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News Discussion  » EVE Online: Exploit Notification

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38 posts found
  mklinic

Elite Member

Joined: 7/29/05
Posts: 1344

7/05/08 6:16:37 PM#21
Originally posted by xephonics

My point is instead of making a big deal about it in public, just fix the damn bug and be done with it.  Whats so hard to understand?

 

The other option is to pretend the problem doesn't exist until you have coded a solution. So which would you prefer, an acknowledgement of a problem that might impact you and the implication that a solution is being worked on or sitting there in the dark feeling like you aren't being listened to?

For those people that this bug affects, I would think they would be happy to hear an acknowledgement that validates their beliefs that this is a problem. Naturally, the next step is actually preventing the exploit from being used, but this is step one in the process that ends with that result.

-mklinic

"There's a point I think we're missing.
It's in the air we raise our fists in."
-from Behind Closed Doors by Rise Against

  xephonics

Novice Member

Joined: 9/13/05
Posts: 681

7/05/08 11:02:09 PM#22
Originally posted by Ozmodan
Originally posted by xephonics

My point is instead of making a big deal about it in public, just fix the damn bug and be done with it.  Whats so hard to understand?


 

Why don't you just face the facts, you have no clue what is involved in software development.  Nothing worse than repeating your ignorance multiple times.

 

It is nice how you know my background :)  Are you spying on me, and taking notes on what I know and do?

My god has horns.... nah, I don't think he is real either.

  Lydon

Apprentice Member

Joined: 7/20/06
Posts: 2766

7/06/08 3:26:02 AM#23

You gave it away by thinking a solution is that simple to be honest.

  xephonics

Novice Member

Joined: 9/13/05
Posts: 681

7/06/08 10:19:18 AM#24

Really? So a warp gate having a check on the size of a ship is that hard?

 

Did they not build in checks to the warp gates anyways?  If so, then they can just adjust those checks...

 

If said entering ship is bigger than x AND said condition is true don't let it pass unless x....

 

I could put it in whatever programming language they use if I know what they coded it in, if that would make it easier for yah.

 

You'd hope it would have its own warp gate function, and if so it would be a one file server code fix and probably a 1 file client fix so it would display the correct error to the client/user.

 

 

My god has horns.... nah, I don't think he is real either.

  Lydon

Apprentice Member

Joined: 7/20/06
Posts: 2766

7/06/08 10:22:46 AM#25

No offense, but I think they know a little bit more about what's going on with their own game than you do.


  xephonics

Novice Member

Joined: 9/13/05
Posts: 681

7/06/08 10:28:25 AM#26

I'd hope so, otherwise my thoughts of them would go below incompetent.

 

And I was just explaining that you don't need to go around calling people ignorant when you have no clue what they know :)  Anything that is properly coded should be object/function based, which is usually very easy to fix when it comes to an exploit such as this.

My god has horns.... nah, I don't think he is real either.

  mklinic

Elite Member

Joined: 7/29/05
Posts: 1344

7/06/08 10:36:27 AM#27
Originally posted by xephonics

I'd hope so, otherwise my thoughts of them would go below incompetent.

 

And I was just explaining that you don't need to go around calling people ignorant when you have no clue what they know :)  Anything that is properly coded should be object/function based, which is usually very easy to fix when it comes to an exploit such as this.

 

you make a good point and this issue may come down to a design flaw. I mean, if the method for validating a ship can pass through a gate were to be used by other classes (suppose it is in a utlity class or something like that), then it might take longer to fix if you wanted to make sure nothing calling this method would break.

Another approach, which would also be a quick fix, is to use an overloaded method that has a different implementation that gates would call. Again, this implies a certain level of organization in the code though.

Ultimately, I still think is is better the publicly acknowledged the bug, stated it is against the rules to use it, and are taking the time to QA a patch. But yes, you would think a patch would be pretty simple to develop for a problem like this.

-mklinic

"There's a point I think we're missing.
It's in the air we raise our fists in."
-from Behind Closed Doors by Rise Against

  Finwolven

Novice Member

Joined: 12/28/05
Posts: 281

7/06/08 4:02:40 PM#28

Also, the other alternative would be to let people use, for instance, supercapitals in these Factional Warfare complexes, and then suddenly change rules later on them.

Now, they get an up-front warning, and people who get spanked by ships not intended for the 'level' of the factional fight can get reimbursement/satisfaction. It's an appendum to the rules, saying "even though we know you can cheat this way, it's not allowed. We're working on making cheating like that impossible."

Personally, I prefer that to the "Hey, just wait for the next, or the next after that patch, maybe we'll get around to making it not possible then, if we can bother. If you lost your cruiser to a ganking group of carriers, too bad." approach.

 

  batolemaeus

Pod Killer

Joined: 9/27/07
Posts: 2040

7/06/08 4:39:01 PM#29



Did they not build in checks to the warp gates anyways?  If so, then they can just adjust those checks...

Perfect example of the typical bashing post without any information about the exploit itself.

The exploit itself is a side effect of allowing mwd in fw complexes, making it possible for certain ships to reach area behind the gate within a reasonable amount of time (we are talking about hours here, even for very fast ships)

It is not a very useful trick, as fw plexes normally despawn very fast, because someone will do them. But in remote systems, it is sometimes possible to bring a ship into the deadspace that doesn't belong there.


A fix is actually pretty complicated, as every single fw plex needs to be touched and adjusted, possibly even rewriting some of the code that spawns those plexes. This will take a lot of time and manpower.

  Howatch

Novice Member

Joined: 12/29/05
Posts: 36

7/07/08 4:15:22 AM#30

Nice to see some relevant info on the exploit and personally I like to get information from the devs on what is wrong when it is found out instead of waiting in the dark until it has been fixed. And now when we now about it then I would love to see quick fix of it in the next days :)

  Ozmodan

Hard Core Member

Joined: 2/27/07
Posts: 5056

7/07/08 7:12:00 AM#31
Originally posted by xephonics
Originally posted by Ozmodan
Originally posted by xephonics

My point is instead of making a big deal about it in public, just fix the damn bug and be done with it.  Whats so hard to understand?


 

Why don't you just face the facts, you have no clue what is involved in software development.  Nothing worse than repeating your ignorance multiple times.

 

It is nice how you know my background :)  Are you spying on me, and taking notes on what I know and do?

Your obvious ignorance stands out like a sore thumb, give it a rest.
 

  Myrathi

Novice Member

Joined: 12/16/07
Posts: 94

7/07/08 6:47:38 PM#32
Originally posted by Ozmodan

...you have to find all the instances where it should be added, then test it vigorously to make sure it does not effect anything else...


Alternatively, they could test it that vigorously in the first place, so that it isn't buggy when they release the feature.

*blink*

Why is everyone staring at me, like that? Oh... wait... okay, yeah... I know... wishful thinking. *sigh* How terrible of me, expecting - or hoping for - continual levels of competence from a group of MMO developers.

It might happen, though, y'know? I don't expect it to happen in my lifetime, but hey... I'm nothing if not a pessimistic optimist. Heh.

  xephonics

Novice Member

Joined: 9/13/05
Posts: 681

7/07/08 6:56:12 PM#33
Originally posted by Ozmodan
Originally posted by xephonics
Originally posted by Ozmodan
Originally posted by xephonics

My point is instead of making a big deal about it in public, just fix the damn bug and be done with it.  Whats so hard to understand?


 

Why don't you just face the facts, you have no clue what is involved in software development.  Nothing worse than repeating your ignorance multiple times.

 

It is nice how you know my background :)  Are you spying on me, and taking notes on what I know and do?

Your obvious ignorance stands out like a sore thumb, give it a rest.
 

 

LoL you are ignorant of my knwledge, so you give it a rest :)

You can fling insults around at me all you want, it proves nothing but you being a "fanboi"

If they cannot handle a simple exploit discetely, then they suck even more than I thought :)  Atleast they admitted it though, since it seems like it will take them forever to fix even the simplest bug.

My god has horns.... nah, I don't think he is real either.

  funnylumpy

Novice Member

Joined: 11/06/06
Posts: 215

The best fun is to game with your friends. :)

7/07/08 7:06:40 PM#34

Well people will always find exploits... have been playing EVE for a while even tactic which people didn't even think of got considered as exploit and got people banned ... not because it was a bug in the game it was just that CCP didn't like that someone beat them..

 

And game companies are quick to ban instead of giving a penalty and actually fix the issue... many is of the understanding if it's possible to do its allowed and since EVE is sucj a nice pvp game who cares.. :P Just extra challenge for those who don't know the exploit. :P

  xephonics

Novice Member

Joined: 9/13/05
Posts: 681

7/07/08 7:17:35 PM#35

I do have to give it to em, they are good at admitting their errors - like exploits, cheating devs, etc.

My god has horns.... nah, I don't think he is real either.

  Ozmodan

Hard Core Member

Joined: 2/27/07
Posts: 5056

7/08/08 6:15:48 AM#36
Originally posted by xephonics

I do have to give it to em, they are good at admitting their errors - like exploits, cheating devs, etc.

Not insulting you at all, just pointing out your blatant lack of knowledge in this area and your continuous stream of meaningless invective.

Thank goodness you are not involved in supporting a gaming environment, you would introduce more bugs than you would ever fix.  I can hear you now, throw the fix in, who cares what else it breaks.
 

  xephonics

Novice Member

Joined: 9/13/05
Posts: 681

7/08/08 3:42:46 PM#37

LoL atleast I'm not a blind follower who sees no wrong :)

 

And if it was developed as a class it should be independent of what uses it.  The size check should be built into it, so whatever calls upon the warp would hit the same size check function.

 

But yeah, I know nothing and you are the godly coder here, your wealth of knowledge amazes me.

My god has horns.... nah, I don't think he is real either.

  HYPERI0N

Novice Member

Joined: 1/26/08
Posts: 3541

Trader of EvE Online since July 2003.

7/08/08 6:22:50 PM#38
Originally posted by xephonics

My point is instead of making a big deal about it in public, just fix the damn bug and be done with it.  Whats so hard to understand?

 

First of all stop trolling.

And to answer you post If a Exploit is found CCP announces it on the forums so that its clear to everyone that it IS an exploit, and they then tell everyone to stop doing it or they will get punished for cheating. Thats why they announce it so that everyone is given fare warning not to do it anymore and so that they know the consiquences if they do it again.

Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

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