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 Thread (647 posts)
medafor  7/01/08 1:07:42 AM

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age of conan mmorpg.com boards have alot of people who are dissapointed once they reach higher levels being there is not much engame content. more so than the other boards. I see more negative comments on these boards than positive. sure there are a few who still love it, but you see them a month later with the same old "im not happy anymore" post. the game is i quick 30 day fix(or however long it take to reach 60-80), then you move on, no one wants to stick around if there is no true endgame. i played beta, by the time retail came out knowing how unfinished it was i was not going to be a dumb a** and buy it. overall the game is a big disappointment  to your average level 80, like i said some 80's may stick around , but the majority of them unsubscribe. LOTRO and WOW for the win, i still subscribe to both after years, AOC i wouldn't touch after a few months of beta and test live. i also did test live all they way up until last week, so we were playing the same game you were and got patches before you retailers. IMO he game lacks at current state,  when playing Necro class i got to like level 60 using one spell the whole time. in WOW you are forced to mix it up and use your buffs or you will die, AOC has no balance. The lore sucks, you cant deny that. the drops are retarded. my level 60 almost looked like my lvl 10. the social stinks. system requirement are retard even though i have an 8800, core duo, gamepaly is bore, quest are repetative, graphics are great though..but thats it.

 
Gorilla  7/01/08 2:21:22 AM

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Originally posted by Dreamagram
Originally posted by thamighty213

I realy do hope the game slide's for the condition it was released in perhaps this will finally send a message to MMO producer's that Joe Public will no longer accept beta retail releases with empty promises and half the box features missing.

I hope they do well enough and show "Joe Public" that he's just a loud-mouth on a forum and in no way represents the majority of the MMOG community. :p

 

Do you accept other consumer goods and service in a similar state of disrepair and incomletedness? Even people who like it up the jacksy usually prefer a bit of lubricant and a chance to brace themselves. Of course those in the know realise there are two completely different games the early one that is pretty sweet and the one that comes after the first is completed that is.................non existent.

 
Gorilla  7/01/08 2:34:45 AM

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Originally posted by Jackdog
Originally posted by charris1980
Originally posted by huxflux2004
Originally posted by Jackdog

you guys amaze me. It does not matter if 1% or 95% of AOC's population is using XFire. What matters is the trend and the trend is that the game is losing about 6 or 7 thousand XFire user hours per week. Does not matter if  they are hard core or soft core players really. Only thing that matters is that the numbers are smaller today than it was on this same day last week which was less than it was two weeks ago on the same day etc etc etc.

The population is going down down down............ and rather quickly I might add. What is really shocking is it is still at number 11 on the Amazon charts and even with all the new players coming in with those box sales it seems to be losing players even faster. So if nothing else retailers are doing well as is the distributer. But Funcom is taking it in the shorts since the only place the developer really sees much profit is in long term subscribers. And right now it looks like the majority of people are  not going beyond the  free month. I'd be surprised if they averaged 25% retention for the first real sub period and chances are the second month will be worse unless they pull a rabbit out of the hat.

 

edit: just ignore me. I am too stupid!

 

heh, was going to say, read it twice and didn't see xbox sales.  although isn't this coming out on xbox next year too?

 Depends on how FC's cash flow is I would think. I saw a prospectus a while back on one thread but don't recall how much liquid assets they have. Their stock is falling pretty fast and right now I would think most of their cash inflow and development assets are going toward trying to keep their heads above water with all of the issues and retention problems they are having with the PC version.

 

I'm short FC!  The state of AoC's end 'game' is about as close to inside information as you can get. The thing is people who are defending the game now (and the early game is a lot of fun and worth defending) will leave whe they discover that once the 'content'  is done  the MMO game is very weak, that is a bigger problem than bugs and missing stuff. I think its a safe bet.

 
funnylumpy  7/01/08 2:46:51 AM

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The best fun is to game with your friends. :)

I used to use Xfire but didn't see any value in using it so haven't been using it for a while and I know for certain that many of my friends don't even know about Xfire or don't care about it.

So using Xfire as a source is only valid for the amount of players using it not for the majoirty that don't bother to use it.

 
bjornarg  7/01/08 3:08:42 AM

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Looking at the trend now, it seems the graph could be ending up stable at around 20k. Now I know it's too early to predict and too many factors involved, but that would indeed back up the subscriber statement in the press release.

 
Dreamagram  7/01/08 4:22:44 PM

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Originally posted by bjornarg

Looking at the trend now, it seems the graph could be ending up stable at around 20k. Now I know it's too early to predict and too many factors involved, but that would indeed back up the subscriber statement in the press release.

I often correct it when people read numbers wrong and jump on the "game is dying" bandwagon, so for consistency I'll clarify this slightly too positive view of the numbers too; they didn't talk about "subscribers", but "registered accounts".

That is, if I understood correct that you missed that detail. If not, my apologies for being annoying. :-)

bjornarg  7/01/08 7:34:08 PM

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Originally posted by Dreamagram
Originally posted by bjornarg

Looking at the trend now, it seems the graph could be ending up stable at around 20k. Now I know it's too early to predict and too many factors involved, but that would indeed back up the subscriber statement in the press release.

I often correct it when people read numbers wrong and jump on the "game is dying" bandwagon, so for consistency I'll clarify this slightly too positive view of the numbers too; they didn't talk about "subscribers", but "registered accounts".

That is, if I understood correct that you missed that detail. If not, my apologies for being annoying. :-)

 

I was referring to this statement:

"In the second month after release it is also clear that Age of Conan has taken the position as the undisputed #2 subscription MMO in the western world."

 

The only MMO I can think of that held the last #2 spot is EVE online with approximately 250k subscribers.

Eve online has around 13k Xfire hours at peak.

 
Jackdog  7/01/08 8:27:06 PM

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Right now AoC is still logging 30K hours on weeknights, more on weekends of course. The losses have slowed to about  6K to 8K a week in hours played on XFire. That has been a pretty steady trend now for the last couple of weeks. That will slow to a 4K a week loss, then 2K a week then 1 K a week. But I figure by the end of August it will be down to around 5K or so.  By December it will be mostly a forgotten game unless FC drops some serious content in.  Good steady box sales are what is really keeping it alive right now, but there is just not enough depth to the game to hold peoples attention for long. People need to have short and long range goals ( gear equipment, housing, etc) to meet to keep them around and FC failed to realize that. The game gets real boring real fast.


Gorilla  7/02/08 5:07:59 AM

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Jackdog telling it how it is. Hehe I remember you getting flak over your views of Dark & Light. End game there is little to choose between AoC & D&L gameplay wise. Thats bad.

 
Jackdog  7/02/08 7:37:02 AM