<
>

Page 3 of 3

1

2

3
 Thread (67 posts)
Amaranthar  6/20/08 8:21:48 PM

Rank: 66/100 Rank: 66/100 Rank: 66/100 Rank: 66/100 Rank: 66/100

Hard Core Member

Joined: 1/18/06
Posts: 169

I agree that if UO had allot of people playing, it would still be better than any other current game being offered up on a satin pillow.

But I also think that pre-AoS was much much better. And Pre Trammel was much better than even that because of the life and emotions, the dedications and alliances, the realism in that  political regard, that it gave the game. But that's not for everyone, of course I understand that.

I have gone back to UO after several times quiting. I'm still playing it, because it's simply the only fantasy based sandbox/worldly game, even in the sad state it's in. I just can't stand to be herded around by a ring in my nose like these other games do to you.

Amaranthar

uoplayer123  7/08/08 1:48:30 PM

Rank: 52/100 Rank: 52/100 Rank: 52/100 Rank: 52/100 Rank: 52/100

Advanced Member

Joined: 6/04/06
Posts: 216

Originally posted by Amaranthar

I agree that if UO had allot of people playing, it would still be better than any other current game being offered up on a satin pillow.

But I also think that pre-AoS was much much better. And Pre Trammel was much better than even that because of the life and emotions, the dedications and alliances, the realism in that  political regard, that it gave the game. But that's not for everyone, of course I understand that.

I have gone back to UO after several times quiting. I'm still playing it, because it's simply the only fantasy based sandbox/worldly game, even in the sad state it's in. I just can't stand to be herded around by a ring in my nose like these other games do to you.


 

Sadly EA seem to not want to sink any marketing into the game , in its current state UOKR is 100x better than it first release , bug fixes and patches to make the game better are coming in fast , the next expansion if released as stated last year ( not sure if will) sounds to be real cool gargoyle races , new skills , also sems based on the ULTIMA Stygian Abyss story line..

If you dont play and would like something added or fixed to make you comeback post it here:

http://www.uoherald.com/feedback/index.php

 
Amaranthar  7/09/08 7:10:13 AM

Rank: 66/100 Rank: 66/100 Rank: 66/100 Rank: 66/100 Rank: 66/100

Hard Core Member

Joined: 1/18/06
Posts: 169

UOKR is a strange mixture of great and very ugly. It works good as far as controls and all that, and most of the static art is fantastic, the buidlings and architecture, the trees and ground, etc.

But the characters are extremely ugly and unattractive. Their legs are way too long, the grayness of the avatars and undefined shadowy look just looks terrible. Pictures I see of avatars riding llamas make me laugh with their feet on the ground like a little kid on a horsey on wheels. Many of the items placed on the ground are overly large and ugly too. Some of it looks worse than cartoony in effect. Did they add backpacks in the gump art yet? They seem to be trying to loose the fantastic feel that was UO, what, for the Chinese market? (Yeah, I know they say they are trying to keep that UO feel, but if so they are failing miserably)

The movements too leave allot to be desired. They aren't trying to make the game better, they are trying to slide sideways to a different form. Screw that.

Amaranthar

Malvolentia  7/18/08 1:24:05 AM

Rank: 67/100 Rank: 67/100 Rank: 67/100 Rank: 67/100 Rank: 67/100

Hard Core Member

Joined: 5/24/08
Posts: 153

Originally posted by ArmorDillian

gimme me pre trammel,  gimme a brand new server,  gimme a mail and I will be there.

micke1012@yahoo.se

Ya, but I don't think it could be as great as when the servers were loaded with people and death was all around.

But a popular pre-trammel, classic server is what would do it for me.

 
ronpack  7/26/08 11:48:06 PM

Rank: 38/100 Rank: 38/100 Rank: 38/100 Rank: 38/100 Rank: 38/100

Apprentice Member

Joined: 7/24/08
Posts: 13

Originally posted by Malvolentia

Ya, but I don't think it could be as great as when the servers were loaded with people and death was all around.

But a popular pre-trammel, classic server is what would do it for me.


 

Me too. That would make things very interesting :) And they should lower the price back down to $9.99 a month.

 
Antarious  7/27/08 12:02:29 AM

Rank: 92/100 Rank: 92/100 Rank: 92/100 Rank: 92/100 Rank: 92/100

Elite Member

Joined: 10/14/05
Posts: 1077

Originally posted by Pyrostasis

pre-trammel

pre-itemization

pre-statloss

Ill sign up for three accounts.


 

I loved UO.. played it the longest of any MMO I've played and that's most of them.

Anyway short answer is.. I doubt you would ever see a pre-trammel shard by EA regardless of what resources they put into the game.

Unfortunately the people who just want to pvp for a challenge are transparant compared to those that want to make as many 'care bears' quit as possible.  When the subs started to bleed out you saw the results..

Stat Loss

Murder System

Trammel etc

Of course they did all those things to late or in general "the wrong way" but it was pretty obvious when people started to leave and in great number.. and why they left.

*I* personally miss that PvP becuase it was based  on knowing the game rather than surfing the zerg to earn Iwin buttons (daoc) or getting the uber god mode gear.

Someone who understood the game could take out 20 people who didn't... and I really miss that.

Altho I will admit I used to spend time at west bank stealing from people on the roof myself... I'm sure that didn't help population much either.  /sigh

 

"We already have two operating MMOs. We launched a game called Ultima Online in 1997. It's still got hundreds of thousands of subscribers. Then there's Dark Age of Camelot, we also have a situation where we have well over 100,000 subscribers."

-Frank Gibeau of Electronic Arts.

Does it seem odd that UO has more subscribers than the best RvR game on the market?

TM_Ranker  7/28/08 5:26:22 PM

Rank: 5/100 Rank: 5/100 Rank: 5/100 Rank: 5/100 Rank: 5/100

Novice Member

Joined: 7/24/08
Posts: 10

My guild "The Mafia" started out as a bunch of teenagers in highschool playing a "MMO" for the first time.  Most of us started in beta and loved it since we were fans of the Single Player Ultima series RPG's.  Upon release, we played on Pacific having joined up with LoD (Lords of Death) and eventually split ways and formed The Mafia or [TM].

 

Nothing will ever beat the Pre-Trammel, Dread Lord/Great Lord days of UO.  We're no longer teenagers as most of us have graduated, become professionals and start families.  However, whenever we get the chance to have a BBQ or a gathering, we'll always reminisce about the days we spent playing UO.

 

We were hardcore PvP'ers and PKer's.  The thrill of combat, of hunting, of being counter hunted provided such an adrenaline rush that hasn't been matched by any other game to this day.  Although I've never done any myself, a few of the guys who used to experiment with drugs, likened it to "chasing your first high".  Every MMO we played afterward (and we played em all and even 2 of us ended up getting hired by Blizzard as coders/devs) was an attempt to "chase that first high". 

Even after the PK days of dreadlords/great lords were over, the guild PvP system was fantastic and managed to reign in some of the PK'ers into more sanctioned warfare.  There was nothing like camping the keep of your rival guild in hopes of stealing his runes/keys.  We miss the epic wars as many of our guilds would fight for "turf".  Our turf was Moonglow, Brit Cemetary and East Brit Bank.  I still fondly remember sending out mass ICQ messages (that's oldschool AIM people) to my guildmates to rally them for some action against our hated rivals (KGB, PoA).  The PvP was fierce.  It was skill based and tactical.  It provided some great risk/reward scenarios.

The freedom, the open endedness, the danger, were all things that made the game so enjoyable.  UO effectively died the day Trammel was released. 

I'd give up a kidney to be able to go back in time and convince OSI not to release trammel.  Then again, I wouldn't be a successful lawyer today as a result and would probably be stuck sharing an appartment with a buddy, playing the game 24/7. =P

 

In any case, UO Pre-Trammel was the best MMO to have ever been released.  I get upset just thinking about how it had to end.

 

 

 
sanders01  7/28/08 5:34:37 PM

Rank: 30/100 Rank: 30/100 Rank: 30/100 Rank: 30/100 Rank: 30/100

Apprentice Member

Joined: 7/05/08
Posts: 432

To each his own.

Originally posted by TM_Ranker

My guild "The Mafia" started out as a bunch of teenagers in highschool playing a "MMO" for the first time.  Most of us started in beta and loved it since we were fans of the Single Player Ultima series RPG's.  Upon release, we played on Pacific having joined up with LoD (Lords of Death) and eventually split ways and formed The Mafia or [TM].

 

Nothing will ever beat the Pre-Trammel, Dread Lord/Great Lord days of UO.  We're no longer teenagers as most of us have graduated, become professionals and start families.  However, whenever we get the chance to have a BBQ or a gathering, we'll always reminisce about the days we spent playing UO.

 

We were hardcore PvP'ers and PKer's.  The thrill of combat, of hunting, of being counter hunted provided such an adrenaline rush that hasn't been matched by any other game to this day.  Although I've never done any myself, a few of the guys who used to experiment with drugs, likened it to "chasing your first high".  Every MMO we played afterward (and we played em all and even 2 of us ended up getting hired by Blizzard as coders/devs) was an attempt to "chase that first high". 

Even after the PK days of dreadlords/great lords were over, the guild PvP system was fantastic and managed to reign in some of the PK'ers into more sanctioned warfare.  There was nothing like camping the keep of your rival guild in hopes of stealing his runes/keys.  We miss the epic wars as many of our guilds would fight for "turf".  Our turf was Moonglow, Brit Cemetary and East Brit Bank.  I still fondly remember sending out mass ICQ messages (that's oldschool AIM people) to my guildmates to rally them for some action against our hated rivals (KGB, PoA).  The PvP was fierce.  It was skill based and tactical.  It provided some great risk/reward scenarios.

The freedom, the open endedness, the danger, were all things that made the game so enjoyable.  UO effectively died the day Trammel was released. 

I'd give up a kidney to be able to go back in time and convince OSI not to release trammel.  Then again, I wouldn't be a successful lawyer today as a result and would probably be stuck sharing an appartment with a buddy, playing the game 24/7. =P

 

In any case, UO Pre-Trammel was the best MMO to have ever been released.  I get upset just thinking about how it had to end.

 

 

 

Sorry to interrupt, but are you Ranker the 50 French NO that xfered from Blackbeard to Rackham? With the Society named Mafia, and your name TM_Ranker (Same as your POTBS forum account) it seems so.

________________________________
Games playing: None
Games played: WoW, EQII, EQ, Shadowbane, Puzzle Pirates, POTBS, Eve, Vanguard, LOTRO, and many other F2Ps.
Games awaiting: Warhammer: AoR

TM_Ranker  7/31/08 1:03:03 AM

Rank: 5/100 Rank: 5/100 Rank: 5/100 Rank: 5/100 Rank: 5/100

Novice Member

Joined: 7/24/08
Posts: 10

Yes Vet, I'm the same old hardcore PvP/PK'er you love to bash.

 
sanders01  7/31/08 1:20:54 AM