 

No thoughts on Punkbuster?
 

  haltea

Novice Member

Joined: 11/05/04
Posts: 95

7/11/08 12:58:21 PM#55

what a sick joke,  cutting out 2/3 of content from the game, i dont care anymore when this crap is released, another fail...

  flipendo78

Novice Member

Joined: 11/22/06
Posts: 53

7/11/08 12:58:51 PM#56

Im not concerned with the removal of the captial cities as long as they are put in at a later date. What really irks me is the removal of the classes.  I had beeen planning on playing a blackguard since they released information about them. Now I have to go back to the drawing board. Adding classes to a game after it has already started is never a good thing. There is always going to be a balance issue. They should have just delayed the game again untill they got it right. Mark keeps saying EA is having no impact on Mythic's schedule for the game, then why release it when its obviously not ready? If it was ready you wouldn't have to cut out key elements of the game to make it enjoyable. And what about all their bs about the game being done for months and all we are doing is polishing things up...

Played: SWG 2.5 years, WoW 4 years
Tried: RF Online, Ryzom, Daoc, CoH/CoV, Lotro, Vanguard, Guild Wars
Beta Tested: SWG, RF Online, Lotro, Potbs, Tabula Rasa, G&H, Perfect World

  Gorilla

Old School

Joined: 6/07/04
Posts: 2218

7/11/08 12:59:44 PM#57
Originally posted by novafluxx
Originally posted by ProfRed

I think they should delay the launch with what is going on...  I wonder if they would have taken this same route if they didn't have AoC as an example.  Either way I don't think the game is ready to launch when they are launching it.

 

I bet they saw what happened wit Funcom and AoC and learned some lessons from it.

 

I think they where aiming way higher since the start. DAoC was possibly the best MMORPG release ever. Mythic design things, they test things, they are honest with there customers (this announcement for example) Unlike FC which do the exact reverse.

  banthis

Apprentice Member

Joined: 3/19/07
Posts: 1914

7/11/08 1:00:13 PM#58
Originally posted by Shoal
Originally posted by banthis
Originally posted by Shoal

Well, I do not see any of this as a good thing.

*  Canceled classes    - Delayed / Cancelled we techincally don't knwo I'm leaning towards Delayed due to incompleteness they do exist they just aren't ready.

*  Canceled starting areas   The cities are NOT starting areas its content is all high level content except for AH & Bank systems which are readily available in ALL cities

*  Now looks like the same ghastly mistake EQ2 made with their start & faction areas   Hardly everyone starts in the Realm to their Race completely different zones..there's just only one capital to report too (please read moer about the game before posting.

*  Punkbuster ? ? ?   This is not a 32 player game, is it?  This is a game with 1000s of players on a server at one time.  I cannot believe this is not going to have a Client-side impact on performance and gameplay.  Not to mention the security issues this is going to raise.  Using a package like this on a FPS like BF series is one thing.  Using it in a persistant world where you stand to lose months, if not years, of progress on being hacked?

WAR just dropped several notches on my interest list.  Looking like it is being rushed to market to soon.  They should just bite the bullet and finish it for release, like they have always said they were going to do. 

And drop this astoundingly stupid idea of using 'Punkbuster' for security.

Just my 2c


 

Hardly a rush the game's been in development for almost 4 years now.   Considering what happened with other games EQ2 and AoC where they released everything even if it wasn't finished...I'll choose WAR's method anyday.  I'd rather it just not be there if its not finished.

No thoughts on Punkbuster?
 

On Punkbuster?  No...but something needs to be done to eliminating or help with cheating if it works without interfering then I really don't care.   If bogs things down then I hope they remove it.  
 

btw those aren't thoughts on the cities...its the truth :) ask anyone who's played the game already.  The starting zones to lvl 40 zones are still in game...otherwise they'd of said "we're leaving out these Realms" not Cities.

Its funny how people forget the past..Vanguard released with everything yet it was severely incomplete...AoC said they had everything but didn't and still don't and the game is in piss poor shape after dozens of delays.  WAR makse one smart move to eliminate bad / unfinished content so they can finally release and give the players something and people still whine despite the fact it IS a good choice.

Delays don't fix everything AoC's broken & bug issues prove this.    Delaying because 1 or 2 things aren't ready is one thing Delaying because several LARGE things that don't eliminate the entire promised feature of the game is mildly retarded.   We still get AH's, banks, Sieges, Keeps, Lots and lots and lots of zones filled with content, 20 classes, dungeons, PvP, RvR ranks, a career system, tactics system, guild system, etc 

All the promised systems are there...just 4 of the 6 ways to reach some of the system isn't.  We still get to do everything they promised.   I'll still be out on a battlefield bashing heads and busting down keep walls.

  Shoal

Apprentice Member

Joined: 9/30/04
Posts: 1163

7/11/08 1:01:21 PM#59

Looks like the 'Mines of Moria' will be coming out just in time. 

  banthis

Apprentice Member

Joined: 3/19/07
Posts: 1914

7/11/08 1:05:26 PM#60

you can go join hapy land of bunnies I'll be killing members of the Order Faction instead.

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