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 Thread (96 posts)
coffee  7/08/08 4:14:16 AM

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Elite Member

Joined: 8/28/05
Posts: 1082

This post was like a beacon to the WoW haters.. like flies on sh*t.

WoW has always been about the risk, and dieing is part of the game, I must of died 10 or more times trying to solo that elite giant in burning steps, but after a few deaths I figured it out and I downed him.. that was my reward.. although his loot was hardly worth it =D

Kinda funny reading their replies.. sadly most wont be happy untill a game comes along that has perma-death and also when you die you have to;

1. uninstall windows
2. partition your hard drive into 4 parts
3. installing windows...
4. call microsoft and beg as you have re-activited windows to many times.
5. Buy a new copy of windows
6. download the game at 1kb/s
7. re-register your account and wait upto a week for it to be approved
8. email the company a month later as you have not recieved your activation key
9. get the key via hacking the companies database
10. spend 5 years in prison
11. get bugged by several prisoners and warders for 5 years
12. download a huge patch at 1kb/s
13. get into the game at start at lvl 1 again with only 1 hit point in a zone where even the grass hits you got 500 hit points.

.... now that is risk.

DJDizzy  7/08/08 6:20:28 AM

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Gurista

Joined: 9/30/06
Posts: 114

this article wins the pulitzer for bullshit

_____________________________________
We are the borg!
You will be assimilated.
We will add you biological and technological distinctiviness to our own.
Your culture will adapt to serve us.
Resistance is futile

lath456  7/08/08 7:14:23 AM

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Advanced Member

Joined: 3/22/05
Posts: 43

Risk?  What's at risk?  Some gold for repairs?  Please.

There is no "risk" in World of Warcraft.  There is only Time Spent.  Because Time is what limits everything I do.  If I had infinite time, I could do everything in the game.  I don't have infinite time, so I have to pick and choose where I spend mine.

The badge system introduced in 2.3 is great.  It gets people running heroics and doing something else other than standing around inside Shatt between raids.  It's a way to augment getting gear.  More gear, less time, and Heroics give me something to do.  Win, win, win.

The thing I hate the most is people who can't do their job in WoW.  240 DPS from a warlock in a heroic - they do not belong there.  They wasted my time for joining the group, they wasted my time for getting us killed because I couldn't heal for 25 mins while we tried to kill one boss... They wasted my time.  I don't care about getting killed, really.  Do some dailies (again just TIME spent) and repair bills are irrelevant.

The only "risk" is wasting time.  The only thing that ever causes me to waste time is people who can't play their characters.  Sadly, this game is filled with them.    So go ahead and try to balance that out... Getting a group together for a really easy 5 man quest with a crappy reward can be the most frustrating thing in the world because the 4 people you got have no @#$^ing clue what they're doing.   Time Spent = HIGH, Reward = Low.  Or maybe there's a really hard quest that has a really great reward... You grab 4 FRIENDS and breeze through it.  Time Spent = Low, Reward = High.  It's all about the other people in your group.

 
Kryziz  7/08/08 10:42:30 AM

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Novice Member

Joined: 3/14/05
Posts: 62

MMO''s are okay, just don''t let them run your life.

I hear you can lose a Dreadnaught or a Mothership......seriously the only risk is time wasted.

 
damian7  7/08/08 4:13:48 PM

Rank: 73/100 Rank: 73/100 Rank: 73/100 Rank: 73/100 Rank: 73/100

Hard Core Member

Joined: 4/20/06
Posts: 2855

WTS - a clue. cheap.

I do not support stupidity or weakness. Sorry.

Originally posted by coffee

This post was like a beacon to the WoW haters.. like flies on sh*t.

WoW has always been about the risk, and dieing is part of the game, I must of died 10 or more times trying to solo that elite giant in burning steps, but after a few deaths I figured it out and I downed him.. that was my reward.. although his loot was hardly worth it =D

Kinda funny reading their replies.. sadly most wont be happy untill a game comes along that has perma-death and also when you die you have to;

1. uninstall windows
2. partition your hard drive into 4 parts
3. installing windows...
4. call microsoft and beg as you have re-activited windows to many times.
5. Buy a new copy of windows
6. download the game at 1kb/s
7. re-register your account and wait upto a week for it to be approved
8. email the company a month later as you have not recieved your activation key
9. get the key via hacking the companies database
10. spend 5 years in prison
11. get bugged by several prisoners and warders for 5 years
12. download a huge patch at 1kb/s
13. get into the game at start at lvl 1 again with only 1 hit point in a zone where even the grass hits you got 500 hit points.

.... now that is risk.

 

every time i read a bitter post like this, i can only think 'the tears of your weakness bring me joy'.

 

risk vs. reward is a very common concept in gaming. period.  when it's pointed out that some games do not have a risk vs. reward system, you somehow get replies like the quoted.  which, as i said, those tears bring me joy.  people that can't wrap their consciousness around such a simple concept -- they deserve wow.  and i hope they continue to play wow and wow alone.

 
ebonfire  7/09/08 12:08:46 AM

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Hard Core Member

Joined: 7/02/03
Posts: 112

Reward vs Reward.....

So you only kill one boss and your group disbands, eh well you still got an honor token.  Keep on chugging along and you'll get yours eventually because failure is not punished in WoW.   You're always accumulating something, whether it be rep, or honor tokens, or whatever.. you play you win.  This is the perfect model for people who have plenty of time on their hand and lack the skill to play in a system that punishes you for failure.

A casual gamer with skill would be better off playing in a true 'Risk vs Reward' system because they would get the most out of their time.  Sad that nobody can see that.

 
mehhem  7/09/08 2:21:03 AM

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Novice Member

Joined: 11/13/05
Posts: 634

Sick of the crap on the radio? Try ETN.fm or party107.com

Risk just means the amount of real life time you waste for a reward.  Crafting like he said, takes an enormous amount of time to solo craft a spellstrike hood.  where as you can just run kara or some heroics and get equal gear at a badge vendor.  geez people use your f'ing brain.


ebonfire  7/09/08 11:16:32 AM

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Hard Core Member

Joined: 7/02/03
Posts: 112

Time is a risk?  Wait because you're a Chinese gold farmer, and time is money in gaming?  Its like saying that going to see a movie is a risk because you chance not being entertained.  If you didn't have time in excess, then you wouldn't be paying for entertainment that by design is going to take up a huge amount of your time.  But again, time is a risk here?  What is the payoff for not losing time in a big timesink?  More gear more quickly, so you can then *risk* time getting new gear to replace that gear, and then risk again.  Hahaha

I see a bunch of talk about rewards, but is there truthfully any probability for loss or negative impact?  You can't fail a craft in WoW, and aside from a lockout in some places, you can't fail a quest or instance in a way that negates any progress.  You might say repairs, but you still have the same level, gear, rep, and no potential to lose any of that.  Grouping gets you better rewards, but I can't find risk in any of it.. other than playing the time game with the loot tables while waiting for your item to drop week after week.  Risk? lol

Time vs. Gratification.. this is more like it.

The only risk to playing WoW is the real life opportunities you're missing everyday you spend time playing the game.  So yeah, I guess there is a lot of risk associated with playing WoW.. such as ending up one of the biggest losers on the face of the planet.

If your time was such a precious thing, then you wouldn't be wasting it in a game where all you get in the end is entertainment and lost time. 

peace. :p

 

 
cosy  7/09/08 2:06:30 PM

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Master

Joined: 9/15/04
Posts: 597

in virtual worlds players should be able to kill children''s, f*ck the nanny and r*pe the granny

the only thing u RISK on wow is your social life
your social life = 10 epic items or some like that . . . stop farming jeez

eve online >> wow the best sig ever :P