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 Thread (35 posts)
shane910  6/22/08 8:58:15 PM

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  LOL.

  Look at these topics.  Such a sad state this game is in... I had high hope for this one too.  Been a while since I posted but I wanted to check the progress.  Glad to hear the balistics are in. Hope they can turn this arround and make a good playable game outta this one.

 Well thats all I got to say about that.

 

Shane

 
Saorlan  6/24/08 2:16:05 PM

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The Facophany

Try playing instead of listening to the players that have been banned and are hanging round the game like a bad smell, the Phillywilly or what ever he is called likes to spread bad stuff about this game.

shane910  6/24/08 7:16:27 PM

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Nah.  I remember how the game was... Balistics isn't enough to make the game better. I have my eye on it still, even if it is just a glance every now and then.

   LOL phillywilly, yeah crazy part is he used to defend the game, as I did for a while...

 

  My suggestions and feelings on this game are all over the forums here and in the game forum... but none of it will ever happen. Stuff will always have stupid prices and take ridiclous amounts of time do do the most basic of things. That may float in a game with kick ass graphics and lots of stuff to do but not this...

  Do hope those playing are able to atleast have some fun though.

 

Shane

 
Hodo  6/25/08 1:19:55 AM

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I dont see whats so hard, if you payed for the game once... and you used to play why not actually log in and see if anything changed?    Its not like it costs you a subscription fee...

 

I am not going to say its the end all be all to MMOs... but it has a LOT of features that I wish were in other MMOs.    Its actually a really good game... but what makes it good is the community.   Much like Eve and UO.    The are good games but because of the community.      

 

My perfect game would have the construction, skill and stats from Roma Victor,  with Perma death for to many deaths without propper healing.   Charecter ageing.     And the size and scale of some of the modern MMOs...  And real economy... where I dont have a sub-fee..  I buy the game.. and I get a set amount of beginer money.   The rest I have to either make in game or pay for out of pocket.    I dont want hitpoint bubbles, like WoW or DAoC...  I like the RV system but with a few tweaks.  

So much crap, so little quality.

shane910  6/26/08 2:19:29 PM

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 It is not hard...I just don't feel like wasting my time. I Know not that much has changed just by reading the posts here. Certainly not enough... I still have the game installed I glance at the icon on my desktop from time to time and gt that sick feeling in my stomach... Got a game on there I invested about $300 dollars in... and it is not worth playing.

 

 Tell me, have they added NPC sparring partners so you can train a bit in your own time you have avaliable without having to hope another person comes arround and wants to train? Or without having to hit on a person that is afk for hours (loads of fun)?   Not that I heard of.

 

 Have they balanced the economy so that prices are reasonable for the most basic of items and gear?  Or Is their no checks and balance( base and max values set on items that they can adjust with supply and demand) in place for those prices or are they still entirely determined by the player that made the item?  The player that had to invest many many hours, just to make one item, that would naturaly believe that the item is worth alot more to them for their time,  than the actual value when compared to the uses you can get out of it before it dissapears from natural wear. No change that I heard.

 

 Tied in with the comments on the pricing (as this is the main cause of the screwed up pricing), Have they lowered the crafting times for the simple stuff to make it more realistic? Or does it still take 30 Seconds ( or 1 minutae or whatever) to add a log to a firewood pile or dirt to a pile ect...  No change that I heard.

 

 Have thay added any form of structure to the way guards are spawned or is it still that they just spawn after a set period of time?  Do they have it so that you can invest in in the city in a central location (such as town hall), where regular citizens such as crafters and politicians pay taxes to, where that city could have a way to pay it's soldiers a salary?  And where the amount of citizens that are /homed in your city and paying taxes reflects in the amount of NPC guards that are protecting your city and immediately spawn a new one when one dies? Where when you have a really high number of citizens it gives you a say 500 guards on a scale of say 1000 max guards per city/per capita . And on that scale if your number is at 1000 the guards that spawn are tough as hell hardened elite soldiers.. 500 they are well trained and steadfast... 250 they are average soldiers... and 249 or less they are pretty much peasants with pitchforks. Obviously as your guards are killed your guard number drops... You can then invest money and other items like food and what not to help bring the numbers back up.   Anything interesting like that added? Not that I heard.

 

 Only interesting update was the balistics and that is just not enough for me. The game has great potential and lots of things they could do ...like some of the stuff I mentioned, that would promote a bit for interest from me and probably many others... but I just don't see or hear that they are trying to improve in any of those areas.

Shane

 

 
Hodo  6/27/08 12:17:33 PM

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Well Shane,

You want alot from the developer,  in a game thats pretty much up to the player base.   Thats like yelling at god/goddess, to change the world to make it easier for you in real life.     I admit the game isnt perfect, no its far from it, but it is better than what you make it out to be.    Its not a game that you can run around lone wolfing everything and becoming the greatest 1 man army since John J. Rambo.     Currently with the changes to the guild system.  Guilds pretty much claim a tile of land, once their guild hall is setup on it, they can then determin who builds on that tile and at what rates.    Most people currently dont wish to enforce this because its pretty easy to just move.     And with the NPC merchants you can own it makes life much easier for guilds.     As I said earlier, its about working together, not being a lonewolf.   

 

On a side note 300 dollars!   Wow, you have spent alot of money..  I spent 40 dollars and I am quite happy.    But being in a small guild, that is currently in control of 1 of 2 mines in the game, we can turn a nice profit by just mining and shipping the ore to a more central location.

So much crap, so little quality.

shane910  6/28/08 8:30:56 PM

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  I am very much aware it is a community driven game...problem is it has no community...  So they need to balance the game mechanics, in a way that they can controll the game a bit(through the rough times) but where it will still be mainly controlled by the community.

   Perhaps if people could do some stuff without having to have someone else there, the community may have more people. Right now it is too interdependant on others being arround...in a world that has mabe 40 people thats not good. I mean being able to train with a NPC sparring partner ain't much different than hitting a afk person but atleast with the NPC it could be set up so they are doing something...like attacking you too. Rather than the whole game experiance for the night being you standing there looking at the same guy wriggle arround when you hit him over and over. Makes for a helluva good experiance especially for new players...

 I spent the 300.00 right arround the time i got the game(release).  Got two accounts and verm for both for a few months.  I quickly saw how the money was not getting it's full value's worth. In having to pay ridiculously high prices for the most basic and stupid items(mind you this was at release ...not alot going arround).  NPC merchants included. But even still once their was alot on the market, players didn't want to lower their prices to reflect the current supply... why take a loss when you had to spend hours making each little thing.  This should be controlled by a sub system that takes into account supply, demand and avaliablity of resources. But then allowing the player to manipulate the price that is calculated a bit, to mark up or down the item.  Leaving it totaly in the players hands... you are just asking for a screwed up economy.

 

  Honestly, I don't know why I am posting here. Just wanted to see how things were going ...they are going...but the same. Not interested in a debate on who is right or wrong on how to improve the game...they will take the path they take and we will follow or not...   I choose not for the moment. Actually not playing any MMO atm. Got done beta testing for AoC and and am now just in limbo. Not gonna get the game as I can't see myself doing the grind again in any game period.  I would gladly jump onboard for a new UO...but other than that nothing is worth it atm.

I do wish you all loads of fun in whatever you choose to play, not worth playing if you dont.

 

Shane

 

 
-Jaguar-  6/30/08 1:42:14 AM

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I knew this game was going to be an awful game when I saw the first screenshots years ago. It looked horrible from day one. The world is empty and boring. There was a small group of fanboys who ran around these forums for quite a while recommending the game and praising the game for how good it was going to be. I always did my best to counteract them by bashing it. I'm glad to see it so poorly rated now that it is released.

 
TBert  7/05/08 4:02:56 PM

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Pro Libertate Eos Occubuisse
They Died For Liberty

Originally posted by -Jaguar-

I knew this game was going to be an awful game when I saw the first screenshots years ago. It looked horrible from day one. The world is empty and boring. There was a small group of fanboys who ran around these forums for quite a while recommending the game and praising the game for how good it was going to be. I always did my best to counteract them by bashing it. I'm glad to see it so poorly rated now that it is released.

 

One of the most poorly veiled attempts at trolling I've ever encountered. Well done, you obviously spend a lot of time doing this.

Things actually are looking up over here. Thanks for making a topic titled as such, as it's true.

_________________________
Tyrlis of the Trinovantes

Felipe_L  7/05/08 5:37:08 PM