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Darkfall

Darkfall 

General Discussion  » What makes you think this game is going to be good?

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53 posts found
  neonwire

Advanced Member

Joined: 12/19/04
Posts: 1807

7/02/08 4:27:22 AM#41
Originally posted by SignusM
Originally posted by LordRelic
Originally posted by SignusM
Originally posted by LordRelic

It wont, its an open world pvp. just like lineage 2 (apart from the combat system)  This entire game will consist of ganking lowbies thats all you ever get out of any game with open world pvp. nothing new nothing special.

 

Wow, thats an uneducated statement. Ultima Online, the first large MMO, and to this date, one of the most realistic and immersive worlds ever created was FFA PvP. Besides, you can't gank "lowbies" in a game that isn't level based.

No one knows its going to be good. They have fans because the idea is one that has been missing from the MMO market since 1999. People are desperate for an immersive free world again, and are hoping the features in Darkfall make it to launch. If they do, then this game will truly be something special.

 

Then wtf is the point of playing  "hey i just made my first character and look im already leet and can beat anyone yay" stupid stuff.  Your point is ignorant, ganking lowbies can be anything ie a toon thats not as  developed a toon that is low lvl, a toon that has not been in the world as long as the kid who is on summer vacation and plays 24 hours a day.  My point is justified   and as for  UO being what you say it is I call BS!!!

thats like saying mario for the nintendo is the most complicated game ever... i dont dought that it is fun for some, but to make a statment like that is just fubar

There will be ganking, that's a given. But with FFA games like this, different rules and laws are sort of spawned. Community will develop, people who gank gankers, people who defend merchants, ambush parties, pirates, and it all makes for a much more dangerous, complex, and REAL game than World of Warcraft.

Comparing Ultima to Mario is idiotic. Mario was fun because it was simple. I've seen Atari movie based games more complicated than the multi million dollar blockbuster games released these days. Age means nothing.

Ultima was lightyears ahead of its time due to all of the features it had. FFA PvP, treasure hunting, pathfinding, crafting, ships, fishing, a faction and alignment system, teleporters, a deep magic system, I could go on and on. There are hardly any MMOs out now that match up to the feature list that Ultima Online had, because more of the money is in simple games that take your hand and guide you along a given path. Many people are sick of that though (though not the noobs who just found the MMO scene with WoW) but many of the older players are desperate for the level of depth the old sandbox games had.

I totally agree. If Darkfall is successfully released then it could quite easily fill a much needed niche in the mmo community. All of the mmos at the moment do all the thinking for you. This game could be a breath of fresh air for more mature people and will also allow real roleplaying to take place where you can actually effect the gameworld. All the kids and numbskulls will hopefully stay in their cookie cutter games where they can be safe from having to think on their own.

  neonwire

Advanced Member

Joined: 12/19/04
Posts: 1807

7/02/08 4:46:56 AM#42
Originally posted by sdozer

That's OK that you are confused OP. I am too. This won't be the end-all-be-all of PvP games, nor of MMORPGs. I'm cooking that one up ;). Jk

I think that the game may be pretty sweet. You'll probably get a community that's as professional as EVE Online's. By the way, that's based on my experiences so if you have a problem with the EVE community, whatever. I have a few worries about Darkfall.

There are levels numb skulls. Skill level. Level is a very general word that doesn't just mean a number that states your progression from 1-100. It could mean 1-10000000, such as for experience. It still means a level, that is your progression. So you will have ganking of lowbies, people with less skill levels and less bought skills; unless players unleash guard patrols and powerful players decide to play the good guy to loot the good stuff.

My guess is that it will be interesting to play for a few months to chuckle at the 12 year olds. The combat just doesn't quite look very spectacular. It's just a TPHnS/FPS in an extremely large, persistent world. Woopdidoo. Where's the innovation in combat? Again, not the end-all-be-all of PvP.

So I will play for a while and if the experience is good, less ganking than I expected, then I might keep going until Warhammer 40KO comes out. That might have some nifty melee combat considering the IP, but I still HAVE to play it.

Conclusion: DF die-hards are weird. "Freedom dude!" You sound like a hippie.

Yes there are skills levels.......but unlike other games they will not be available for other players to see so obviously you wont be able to gank a lowbie when you will have no idea who that lowbie is. This is one of the many things that will set Darkfall apart from all the other mmos......IF it ever gets made.

Indeed the combat system might not be all that different to any other game......but then why does it have to be? Something doesnt have to be different to be good ya know.

  lotharr

Novice Member

Joined: 5/20/04
Posts: 988

7/02/08 6:28:03 AM#43
Originally posted by Apraxis
Originally posted by lotharr

For your information, I was talking about skills which are meant specifically for instantly investigating the skills or attributes of the targeted player.

Oh, and a gank squad isn't necessarily a group full of high level characters. In a game like Darkfall, the levels could easily be just translated to skill- or the number- of the players.

Gank happens when you camp the newbie starting point.

 

First of all.. i never heard about a skill of instantly investigating someones skills or attributs.

And the second one.. ever tried to camp Britannia to gank some newbies? There are no designated starting zones with lowlevel mobs around.. there are no levels. There are different cities, including the capital city, where a new character can spawn... within those cities you will be more or less protected from the city guards, and out side of them every possible character will run around, the veteran just selling a few goods and the newb out of char creation.. and it will be hard to judge, who is who.

Of course pking will happen, and ganking to some extend to.. but it will be a complete different story as in games with levels, level based zones and so on. But one thing is guaranteed, everyone will die and will be looted.. a lot. Live with it, take care of yourself, dont be stupid and take the challenge. You can say what you want about DF, but from a concept standpoint it is one of the best games i have ever read about(at least if you are a sandbox guy with favor of full pvp with risk and reward and a lot of consequences.. which is of course a minority in the mmo community)... how it will be in the end is another story.

 

It's funny how you start talking about Ultima Online after first stating "i never heard about a skill of instantly investigating someones skills or attributs."

Ultima Online for example has that kind of skills.

Yes, I've ganked newbies near Britannia. Even if there are no static newbie spawning points, there most definitely are areas which are meant for newbies. Remember the Britannia's Graveyard?

  neonwire

Advanced Member

Joined: 12/19/04
Posts: 1807

7/02/08 7:31:09 AM#44
Originally posted by lotharr
Originally posted by Apraxis
Originally posted by lotharr

For your information, I was talking about skills which are meant specifically for instantly investigating the skills or attributes of the targeted player.

Oh, and a gank squad isn't necessarily a group full of high level characters. In a game like Darkfall, the levels could easily be just translated to skill- or the number- of the players.

Gank happens when you camp the newbie starting point.

 

First of all.. i never heard about a skill of instantly investigating someones skills or attributs.

And the second one.. ever tried to camp Britannia to gank some newbies? There are no designated starting zones with lowlevel mobs around.. there are no levels. There are different cities, including the capital city, where a new character can spawn... within those cities you will be more or less protected from the city guards, and out side of them every possible character will run around, the veteran just selling a few goods and the newb out of char creation.. and it will be hard to judge, who is who.

Of course pking will happen, and ganking to some extend to.. but it will be a complete different story as in games with levels, level based zones and so on. But one thing is guaranteed, everyone will die and will be looted.. a lot. Live with it, take care of yourself, dont be stupid and take the challenge. You can say what you want about DF, but from a concept standpoint it is one of the best games i have ever read about(at least if you are a sandbox guy with favor of full pvp with risk and reward and a lot of consequences.. which is of course a minority in the mmo community)... how it will be in the end is another story.

 

It's funny how you start talking about Ultima Online after first stating "i never heard about a skill of instantly investigating someones skills or attributs."

Ultima Online for example has that kind of skills.

Yes, I've ganked newbies near Britannia. Even if there are no static newbie spawning points, there most definitely are areas which are meant for newbies. Remember the Britannia's Graveyard?

Lets stop referring to them as gankers because in Darkfall there is supposed to be a place for such people. They are called bandits, outlaws, thugs, robbers, cutthroats etc. They will provide an interesting part of the game. They will give the decent and honest players something to hunt :-)

Bandits that hang around particular areas for too long hoping for easy pickings will simply get hunted down by players who are loyal to that particular area. In the civilised parts of the game world gankers (sorry I mean bandits) will find life very harsh indeed. They will be the ones getting "ganked".

So if you genuinely think that ganking will ruin Darkfall then if the game does ever get released I really do hope you will come and try out your ganking skills. You wont ruin it as all you will be doing is playing the part of a villain which is ok right?

  daarco

Apprentice Member

Joined: 12/19/06
Posts: 4493

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

7/02/08 8:45:10 AM#45

We can just say that there is no limit how tough you can be in DF. So there are always one that could grief you back. So the whole gameplay will quickly know just how smart and tough you think you are. And still dont care about you.

  neonwire

Advanced Member

Joined: 12/19/04
Posts: 1807

7/02/08 9:19:23 AM#46
Originally posted by daarco

We can just say that there is no limit how tough you can be in DF. So there are always one that could grief you back. So the whole gameplay will quickly know just how smart and tough you think you are. And still dont care about you.

Very true. Its pretty much like real life.....which is kind of what Darkfall is attempting to simulate as close as is possible in a game. If a player goes into Darkfall with the intention of trying to pick on someone he thinks is weaker than he is then they are welcome to that limited ambition if thats what pleases them. They will never prove it to anyone......but then again who knows? Maybe they will! Maybe the best "ganker" in the game will become known as a legendary bandit leader and have a large bounty placed on his head. Then he will be forced to gang together with other nasty-minded players (a gankers guild) and will be constantly on the run from another particular player who has honed his skills and formed his own band of heroes (anti-gankers guild) to hunt the villain down and keep the world safe from his evil tirrany. I would definately be joining them in the hunt

What other mmos currently available offer anything close to this kind of random scenario occurring? I never played Ultima Online so maybe that offered the possibility of something like that happening but I really dont think there are any other games like it......apart from Eve I suppose which isnt really my cup of tea.

  mortharx

Apprentice Member

Joined: 1/15/07
Posts: 307

7/02/08 11:46:39 AM#47

Because Tasos said so! I believe in Tasos!

 

No really my blue eyes are looking at the feature list and wants to believe in this game!

R.I.P Chikaca Whachuchu

  sdozer

Novice Member

Joined: 6/15/08
Posts: 3

7/02/08 11:56:11 AM#48

"Yes there are skills levels.......but unlike other games they will not be available for other players to see so obviously you wont be able to gank a lowbie when you will have no idea who that lowbie is. This is one of the many things that will set Darkfall apart from all the other mmos......IF it ever gets made.

Indeed the combat system might not be all that different to any other game......but then why does it have to be? Something doesnt have to be different to be good ya know."

I never said that it wouldn't be a good game because of it's lack of innovation in the combat system. But I bet that I will get bored of it after some time. I'm certainly not playing Huxley but that's personal preference for the FPS genre itself. Notice these are "I" statements.

It has to be innovative to be great actually. You know, a strong idea versus a good one. It's a 'good' idea to use the 'good' stuff from the past. But will it stick ? Or will you feel, after a while, like you've seen it all before; in that area of the game that is, which there might be others that keep your attention. So I'm sure I will enjoy the game for a bit, and maybe longer. I'm definitely sure that it will be a good game, and btw I think that a game is also 'great' on a personal level obviously if it keeps one's attention. So if it does that to me, great :P. But I'm betting that the un-innovative combat will be a drag after a while.

;) And by the way, my point was really that it's not the end-all-be-all of PvP games because of it's lack of innovation in combat.

I guess with not being able to see skills, and the fact that you're respawned, and the fact that I don't want protection begging losers in the game; it all adds up to not caring about the lowbie thing anymore.

  Ozmodan

Hard Core Member

Joined: 2/27/07
Posts: 5056

7/02/08 12:00:59 PM#49
Originally posted by mortharx

Because Tasos said so! I believe in Tasos!

 

No really my blue eyes are looking at the feature list and wants to believe in this game!


 

The point being if you used that thing attached to your neck, you would realize that with the small staff they have, implementing even half of that feature list is beyond daunting. 

So you can basically take the feature list as a wish list, NOT something you will find in the game if it ever makes it to release.

  lotharr

Novice Member

Joined: 5/20/04
Posts: 988

7/02/08 12:19:23 PM#50
Originally posted by neonwire
Originally posted by lotharr
Originally posted by Apraxis
Originally posted by lotharr

For your information, I was talking about skills which are meant specifically for instantly investigating the skills or attributes of the targeted player.

Oh, and a gank squad isn't necessarily a group full of high level characters. In a game like Darkfall, the levels could easily be just translated to skill- or the number- of the players.

Gank happens when you camp the newbie starting point.

 

First of all.. i never heard about a skill of instantly investigating someones skills or attributs.

And the second one.. ever tried to camp Britannia to gank some newbies? There are no designated starting zones with lowlevel mobs around.. there are no levels. There are different cities, including the capital city, where a new character can spawn... within those cities you will be more or less protected from the city guards, and out side of them every possible character will run around, the veteran just selling a few goods and the newb out of char creation.. and it will be hard to judge, who is who.

Of course pking will happen, and ganking to some extend to.. but it will be a complete different story as in games with levels, level based zones and so on. But one thing is guaranteed, everyone will die and will be looted.. a lot. Live with it, take care of yourself, dont be stupid and take the challenge. You can say what you want about DF, but from a concept standpoint it is one of the best games i have ever read about(at least if you are a sandbox guy with favor of full pvp with risk and reward and a lot of consequences.. which is of course a minority in the mmo community)... how it will be in the end is another story.

 

It's funny how you start talking about Ultima Online after first stating "i never heard about a skill of instantly investigating someones skills or attributs."

Ultima Online for example has that kind of skills.

Yes, I've ganked newbies near Britannia. Even if there are no static newbie spawning points, there most definitely are areas which are meant for newbies. Remember the Britannia's Graveyard?

Lets stop referring to them as gankers because in Darkfall there is supposed to be a place for such people. They are called bandits, outlaws, thugs, robbers, cutthroats etc. They will provide an interesting part of the game. They will give the decent and honest players something to hunt :-)

Bandits that hang around particular areas for too long hoping for easy pickings will simply get hunted down by players who are loyal to that particular area. In the civilised parts of the game world gankers (sorry I mean bandits) will find life very harsh indeed. They will be the ones getting "ganked".

So if you genuinely think that ganking will ruin Darkfall then if the game does ever get released I really do hope you will come and try out your ganking skills. You wont ruin it as all you will be doing is playing the part of a villain which is ok right?

What? No, I don't think that Darkfall will be ruined by ganking.

I wouldn't really associate gankers with any of the professions you just gave. Maybe thugs and outlaws to some degree.

Newbie and crafter ganking can more likely be associated with griefers.

Also, none of the more developed griefer guilds or even alliances will get ganked very quickly in the spots they want to camp. Just take a glance at EVE Online for an example.

  mortharx

Apprentice Member

Joined: 1/15/07
Posts: 307

7/02/08 12:32:05 PM#51
Originally posted by Ozmodan
Originally posted by mortharx

Because Tasos said so! I believe in Tasos!

 

No really my blue eyes are looking at the feature list and wants to believe in this game!


 

The point being if you used that thing attached to your neck, you would realize that with the small staff they have, implementing even half of that feature list is beyond daunting. 

So you can basically take the feature list as a wish list, NOT something you will find in the game if it ever makes it to release.

 

Hey come on! You just gotta have a little faith!

R.I.P Chikaca Whachuchu

  Isane

Apprentice Member

Joined: 5/24/06
Posts: 2546

"Some do , Some don''t , Others just cry"

Jean Sali

7/02/08 5:31:49 PM#52
Originally posted by brihtwulf

I'm very confused by many of the "die-hard" fans that seem to exist when it comes to this game.  I don't understand the basis on which people think this game will be good (if it ever comes out at all).  The game isn't based on an existing IP, and there is little "real" information about how the game works/will work as no one seems to have tested or even seen the game in action.  There are a number of "hardcore PvP" fans who seem to think this game is the be-all end-all of PvP games, but I really don't see how you can make that kind of statement without any concrete information to base it on.

Are there some extensive documents, videos, or other information that would lead you to believe this game is going to be something special?  There doesn't even seem to be any indication that it is still under "development" aside from the occasional idle promise from someone on their "team".  There seems to be more progress in Planeshift that in this game, and PS is an open source and slow-moving programmer's passtime.

What is the basis for this blind faith?  Perhaps you should question the man speaking into the microphone behind that curtain over there...


 

Bit of a lazy mans post , go read the DF site and the features. The concept is what people want simple as that. If you understand anything of the deficiencies of current MMOs then you have your answer.

________________________________________________________
SWTOR and COS games that could deliver !!

  Aragon100

Novice Member

Joined: 2/06/08
Posts: 1687

7/03/08 7:15:03 PM#53
Originally posted by Ozmodan
Originally posted by mortharx

Because Tasos said so! I believe in Tasos!

 

No really my blue eyes are looking at the feature list and wants to believe in this game!


 

The point being if you used that thing attached to your neck, you would realize that with the small staff they have, implementing even half of that feature list is beyond daunting. 

So you can basically take the feature list as a wish list, NOT something you will find in the game if it ever makes it to release.


 

Game is 100% feature complete. You know i put more faith in Developers then some random seeking attention.

http://www.warcry.com/articles/view/devjournals/darkfalljournals/3570-Darkfall-Dev-Journal-25-Philosophy

[QUOTE]Darkfall is feature complete and we're doing beta testing using professional testers as we've said before. Our policy on testing has always been that it's to aid the developers in making Darkfall as stable as possible, and not to aid some artificial goal like investor relations, or public relations.[/QUOTE]

 

Aragon - Member of B@D guild

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