| Thread (54 posts) | ||
|---|---|---|
|
RedwoodSap 7/02/08 1:06:50 PM
|
||
|
Hard Core Member
Joined: 3/09/07
Not a retired MMORPG.com mod |
Originally posted by Tatum Exactly. The notion that instancing is required to solve camping or killstilling is retarded. There are many mechanics and designs that would eliminate those issues without instancing. |
|
|
Arclan 7/02/08 4:33:46 PM
|
||
|
Novice Member
Joined: 1/29/07 |
In the scale between multi and single-player, instancing tips toward the latter. Many of the deep friends I made in EQ were from chance encounters that would not have existed in a world of instancing. Instance a few dungeons; fine; but do not make the loot therein as good as loot in open dungeons where competition is a factor. If anyone calls me elitist, I will return the favor by calling them communist. They want the same things I have without dedicating the effort to do so. Finding a good camp spot open requires effort and patience. Yes, gold farmers are a problem. You can greatly reduce this problem by implementing a trivial loot code. Loot simply will not drop unless the party is appropriately leveled. But what if you need an item from a low level dungeon? Buy it from a low level party. |
|
| Arclan Cirel |
||
|
charris1980 7/02/08 4:38:58 PM
|
||
|
Apprentice Member
Joined: 9/18/06
"War is messy!" |
Originally posted by UbinusCol i don't hate instances, they have their place. i play an MMO to be in a virtual world being consumed by thousands of other players. instances take that away. wow has a good mix of world and instances. eve is the best world w/o instances example. GW i left because of instances, just felt like a multiplayer game. |
|
| ----------- mmo's playing and played Realm Online, Matrix Online, EQ2, WoW, EvE, Maplestory (brief), City of Heroes, AoC, LoTRO, Guild Wars, Vanguard, DAoC (brief), Tabula Rasa, WAR Beta, Earth and Beyond |
||
|
bufford 7/02/08 5:20:52 PM
|
||
|
Apprentice Member
Joined: 10/02/06 |
There should only be a few instances in any mmo and the rest open dungeons. I'm not exactly a hardcore player, pretty close. But, instances drive me nuts becasue they take away any immersion you felt you had. Whatever mmo you play and you enter an instnace your no longer apart of the particular world , your apart of that particualr instance only. You are taken away from the game as a whole and the only interaction you will ever have with other players is the ones that go along with you, thats not a real mmo. AOC is the worst zone in-zone again 2mins later-instance-zone-out-zone-in gad its brutal. like jumping from one closet to another. Sadly, I doubt another game will be made to those standards and the best I can do is find the closest to my ideal world. EQ is the best when it comes to zones and instances but its too aged now and I just can't bear to stare at the outdated pixelated graphics anymore, heh. |
|
| |
||