Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,592,112  Online:0
Guests:0  Posts:4,845,178
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Age of Conan: Unchained

Age of Conan 

General Discussion  » No more PR - time for the facts

4 Pages « 1 2 3 4 » Search
69 posts found
  huxflux2004

Novice Member

Joined: 8/20/04
Posts: 758

7/01/08 12:22:34 PM#41
Originally posted by Souldrainer
Originally posted by huxflux2004
Originally posted by Souldrainer

First of all, the numbers posted by the OP are not definitive.  Yes, PR will ALWAYS report the highest numbers that the IRS will allow.  That is their job, for ever game to ever exist.  Do you honestly think WOW's 10 million figure had no inflation at all?  Remember that asian farmer accounts and multi-boxers count too.

Secondly, WOW can make as many servers as it wants.  I don't see how this affects AoC.  Actually, I don't even see how it affects WOW's sales.  There is a demand among some competitive players for new servers because they compete to level 1-70 first on a new server, and have been demanding a new server to do this on for about 6 months.

That said, the OP is not really making any relevant points.  AoC is just doing PR like every game out there does.  What are they supposed to say "Our game is not overtaking the world, and thus, is a huge letdown?"  Ever see a game company talk down on their game or let on that their numbers are lower than they are?  I'd like to see it, just once.  If they did, the game would fall flat on its face inside of 10 seconds.T

Game companies stretching their numbers as high as they can legally do?  /yawn... Business as always.

 

And what is that magic number that the IRS allows? So a game can not be more successful than the IRS allows? And wtf is the IRS anyways?

Internal Revenue Service, duh.  It's not a magic number, again duh.  They tax the U.S. earnings according to numbers reported.  If FC reports falsely, they risk getting their US branch shut down, having to pay heaps of back taxes, and getting a hefty fine.
 

 

Sorry but this is Europe calling.

 

(eh, you know europe, right?)

 

EDIT: duh

  Douhk

Novice Member

Joined: 8/19/07
Posts: 1034

7/01/08 12:35:57 PM#42

AoCTester: Please try harder to find more ways to bash the game. Trying to pretend you know how many players are subscribed by using poor mathematics is about as idiotic as it gets.

You're trying to fill in missing variables of your equation that you simply can't justify. You need more than just knowledge of how many servers can hold players and how many boxes are sold to come up with the correct variable... all this will give you is a made-up variable.

You would have sounded a lot more intelligent if you just guessed that the game only has 245,000 players, because in all honesty, that's probably what I would guess as well that are playing at the current moment. But when you try to justify your presumptions with made up numbers and statistics than you're a hypocrite. You claim that FC gives false information to make their game look better but you give false information to try to make the game look worse. You contradict yourself.

When guessing, please, say it is guessing and don't try to call it fact. The only people who know the real numbers are the people working at FC who are managing subscribtion numbers, and that is obviously not you. People are aloud to have their own opinions over anything, and like or dislike a game, and speak of their true feelings freely. But when you try to force opinions, it doesn't work to the best of your situation.

If only SW:TOR could be this epic...

  Ghist

Novice Member

Joined: 10/21/06
Posts: 276

Paid MMORPG subscriptions are the ONLY valid rating meters because people have to pay to vote."

7/01/08 12:49:07 PM#43
Originally posted by huxflux2004
Originally posted by kingofnothin
Originally posted by huxflux2004

Lets use your methodology on WoW. They say they have 10.700.000 subs. We also know that each server can handle 5000 players. Which means that according to your logic they need 2140 servers!

 

 

OMG Teh Blizzard is teh liarz!

 

total over the years, just like 700,000 has been between buddy keys, beta, and people who used to play.

 

No it is not total over the years. It is currently active and paid subscriptions. Look for the PRs and you will see it.

I wouldn't say active for AoC. AoC's numbers are for activated accounts.  The people who bought the game and registered it on the web site.  But that number doesn't say anything about if the accounts have been re-subbed.

  WoW on the other hand did say active accounts when they mentioned 10 million.

Waiting for the next thing

  sundraziw889

Novice Member

Joined: 11/23/07
Posts: 81

7/01/08 12:51:29 PM#44

Dumbass gamers like the majority of us here on MMORPG.COM should not fool around with calculators.

period.

  Warcriminal

Novice Member

Joined: 10/18/03
Posts: 244

played:AO EVE COH SWG SoR EQII
Tested:LII WOW COH RF AA CoSB tabula Rasa
Currently: WARHAMMER

7/01/08 1:06:32 PM#45

Fanbois: 1

haters: 0

 

 

  Nadia

Elite Member

Joined: 7/26/03
Posts: 5241

7/01/08 1:30:02 PM#46
Originally posted by Ghist 

I wouldn't say active for AoC. AoC's numbers are for activated accounts.  The people who bought the game and registered it on the web site.  But that number doesn't say anything about if the accounts have been re-subbed.

  WoW on the other hand did say active accounts when they mentioned 10 million.

correct me if I'm wrong

but I dont think WOW reported "active subscriber " numbers until 4 months after launch

www.gameinformer.com/News/Story/200503/N05.0318.1018.13592.htm

numbers prior to that from Blizzard were registered accounts

  fyerwall

Advanced Member

Joined: 6/01/04
Posts: 2655

7/01/08 1:34:26 PM#47
Originally posted by Nadia
Originally posted by Ghist 

I wouldn't say active for AoC. AoC's numbers are for activated accounts.  The people who bought the game and registered it on the web site.  But that number doesn't say anything about if the accounts have been re-subbed.

  WoW on the other hand did say active accounts when they mentioned 10 million.

correct me if I'm wrong

but I dont think WOW reported "active subscriber " numbers until 4 months after launch

www.gameinformer.com/News/Story/200503/N05.0318.1018.13592.htm

numbers prior to that from Blizzard were registered accounts


 

Aye, they announced sub numbers after they finished thier release goals and gave it time for the free months to be pretty much over.

There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"

  Ghist

Novice Member

Joined: 10/21/06
Posts: 276

Paid MMORPG subscriptions are the ONLY valid rating meters because people have to pay to vote."

7/01/08 1:37:36 PM#48

If I remember right they didn't.  But look at the official wording of released statements.

 

WoW says "active subscribers" or "subscriber" 

 

AoC says "activated accounts".

 

Considering the number of delenquent and banned accounts for gold selling, hacking and virus linking, WoW probably has had 13 to 15 million activated accounts.

As you can see you cannot compare the two numbers.  I imagine that even Vanguard could mention 250K of "activated accounts".

Waiting for the next thing

  indiramourn

Apprentice Member

Joined: 12/13/05
Posts: 860

MMOs require more reasoning and imagination than most stereotypically ''adult'' activities.

7/01/08 1:53:55 PM#49
Originally posted by Acromo

http://www.amazon.com/s/ref=sr_pg_8?ie=UTF8&rs=468642&rh=n%3A468642&page=8

 

Enough said...

I didn't know topping the charts is ..... place 90 !

If they LIE about this simple controlable fact, they lie about EVRYTHING: IN and OUT of the game.

Kind of a silly list--indicative of what?  I don't know.  Heck, the WAR pre-order is 57th, a full 33 spots ahead of AoC.
 

  User Deleted
7/01/08 3:03:21 PM#50
Originally posted by AOCtester

I see it part of my duty as a gamer to let others know whats going on in the MMO industry.

You mean "I see it as part of my duty to let others know about my clouded, jaded and speculative opinion about what's going on in the MMO industry", right? Thought so. :-)

  huxflux2004

Novice Member

Joined: 8/20/04
Posts: 758

7/01/08 3:13:14 PM#51
I see it part of my duty as a gamer to let others know whats going on in the MMO industry.

 

Praise the lord

  Mataribot

Novice Member

Joined: 6/04/08
Posts: 19

7/01/08 3:38:21 PM#52

Sigh...  The 700 000 <insert anything you want here> is meaningless without a working definition of <insert anything you want here>.  Pure and simple, It's just a number.  If you want to believe that this number represents the number of active subscriptions, then go ahead.

  Ender4

Novice Member

Joined: 5/18/08
Posts: 860

7/01/08 3:47:23 PM#53

Bardisvatta never goes over 500 players even at prime time on weekends and sometimes on weekday mornings it is under 100.

The EA US servers seem to hover between 1500-2500 during prime time though I've seen one report of 3000 on one.  The servers they added after EA sit in the 500-1500 range prime time. 

Bane which is the cultural PvP server was sitting at 800 prime time last night.

I don't know what those numbers really mean for overall numbers.  One poster was tracking one server and said it was down about 30% over the last 2 weeks.  I sort of tracked doomsayer and it is down about 15% in the last two weeks.

If you track via xfire the average playtime has been going down 10-15% per week since release.  Part of that is obviously people not playing as much but part of it is also people quitting.  The game pretty obviously isn't growing right now, getting a handle on how much it is shrinking is pretty hard.

Also of note is they said over 550K had purchased the game the first week which means around 150K have purchased it over the last 5 weeks.  That doesn't really sound like very much for a brand new mmorpg but I don't really know if that is just normal or not.

  Wakygreek

Advanced Member

Joined: 4/30/08
Posts: 702

Patience is a virtue, reason a necessity

7/01/08 4:09:46 PM#54
Originally posted by AOCtester

Funcom has stated that 700.000 accounts have been created like said here.

http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1305&table=CONTENT&item=1004

Now - lets look at those numbers more closely and see what we find out.

Acording to Funcom we have 700.000 accounts. 

We have 49 servers AOC servers world wide

We have the statement from Funcom that 3500 to 5000 

 http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&template=content&func_id=2328&table=CONTENT

(at peak times) can be on the servers at same time.  That is by the way pretty accurate since ppl have beein reporting (1500 ppl online in fully searched servers  - showing medium load)

Now... Lets predict all the 49 servers (including French, Spanish and German servers) are full at the same time.   Max load = 5000 ppl

5000 x 49 = 245 000.  Thats what ?  455 000 short ?

Infact - IF those official numbers from Funcom are correct we should be seeing around 15 k ppl max on each server.  And like said before - ppl have already showd 1500 ppl showing medium load on servers.

So if 700.000 sold boxes is true - then we can assume that less than half of those accounts are playing and that would still leave us 100.000 players short of the maximum load of the all servers.  

So again - Its all PR and nothing else. 


 

they can have 700,000 active accounts that is entirely possible.  They may not be able to support all 700,000 accounts playing at the same time...then again people usually play at different times and days during the week due to school and work.  Plus there are such things as Hardware updates that can increase the amount a server can hold, or even new servers with the same names that hold more as well. My point is your post is purely speculation and unless you work for them you will never truel know what is truth and what is plain old

  Ender4

Novice Member

Joined: 5/18/08
Posts: 860

7/01/08 4:44:59 PM#55
Originally posted by Wakygreek
Originally posted by AOCtester

Funcom has stated that 700.000 accounts have been created like said here.

http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1305&table=CONTENT&item=1004

Now - lets look at those numbers more closely and see what we find out.

Acording to Funcom we have 700.000 accounts. 

We have 49 servers AOC servers world wide

We have the statement from Funcom that 3500 to 5000 

 http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&template=content&func_id=2328&table=CONTENT

(at peak times) can be on the servers at same time.  That is by the way pretty accurate since ppl have beein reporting (1500 ppl online in fully searched servers  - showing medium load)

Now... Lets predict all the 49 servers (including French, Spanish and German servers) are full at the same time.   Max load = 5000 ppl

5000 x 49 = 245 000.  Thats what ?  455 000 short ?

Infact - IF those official numbers from Funcom are correct we should be seeing around 15 k ppl max on each server.  And like said before - ppl have already showd 1500 ppl showing medium load on servers.

So if 700.000 sold boxes is true - then we can assume that less than half of those accounts are playing and that would still leave us 100.000 players short of the maximum load of the all servers.  

So again - Its all PR and nothing else. 


 

they can have 700,000 active accounts that is entirely possible.  They may not be able to support all 700,000 accounts playing at the same time...then again people usually play at different times and days during the week due to school and work.  Plus there are such things as Hardware updates that can increase the amount a server can hold, or even new servers with the same names that hold more as well. My point is your post is purely speculation and unless you work for them you will never truel know what is truth and what is plain old

They don't have 700k subscriptions, that would mean not a single player quit the game since release.  They have 700K - all the people who quit.  That probably leaves them in the 350K-500K range.
 

  chryses

Advanced Member

Joined: 5/29/07
Posts: 1197

7/01/08 4:51:05 PM#56
Originally posted by Cymdai

Well, the problem with the equation is the way you're going about doing the math.

Saying there are 5,000 players on at peak time, and 2,000 at off times, and then another 2-3,000 in between there = 10,000ish players.

You can't assume the same 5,000 people are playing all day, day-in and day-out.

 

 

Yup its basic logic and one I am glad to see someone bring up quite early.   I just wish before people posted threads like this they actually thought about their statement. 

 

  jgankum

Novice Member

Joined: 3/21/05
Posts: 156

7/01/08 4:55:21 PM#57


Originally posted by Noktaris
You know...seeing your nonstop threads bashing Conan is getting rather old. I mean I can understand not liking the game...I'm bored to hell with it,and rather tired of their nerf patches. But whats the deal with you,do you really feel the need to post multiple times a day bashing a game you obviously dislike?
Word of Advice...let it go and move along to something you actually enjoy playing.

Speak for yourself. I enjoy reading his/her threads.

  Shane-O

Novice Member

Joined: 5/30/07
Posts: 29

7/01/08 5:01:41 PM#58

Because no other company uses PR....

  User Deleted
7/01/08 7:06:50 PM#59

haven't checked this website for some time and the nerd rage still alive

 

by this time gamers should know what's the state of the MMO industry. Who cares about PR? Not the gamers. We want quality games and devs know it. Do they care? We know they don't.

 

Next

 

 

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1257

7/01/08 9:14:18 PM#60
Originally posted by huxflux2004
Originally posted by Souldrainer
Originally posted by huxflux2004
Originally posted by Souldrainer

First of all, the numbers posted by the OP are not definitive.  Yes, PR will ALWAYS report the highest numbers that the IRS will allow.  That is their job, for ever game to ever exist.  Do you honestly think WOW's 10 million figure had no inflation at all?  Remember that asian farmer accounts and multi-boxers count too.

Secondly, WOW can make as many servers as it wants.  I don't see how this affects AoC.  Actually, I don't even see how it affects WOW's sales.  There is a demand among some competitive players for new servers because they compete to level 1-70 first on a new server, and have been demanding a new server to do this on for about 6 months.

That said, the OP is not really making any relevant points.  AoC is just doing PR like every game out there does.  What are they supposed to say "Our game is not overtaking the world, and thus, is a huge letdown?"  Ever see a game company talk down on their game or let on that their numbers are lower than they are?  I'd like to see it, just once.  If they did, the game would fall flat on its face inside of 10 seconds.T

Game companies stretching their numbers as high as they can legally do?  /yawn... Business as always.

 

And what is that magic number that the IRS allows? So a game can not be more successful than the IRS allows? And wtf is the IRS anyways?

Internal Revenue Service, duh.  It's not a magic number, again duh.  They tax the U.S. earnings according to numbers reported.  If FC reports falsely, they risk getting their US branch shut down, having to pay heaps of back taxes, and getting a hefty fine.
 

 

Sorry but this is Europe calling.

 

(eh, you know europe, right?)

 

EDIT: duh


 

WOW, you can't be serious.  I already told you why the IRS is important to FC.  Let's recap, shall we?  AoC has a branch in the US.  That branch answers to the IRS.

"The keys are in your hands. Realize you are sole creator... of your own madter plan" - Dimmu Borgir, Gateways

4 Pages « 1 2 3 4 » Search