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 Thread (12 posts)
Saorlan  7/07/08 4:35:38 PM

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The Facophany

Whilst you wait there is a game out called Roma Victor that has most of what Darfall offers in the way of no levels and the ways skills work.

The combat is twitch based and it is historically accurate so no spells.

I would recommend this game to would be Darkfall players as it has guild owned structures, full PvP, a bit of PvE and is a really atmospheric game once you get into it.

You will need someone to help you to start with though as the learning curve is steep.

If you are looking for a game that is like Darkfall in design then look no further. Do not expect great graphics or stability. Just take it as it is and you will love it, especially if you like the Roman age. It is set in Hadrians wall with Barbarians (northmen) vs the Romans. It is the most player based game since PlanetSide.

Theodgrim  7/08/08 5:22:35 PM

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Not exactly a huge response...so let me sweeten the pot!  I play RV, so that means you could KILL ME, a famous troll.  Think of that Dimfall comic to get you all pumped up!  Now, come get some, punks.

 
wumptrooper  7/08/08 5:26:00 PM

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Originally posted by Saorlan

If you are looking for a game that is like Darkfall in design then look no further.

 

If Darkfall is anywhere close to that failure of a game then I sure hope it never releases.

 
Silvarch  7/08/08 5:26:19 PM

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What faction do you play Theo?

 
Theodgrim  7/08/08 5:29:08 PM

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Originally posted by Silvarch

What faction do you play Theo?


 

I am a free man, of course. (barbarian)

And Wump - I think this is exactly what you can expect from DF. 

 
wumptrooper  7/08/08 5:36:27 PM

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Originally posted by Theodgrim
Originally posted by Silvarch

What faction do you play Theo?

 

I am a free man, of course.

And Wump - I think this is exactly what you can expect from DF. 

 

I expect a good sandbox MMO which excludes RV. I'd rather model my expectations on UO or EVE thanks.

 
Silvarch  7/08/08 5:58:50 PM

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Well, they both offer about the same in design, but RV is offering infinitely more in execution so far. As bad as it may be it is still better, because you can't play a feature list. Also, EVE is about the furthest you can get from a huge seamless detailed and graphically lush world with real time action twitchy FPS-like combat where viability and versatility is not dependent of time but of player skill. A big part of what makes EVE EVE is the market, the way the crafting works, the combat and above all the pace, and since DF shares none of these it's a bit unreasonable to expect something similar out of it. Just as good or even better? There's no precedent but sure; similar, however, is unlikely.

 
wumptrooper  7/08/08 6:37:16 PM

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Originally posted by Silvarch

Also, EVE is about the furthest you can get from a huge seamless detailed and graphically lush world with real time action twitchy FPS-like combat where viability and versatility is not dependent of time but of player skill.

 

I said I expect a good sandbox MMO, which EVE is, not "a huge seamless detailed and graphically lush world" (and that's not a reference to RV I hope?) or an FPS-like game, which DFO is supposed to be to a much greater extent than RV, btw. I could name many fundamentals: open pvp, full loot, territorial warfare, open skill-based character development, city/station-building, player-run economy etc. This is why I got interested in EVE, and why I'm interested in DFO. Also, EVE's combat is not dependent on time, but it's a common belief among people who failed at it and needed an excuse. But I digress.

If DFO is supposed to release with the amount of impressive features that RV has, its broken mechanics and belief that realism takes precedence over gameplay at all times, it's better if it doesn't release at all. I'd rather play a feature list, seriously.

 
Theodgrim  7/08/08 7:04:26 PM

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Originally posted by wumptrooper

  I'd rather play a feature list, seriously.


 

Then Forumfall is indeed the game for you! 

 
Silvarch  7/08/08 7:22:12 PM

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Nothing in reference to RV, but DFO. I've never played RV. Regardless, if you believe time is not an important factor in combat in EVE then I honestly do not know what to say. It has nothing to do with failing or whatever, but everything to do with facts. While a newbish noob can be tackler for a PvP group he can't do jack squat by himself. It takes a month or two at best to be adequate in a BS, not taking into account the fact that PvP for such a newbish noob is economically unsustainable. It takes even longer than that to fly T2 anything while still being more expensive, all of which favoring the veteran.

EVE's progression system pigeonholes the new player into a support position to be even remotely effective in PvP, while locking him out of most options just based the time spent subscribed regardless of how skilled he actually is.  Got a new player interested in the concept and gameplay of Black Ops ships? Well, he's in for at least several months of skilling up just to get in one, and more to fit it properly, even if he's God's gift to EVE. The veteran response to this is usually in the lines of "well his 50 million SP won't all help fly the ship he in at any given moment" which is arguably true for an isolated encounter, but at the end of the day the veteran has a breadth of choices of strategy, ships and fittings, not to mention resources, while the new player is stuck hoping to catch the veteran in one of the considerably fewer amounts of set ups he can actually beat. Let's hope DFO is not like that (it shouldn't be since it claims the opposite).

PS. It's not full loot.

 
wumptrooper  7/08/08 8:49:03 PM