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rasgrix 7/05/08 8:37:51 PM
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Advanced Member
Joined: 7/04/08 |
Originally posted by Samuraisword
so you like to wait for hours on end just to kill a boss but went to the bathroom and found out that someone else killed it hmm? |
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brihtwulf 7/05/08 8:39:25 PM
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Elite Member
Joined: 6/08/03 |
I don't think you're right there. As far as I recall, the dungeons in WoW have always been instanced. The only thing they had significantly different at release was the lack of battlegrounds. As for instancing, it's pretty likely that SGW will have instanced areas in one fashion or another. No one wants to be sitting around for weeks waiting for a "camped" spawn to come available like in the days of EQ1's reign. And if they expect to have higher-end graphics (which appears to be the case), they're going to have little to no option other than to have an instancing system similar to that of EQ2, TR, and AoC. It's simply not possible for the number of real-time players to be present in a world with high-end graphics and have it playable. If you want to have the most "open" experience, you're going to have to stick with older games like WoW or EQ1. Instancing doesn't take away from the massive world, other than to limit the number of players so it's not in the hundreds in one single area (which would lag out nearly any game). WoW even has their own way of dealing with excessive numbers of players by making you wait in a queue to even get into the server. They only support a few hundred simultaneous players per server. Sorry, but you can't have your cake and eat it too. |
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| SWG - Jedi Master (Pre-Pub 9 Jedi) |
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sokkyu 7/06/08 1:28:43 PM
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Novice Member
Joined: 11/04/07
100% unpasturised ownage with no preservatives or msg. |
The one thing that developers can't change is how they're customers behave in the game. Sure logically if a boss would give any exp or drops to me because it's not my quest I would logically leave it alone but not all people don't make choices based on logic. Like every other gamer killing stuff that you are able to kill is an instinct. I don't care if you have to kill this boss to get the ultra-super-mega-special weapon I'm gonna take my P-90 blow the living heck out of it and move on my merry way. A bad developer says "oh you freaking idiots you're not playing my game right you don't get any goddamn benefits from doing that don't do it!" A good developer goes "oh it looks like some of my customers are jerks...ah well let's seperate them so they don't have an oppurtunity to that again" |
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randomuser83 7/15/08 2:05:50 AM
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Apprentice Member
Joined: 6/13/08 |
Yea thats pretty much true. I think most developers have noticed that users like to be as interactive as possible so they build that stuff into the game even if it wasnt there original intention. |
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sokkyu 7/15/08 1:55:52 PM
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Novice Member
Joined: 11/04/07
100% unpasturised ownage with no preservatives or msg. |
If the majority of vocal players say "instancing is useless, remove or die" then the developers may remove it. But I don't see that happening for Stargate Worlds or other mmorpgs since removal of instancing doesn't really benefit players and sure as heck makes developers jobs harder. I'm not saying developers shouldn't work for their money but removal of instances does make for alot less variety in gameplay. |
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MaxWilder 7/15/08 8:12:57 PM
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Apprentice Member
Joined: 7/15/08 |
Get real. Instancing is here to stay. It is a fantastic storytelling tool, and a great way to give a group a challenging PvE experience. I would suggest that the OP is not really opposed to instances, but to certain ways they are used or misused. To prevent farming, a game could have a level cap. To prevent boredom, a game could have a variety of ways to access top level gear, rather than force players to replay a single instance dozens of times (I'm looking at you, WoW). Try coming up with alternatives to the things you hate about instances rather than just whining. |
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Death1942 7/15/08 8:19:14 PM
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Elite Member
Joined: 2/24/07 |
Originally posted by Samuraisword
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sh4dowst4lkr 7/18/08 4:15:24 AM
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Hard Core Member
Joined: 2/23/07
We do not inherit the earth from our ancestors but we borrow it from our children. By Some Guy. |
Originally posted by Samuraisword
Are u stupid? actually i dont think thats fair to those that are stupid, instncing is required to combat lag and on occasion can help tell the story, like does it make sense there are like a billion elves killing spiders in a cave thats meant to be isolated and scary, hell im sure nobody likes instancing that would keep us away from our friends but sometimes if it is shit *cough*AoC*cough*
Lol you should be worried about the plot, the story the gameplay, the music , the graphics (wasnt really impressed with g4 clip, hopefully textures get getter) and most important ly the GRIND, GRIND, GRIND.
THE GRIND MUST BE GOTTEN RID OF AND THE STORY MUST CONTINUE. |
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RedwoodSap 7/26/08 4:48:15 PM
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Advanced Member
Joined: 3/09/07
Not a retired MMORPG.com mod |
Grind and healthy competition for limited resources is good. Instancing and other anti social tools that help promote endless farming are bad. |
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sh4dowst4lkr 7/27/08 4:35:11 AM
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Hard Core Member
Joined: 2/23/07
We do not inherit the earth from our ancestors but we borrow it from our children. By Some Guy. |
Originally posted by RedwoodSap
I sorta do agree that some grind is needed in resource collecting and crafting, and farming does suck ass but sometimes an instance is needed. |
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Anofalye 7/27/08 3:13:35 PM
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