| 53 posts found | |
|---|---|
|
7/02/08 4:27:22 AM#41
Originally posted by SignusM
Then wtf is the point of playing "hey i just made my first character and look im already leet and can beat anyone yay" stupid stuff. Your point is ignorant, ganking lowbies can be anything ie a toon thats not as developed a toon that is low lvl, a toon that has not been in the world as long as the kid who is on summer vacation and plays 24 hours a day. My point is justified and as for UO being what you say it is I call BS!!! thats like saying mario for the nintendo is the most complicated game ever... i dont dought that it is fun for some, but to make a statment like that is just fubar There will be ganking, that's a given. But with FFA games like this, different rules and laws are sort of spawned. Community will develop, people who gank gankers, people who defend merchants, ambush parties, pirates, and it all makes for a much more dangerous, complex, and REAL game than World of Warcraft. Comparing Ultima to Mario is idiotic. Mario was fun because it was simple. I've seen Atari movie based games more complicated than the multi million dollar blockbuster games released these days. Age means nothing. Ultima was lightyears ahead of its time due to all of the features it had. FFA PvP, treasure hunting, pathfinding, crafting, ships, fishing, a faction and alignment system, teleporters, a deep magic system, I could go on and on. There are hardly any MMOs out now that match up to the feature list that Ultima Online had, because more of the money is in simple games that take your hand and guide you along a given path. Many people are sick of that though (though not the noobs who just found the MMO scene with WoW) but many of the older players are desperate for the level of depth the old sandbox games had. I totally agree. If Darkfall is successfully released then it could quite easily fill a much needed niche in the mmo community. All of the mmos at the moment do all the thinking for you. This game could be a breath of fresh air for more mature people and will also allow real roleplaying to take place where you can actually effect the gameworld. All the kids and numbskulls will hopefully stay in their cookie cutter games where they can be safe from having to think on their own. |
|
|
7/02/08 4:46:56 AM#42
Originally posted by sdozer Yes there are skills levels.......but unlike other games they will not be available for other players to see so obviously you wont be able to gank a lowbie when you will have no idea who that lowbie is. This is one of the many things that will set Darkfall apart from all the other mmos......IF it ever gets made. Indeed the combat system might not be all that different to any other game......but then why does it have to be? Something doesnt have to be different to be good ya know. |
|
|
7/02/08 6:28:03 AM#43
Originally posted by Apraxis
First of all.. i never heard about a skill of instantly investigating someones skills or attributs. And the second one.. ever tried to camp Britannia to gank some newbies? There are no designated starting zones with lowlevel mobs around.. there are no levels. There are different cities, including the capital city, where a new character can spawn... within those cities you will be more or less protected from the city guards, and out side of them every possible character will run around, the veteran just selling a few goods and the newb out of char creation.. and it will be hard to judge, who is who. Of course pking will happen, and ganking to some extend to.. but it will be a complete different story as in games with levels, level based zones and so on. But one thing is guaranteed, everyone will die and will be looted.. a lot. Live with it, take care of yourself, dont be stupid and take the challenge. You can say what you want about DF, but from a concept standpoint it is one of the best games i have ever read about(at least if you are a sandbox guy with favor of full pvp with risk and reward and a lot of consequences.. which is of course a minority in the mmo community)... how it will be in the end is another story.
It's funny how you start talking about Ultima Online after first stating "i never heard about a skill of instantly investigating someones skills or attributs." Ultima Online for example has that kind of skills. Yes, I've ganked newbies near Britannia. Even if there are no static newbie spawning points, there most definitely are areas which are meant for newbies. Remember the Britannia's Graveyard? |
|
|
7/02/08 7:31:09 AM#44
Originally posted by lotharr
It's funny how you start talking about Ultima Online after first stating "i never heard about a skill of instantly investigating someones skills or attributs." Ultima Online for example has that kind of skills. Yes, I've ganked newbies near Britannia. Even if there are no static newbie spawning points, there most definitely are areas which are meant for newbies. Remember the Britannia's Graveyard? Lets stop referring to them as gankers because in Darkfall there is supposed to be a place for such people. They are called bandits, outlaws, thugs, robbers, cutthroats etc. They will provide an interesting part of the game. They will give the decent and honest players something to hunt :-) Bandits that hang around particular areas for too long hoping for easy pickings will simply get hunted down by players who are loyal to that particular area. In the civilised parts of the game world gankers (sorry I mean bandits) will find life very harsh indeed. They will be the ones getting "ganked". So if you genuinely think that ganking will ruin Darkfall then if the game does ever get released I really do hope you will come and try out your ganking skills. You wont ruin it as all you will be doing is playing the part of a villain which is ok right? |
|
|
daarco
Apprentice Member
Joined: 12/19/06
I have Darkfall now! |
7/02/08 8:45:10 AM#45
We can just say that there is no limit how tough you can be in DF. So there are always one that could grief you back. So the whole gameplay will quickly know just how smart and tough you think you are. And still dont care about you. |
|
7/02/08 9:19:23 AM#46
Originally posted by daarco Very true. Its pretty much like real life.....which is kind of what Darkfall is attempting to simulate as close as is possible in a game. If a player goes into Darkfall with the intention of trying to pick on someone he thinks is weaker than he is then they are welcome to that limited ambition if thats what pleases them. They will never prove it to anyone......but then again who knows? Maybe they will! Maybe the best "ganker" in the game will become known as a legendary bandit leader and have a large bounty placed on his head. Then he will be forced to gang together with other nasty-minded players (a gankers guild) and will be constantly on the run from another particular player who has honed his skills and formed his own band of heroes (anti-gankers guild) to hunt the villain down and keep the world safe from his evil tirrany. I would definately be joining them in the hunt What other mmos currently available offer anything close to this kind of random scenario occurring? I never played Ultima Online so maybe that offered the possibility of something like that happening but I really dont think there are any other games like it......apart from Eve I suppose which isnt really my cup of tea. |
|
|
7/02/08 11:46:39 AM#47
Because Tasos said so! I believe in Tasos!
No really my blue eyes are looking at the feature list and wants to believe in this game! |
|
|
7/02/08 11:56:11 AM#48
"Yes there are skills levels.......but unlike other games they will not be available for other players to see so obviously you wont be able to gank a lowbie when you will have no idea who that lowbie is. This is one of the many things that will set Darkfall apart from all the other mmos......IF it ever gets made. Indeed the combat system might not be all that different to any other game......but then why does it have to be? Something doesnt have to be different to be good ya know." I never said that it wouldn't be a good game because of it's lack of innovation in the combat system. But I bet that I will get bored of it after some time. I'm certainly not playing Huxley but that's personal preference for the FPS genre itself. Notice these are "I" statements. It has to be innovative to be great actually. You know, a strong idea versus a good one. It's a 'good' idea to use the 'good' stuff from the past. But will it stick ? Or will you feel, after a while, like you've seen it all before; in that area of the game that is, which there might be others that keep your attention. So I'm sure I will enjoy the game for a bit, and maybe longer. I'm definitely sure that it will be a good game, and btw I think that a game is also 'great' on a personal level obviously if it keeps one's attention. So if it does that to me, great :P. But I'm betting that the un-innovative combat will be a drag after a while. ;) And by the way, my point was really that it's not the end-all-be-all of PvP games because of it's lack of innovation in combat. I guess with not being able to see skills, and the fact that you're respawned, and the fact that I don't want protection begging losers in the game; it all adds up to not caring about the lowbie thing anymore. |
|
|
7/02/08 12:00:59 PM#49
Originally posted by mortharx
The point being if you used that thing attached to your neck, you would realize that with the small staff they have, implementing even half of that feature list is beyond daunting. So you can basically take the feature list as a wish list, NOT something you will find in the game if it ever makes it to release. |
|
|
7/02/08 12:19:23 PM#50
Originally posted by neonwire
It's funny how you start talking about Ultima Online after first stating "i never heard about a skill of instantly investigating someones skills or attributs." Ultima Online for example has that kind of skills. Yes, I've ganked newbies near Britannia. Even if there are no static newbie spawning points, there most definitely are areas which are meant for newbies. Remember the Britannia's Graveyard? Lets stop referring to them as gankers because in Darkfall there is supposed to be a place for such people. They are called bandits, outlaws, thugs, robbers, cutthroats etc. They will provide an interesting part of the game. They will give the decent and honest players something to hunt :-) Bandits that hang around particular areas for too long hoping for easy pickings will simply get hunted down by players who are loyal to that particular area. In the civilised parts of the game world gankers (sorry I mean bandits) will find life very harsh indeed. They will be the ones getting "ganked". So if you genuinely think that ganking will ruin Darkfall then if the game does ever get released I really do hope you will come and try out your ganking skills. You wont ruin it as all you will be doing is playing the part of a villain which is ok right? What? No, I don't think that Darkfall will be ruined by ganking. I wouldn't really associate gankers with any of the professions you just gave. Maybe thugs and outlaws to some degree. Newbie and crafter ganking can more likely be associated with griefers. Also, none of the more developed griefer guilds or even alliances will get ganked very quickly in the spots they want to camp. Just take a glance at EVE Online for an example. |
|
|
7/02/08 12:32:05 PM#51
Originally posted by Ozmodan
The point being if you used that thing attached to your neck, you would realize that with the small staff they have, implementing even half of that feature list is beyond daunting. So you can basically take the feature list as a wish list, NOT something you will find in the game if it ever makes it to release.
Hey come on! You just gotta have a little faith! |
|
|
Isane
Apprentice Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
7/02/08 5:31:49 PM#52
Originally posted by brihtwulf
Bit of a lazy mans post , go read the DF site and the features. The concept is what people want simple as that. If you understand anything of the deficiencies of current MMOs then you have your answer. ________________________________________________________ |
|
7/03/08 7:15:03 PM#53
Originally posted by Ozmodan
The point being if you used that thing attached to your neck, you would realize that with the small staff they have, implementing even half of that feature list is beyond daunting. So you can basically take the feature list as a wish list, NOT something you will find in the game if it ever makes it to release.
Game is 100% feature complete. You know i put more faith in Developers then some random seeking attention. [QUOTE]Darkfall is feature complete and we're doing beta testing using professional testers as we've said before. Our policy on testing has always been that it's to aid the developers in making Darkfall as stable as possible, and not to aid some artificial goal like investor relations, or public relations.[/QUOTE]
Aragon - Member of B@D guild |
|