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TdogSkal 6/25/08 11:57:09 AM
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Advanced Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
Originally posted by Smilex0311
There is a difference between zoning and instancing, if you dont know the difference then I feel sorry for you. Zoning is fine, most people dont mind zoning. Its the Instancing that screws up alot of games, it allows farmers to farm without anyway to stop them. It break the flow of the game. It screws the community part of the MMo because most people will just stick to grouping with Guilds and not do pick up groups. It takes away from the adventure part of the game because everyone can just enter an instance and kill the same mob. Instance is the single biggest problem with MMOs today. I can handle some instances, like the ones for story quest, and random missions like EQ1 has with LDoN expansion. Instances = Multiple layers of the same zone which splits the zones population. Zones = A region or hunting area. |
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| Waiting on CoS and Darkfall |
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Smilex0311 6/25/08 12:56:13 PM
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Hard Core Member
Joined: 5/01/08 |
Thanks for the clarification and for feeling sorry for me...... lol |
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daeandor 6/25/08 4:07:12 PM
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Hard Core Member
Joined: 7/02/04 |
I have to agree with the OP in a sense. Instancing has become the norm in western mmorpgs and I disagree with their current overuse. Hopefully SGW will find a happy medium, because we already know from the devs that there will be instances. I could live with something similar to how DAOC is set up, I think they did a decent job with determining which areas should have loading zones, most of the large land masses are open and seamless, and there is instancing for special dungeons but not the open dungeons. |
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MadGonzo 6/28/08 7:18:23 PM
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Novice Member
Joined: 6/01/08 |
Originally posted by Laiina
sorry, but my 10 years in world class programming says otherwise 1. instancing (or in this case - levels) currently belongs to consoles if you are going to release your MMO, or are thinking about it, it has to be designed with "instancing" consoles dont have virtual memory, and theres not much you can upgrade on it computers can run anything.. a stable 1000mhz can run a modern game, just at a great disadvantage (assuming the game doesnt absolutely require it) frankly, designing an MMO to work on consoles is asking for death, esp. now
2. have you ever played world of warcraft? i bet you have proof right there... and it works great on my old 1400mhz on the biggest of raids, with low graphics on, of course i hardly have any hardware acceleration on it now, this is where you will say "but the graphics are shit" its just graphics.. it doesnt really affect anything BUT YOUR OWN COMPUTER yes, thats right.. it has NOTHING to do with the other end - the servers do you know what will happen if they release a Crysis MMO? some people will upgrade their computers, and some will moan and then upgrade, given that the MMO is up to par, or better than the competition
in a nutshell yours truly EDIT: its come to my attention that you werent specifically mentioning graphics, but the obvious still stands - if you can hold X people in the same "room", you can also hold X people in the same "world" the leap of faith here is directors will allow programmers to take up the medium-heavy task of programming smooth transitions, which makes a world "continous".. its not an academy-graduate skill it requires the MMO to be built for it from the start, and you have to have the economy and manpower small MMO developers will choose instancing, and not tell anyone about it :)
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BlakeySGV 6/29/08 2:08:09 AM
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Novice Member
Joined: 6/27/08
"Don''t take life too seriously. You''ll never get out alive." - Bugs Bunny |
Originally posted by Samuraisword
Hey there. Not bashing you or anything. You have just as much right to your opinion as anyone else. You might want to make sure you understand your example here a bit better though. Just some friendly advice. I'll not bore you with a long winded explanation, and leave it up to you to find out about it yourself if you want to, but there are some very specific reasons why EvE can do what it does, and these aren't things that other MMOs can really copy. |
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MadGonzo 6/29/08 5:44:34 AM
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Novice Member
Joined: 6/01/08 |
Originally posted by BlakeySGV
Hey there. Not bashing you or anything. You have just as much right to your opinion as anyone else. You might want to make sure you understand your example here a bit better though. Just some friendly advice. I'll not bore you with a long winded explanation, and leave it up to you to find out about it yourself if you want to, but there are some very specific reasons why EvE can do what it does, and these aren't things that other MMOs can really copy.
you basically said nothing with your post are you referring to the clustering one-server world? or are you talking about why its not instanced? there is absolutely no reason for a PC game to be instanced, unless the programmers are sub-par or the game director wants to hold the door open for a console version, in which case he should be burned with cigarettes
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BlakeySGV 6/29/08 7:52:19 AM
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Novice Member
Joined: 6/27/08
"Don''t take life too seriously. You''ll never get out alive." - Bugs Bunny |
Well you have your opinion, and I have mine. That's the beauty of people interacting like this. We don't all have to think the same. |
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slntnsnty 6/29/08 8:48:33 PM
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Novice Member
Joined: 4/24/07 |
i suggest you go back to Eve, because you shouldn't be playing any other MMO.
http://en.wikipedia.org/wiki/Instance_dungeon |
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ArcAngel3 6/29/08 8:58:37 PM
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Elite Member
Joined: 9/25/06
"I am altering the deal, pray I don''t alter it any further." (summary of SWG) |
Originally posted by Samuraisword I like open worlds to explore AND I like instancing. I think good games have both. Exploring an open non-instanced world is a lot of fun. Meeting new people in a wide-open evironment is also fun. Waiting for my turn at a spawn point isn't fun. Waiting for my crack at "the" key that everyone needs in a non-instanced environment also isn't fun. Lagging out because their are a bazillion players in one area isn't fun etc.. Instancing or non-instancing isn't the real debate for me. I think it's more about how instancing is used. It can be used poorly, or it can be used wisely. If there's so much instancing that there isn't an open world (or worlds) to explore and meet people in, that's a drag.
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archisis 7/01/08 3:27:31 PM
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