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haunsolow 7/04/08 3:13:34 AM
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Apprentice Member
Joined: 5/15/05
"pie" |
Hi gents. I'm Rob, and I'm a former SWG player. I began playing on the 2nd day of launch and played steadily until I canceled some time in mid 05. I was a commando as well as a rifleman/doc on Chilastra. I stopped playing for numerous small reasons but I don't want to rant about history. During my hiatus I did hear about the NGE and how the game practically imploded. Lately I caught word that SWG was free till some time this summer so I decided to give this trial a shot because hey, its free so it couldn't hurt; in turn it felt like i was shot right back, in the face, point blank. I was so wrong. It did hurt. I experienced changes I couldn't have imagined.
(I'm certain there are a lot of people who share my view on swg suckage so skip my criticism and head to the red *** below for a question I have that is itching for answers)
At first glance there are some obvious changes from the classic version of the game and I can't figure out any of them. Please fill me in if there is a rhyme or reason for anything below:
A totally new UI: What? The old one was amazing, not only from an artistic point of view but from a functional point of view. A step backwards really... Why the change? Was the old UI holding swg back from some greater glory?
Camera and movement wha??: Ever play an action platformer that has no "platforms"? Doubt it, but somehow I got the feeling they tried turning galaxies into an action fps platform with character movement what would make a crack head envious
Yet another new combat system: Granted I was expecting the new combat system while i was installing the game, but I wasn't sure the details on it. From what I saw in my quick trial its basically this; everyone has an 'energy' bar like rogues from wow, and you have to point and click to shoot like a poor mans fps. Excuse me? They put in a first person esque combat system in an mmo that now has characters who can juke left and right across your screen like a guy from quake arena but in fast motion? I'm dazed and confused. I am a very open guy but I can't think of a reason for this style of combat to be put into an MMO that is already old.
Ready for this? A lot of the changes I've seen in NGE seem to shamefully copy what world of warcraft has, but with a SoE twist to it. But then suddenly SWG is a shooter style where I hold down the mouse to attack? They just did a 180 on the "lets copy wow" direction with something that is at the core of the game.
***
Well now that I blew off some steam... I have a question.
What the hell was the point of the NGE? Even taking it a step further, what was the point of any of the overhauls this game has seen?
At the core of my curiosity is this observation: There is nothing to progresses in galaxies. The story doesn't continue. Only a few new toys are thrown in along with an ugly painting every now and then and its called content. During the entirety of SWG's existence, there was always the sense of overwhelming potential but at the same time, there was never a sense of direction. The game stood still at "lets play dress up with guns and shoot people until you're bored". If the goal of the game was star wars immersion, then they lost me early on during the time where a TKA could solo a krayt
There is nothing to do. Sorry to say, but there isn't. I spoke to one imperial during my quick tour and the best he could give mne was "galaxies is really great now! there are tons of quests and collections now!" Woah... so that's what the game has to offer? Doing missions that probably don't change anything and collecting stupid furniture that no one is going to look at. Not my cup of tea.
Okay so lets look at PVP. Oh wait I can't because for some reason I have to go grind to level 90 to experience that because some genius thought a sandbox should have character levels when the world wasn't built with that in mind. But regardless, does pvp have any meaningful effects and rewards? Like can imperials conquer zones and give static city benefits to other imperials or anything that can benefit a faction as a whole?
To sum up my aimless post about how dazed and confused I am about what the hell I just played and how it could have possibly turned out this way is this..... They spent so much time revamping the game to accomplish absolutely nothing. What was so hard about making abilities a,b, and c do slightly less damage, and x,y, and z do slightly more damage? Couldn't they have just adjusted abilities instead of trying to start over? Surely if they had just done that, they could have had countless hours open to them to add content like a progressing story line that changed depending on the activies of the players etc.
P.S. who the @#% is this meat lump king ? |
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Beatnik59 7/04/08 9:04:50 AM
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Hard Core Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." Now Playing: |
True dat. I have a hard time deciding what the bigger blunder was in computer entertainment: E.T. for the Atari 2600 in 1984, or the NGE nearly 20 years later. The game just flat out doesn't work, and it plays like a jury-rigged haphazard design because it is a jury-rigged hapahazard design. It boggles the mind to think that they took a more or less stable, engaging game and turned it into junk just to make some sort of statement. Unfortunately the only statement they made is how little you can depend on this online entertainment industry to give you the things you like. |
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| __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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mklinic 7/04/08 9:19:17 AM
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Hard Core Member
Joined: 7/29/05 |
"Well now that I blew off some steam... I have a question."
I am thinking you didn't stop blowing off steam by that point in the post. :P Otherwise, I am playing the vet trial now and have to echo a certain level of disappointment. I left when the CU hit originally and checked in once since then. Heard there was a vet trial again so figured "why not". It's interesting, as there seem to be a decent number of vets using their trials (at least on Chilastra). It is sort of neat to see "Elder <profession>" titles over a bunch of heads. Otherwise, I haven't really been impressed by anything. I was interested in "collections", but after talking to a couple collector NPCs, these seem like a fancy name for a quest/mission. I suppose it is content in the loosest sense of the word. Oh well, I have 26 days left on my trial. I am pretty sure that will satisfy my curiosity for another long period of time.... |
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| -mklinic "There is just no time to parade around Sulking, i would rather laugh than cry |
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Obee 7/04/08 10:48:59 AM
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Elite Member
Joined: 8/07/06 |
Originally posted by haunsolow
The point was to replace the 200K or so players the game had, with the millions of players WoW had. Yes, there are a handful of folks who honestly believed that the CU and/or NGE were so great that they would attract enough new subscribers to not only replace every subscriber the game already had, but enough to also compete with WoW. Unfortunately, those folks were in charge of LucasArts and SOE, so they actually went through with implementing the CU and NGE. The level of stupidity that displays makes me wonder how those people are able to function in normal society, let alone how they were put into positions of authority at multi-million dollar companies. Hell, the former lead designer of SWG, the guy who came up with the NGE combat system, recently posted on his blog that the only reason the NGE failed was because the folks in marketing dropped the ball. He still thinks the NGE game is great and that we are morons who need to "eat a dick" and go fuck ourselves for not being able to understand how great it is.
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admriker4 7/04/08 12:26:56 PM
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Hard Core Member
Joined: 10/26/06
"Give me control of a nation''s money and I care not who makes the laws" |
Ive long suspected the UI changes and quasi-fps combat was done to make porting the game to PS3 easier. Once the players all quit that plan died. The chat functions alone was majorly stripped down and simplified. There can be no other reason for this than porting to console. |
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SioBabble 7/04/08 12:39:41 PM
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Elite Member
Joined: 6/10/07 |
Originally posted by admriker4
Smedley swears up and down there were never any plans to port SWG to console. Of course, Smedley has no credibility at all, so this exclamation is worth bupkis. |
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| CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested. Once a denizen of Ahazi |
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Anobaca 7/04/08 1:24:15 PM
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Advanced Member
Joined: 7/03/06 |
Originally posted by SioBabble
Smedley swears up and down there were never any plans to port SWG to console. Of course, Smedley has no credibility at all, so this exclamation is worth bupkis.
For some reson I see him as the type of person that would dump toxic waste into your local lake but then say, "it is ok since it has a minty aftertaste". |
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courtsdad 7/04/08 3:30:28 PM
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