| 69 posts found | |
|---|---|
|
7/01/08 12:22:34 PM#41
Originally posted by Souldrainer Internal Revenue Service, duh. It's not a magic number, again duh. They tax the U.S. earnings according to numbers reported. If FC reports falsely, they risk getting their US branch shut down, having to pay heaps of back taxes, and getting a hefty fine.
Sorry but this is Europe calling.
(eh, you know europe, right?)
EDIT: duh |
|
|
7/01/08 12:35:57 PM#42
AoCTester: Please try harder to find more ways to bash the game. Trying to pretend you know how many players are subscribed by using poor mathematics is about as idiotic as it gets. You're trying to fill in missing variables of your equation that you simply can't justify. You need more than just knowledge of how many servers can hold players and how many boxes are sold to come up with the correct variable... all this will give you is a made-up variable. You would have sounded a lot more intelligent if you just guessed that the game only has 245,000 players, because in all honesty, that's probably what I would guess as well that are playing at the current moment. But when you try to justify your presumptions with made up numbers and statistics than you're a hypocrite. You claim that FC gives false information to make their game look better but you give false information to try to make the game look worse. You contradict yourself. When guessing, please, say it is guessing and don't try to call it fact. The only people who know the real numbers are the people working at FC who are managing subscribtion numbers, and that is obviously not you. People are aloud to have their own opinions over anything, and like or dislike a game, and speak of their true feelings freely. But when you try to force opinions, it doesn't work to the best of your situation.
|
|
|
Ghist
Novice Member
Joined: 10/21/06
Paid MMORPG subscriptions are the ONLY valid rating meters because people have to pay to vote." |
7/01/08 12:49:07 PM#43
Originally posted by huxflux2004
No it is not total over the years. It is currently active and paid subscriptions. Look for the PRs and you will see it. I wouldn't say active for AoC. AoC's numbers are for activated accounts. The people who bought the game and registered it on the web site. But that number doesn't say anything about if the accounts have been re-subbed. WoW on the other hand did say active accounts when they mentioned 10 million. Waiting for the next thing |
|
7/01/08 12:51:29 PM#44
Dumbass gamers like the majority of us here on MMORPG.COM should not fool around with calculators. period. |
|
|
Warcriminal
Novice Member
Joined: 10/18/03
played:AO EVE COH SWG SoR EQII |
7/01/08 1:06:32 PM#45
Fanbois: 1 haters: 0
|
|
7/01/08 1:30:02 PM#46
Originally posted by Ghist correct me if I'm wrong but I dont think WOW reported "active subscriber " numbers until 4 months after launch www.gameinformer.com/News/Story/200503/N05.0318.1018.13592.htm numbers prior to that from Blizzard were registered accounts |
|
|
7/01/08 1:34:26 PM#47
Originally posted by Nadia correct me if I'm wrong but I dont think WOW reported "active subscriber " numbers until 4 months after launch www.gameinformer.com/News/Story/200503/N05.0318.1018.13592.htm numbers prior to that from Blizzard were registered accounts
Aye, they announced sub numbers after they finished thier release goals and gave it time for the free months to be pretty much over. |
|
|
Ghist
Novice Member
Joined: 10/21/06
Paid MMORPG subscriptions are the ONLY valid rating meters because people have to pay to vote." |
7/01/08 1:37:36 PM#48
If I remember right they didn't. But look at the official wording of released statements.
WoW says "active subscribers" or "subscriber"
AoC says "activated accounts".
Considering the number of delenquent and banned accounts for gold selling, hacking and virus linking, WoW probably has had 13 to 15 million activated accounts. As you can see you cannot compare the two numbers. I imagine that even Vanguard could mention 250K of "activated accounts". Waiting for the next thing |
|
indiramourn
Apprentice Member
Joined: 12/13/05
MMOs require more reasoning and imagination than most stereotypically ''adult'' activities. |
7/01/08 1:53:55 PM#49
Originally posted by Acromo Kind of a silly list--indicative of what? I don't know. Heck, the WAR pre-order is 57th, a full 33 spots ahead of AoC. |
|
7/01/08 3:03:21 PM#50
Originally posted by AOCtester You mean "I see it as part of my duty to let others know about my clouded, jaded and speculative opinion about what's going on in the MMO industry", right? Thought so. :-) |
|
|
7/01/08 3:13:14 PM#51
I see it part of my duty as a gamer to let others know whats going on in the MMO industry.
Praise the lord |
|
|
7/01/08 3:38:21 PM#52
Sigh... The 700 000 <insert anything you want here> is meaningless without a working definition of <insert anything you want here>. Pure and simple, It's just a number. If you want to believe that this number represents the number of active subscriptions, then go ahead. |
|
|
7/01/08 3:47:23 PM#53
Bardisvatta never goes over 500 players even at prime time on weekends and sometimes on weekday mornings it is under 100. The EA US servers seem to hover between 1500-2500 during prime time though I've seen one report of 3000 on one. The servers they added after EA sit in the 500-1500 range prime time. Bane which is the cultural PvP server was sitting at 800 prime time last night. I don't know what those numbers really mean for overall numbers. One poster was tracking one server and said it was down about 30% over the last 2 weeks. I sort of tracked doomsayer and it is down about 15% in the last two weeks. If you track via xfire the average playtime has been going down 10-15% per week since release. Part of that is obviously people not playing as much but part of it is also people quitting. The game pretty obviously isn't growing right now, getting a handle on how much it is shrinking is pretty hard. Also of note is they said over 550K had purchased the game the first week which means around 150K have purchased it over the last 5 weeks. That doesn't really sound like very much for a brand new mmorpg but I don't really know if that is just normal or not. |
|
|
7/01/08 4:09:46 PM#54
Originally posted by AOCtester
they can have 700,000 active accounts that is entirely possible. They may not be able to support all 700,000 accounts playing at the same time...then again people usually play at different times and days during the week due to school and work. Plus there are such things as Hardware updates that can increase the amount a server can hold, or even new servers with the same names that hold more as well. My point is your post is purely speculation and unless you work for them you will never truel know what is truth and what is plain old |
|
|
7/01/08 4:44:59 PM#55
Originally posted by Wakygreek
they can have 700,000 active accounts that is entirely possible. They may not be able to support all 700,000 accounts playing at the same time...then again people usually play at different times and days during the week due to school and work. Plus there are such things as Hardware updates that can increase the amount a server can hold, or even new servers with the same names that hold more as well. My point is your post is purely speculation and unless you work for them you will never truel know what is truth and what is plain old They don't have 700k subscriptions, that would mean not a single player quit the game since release. They have 700K - all the people who quit. That probably leaves them in the 350K-500K range. |
|
|
7/01/08 4:51:05 PM#56
Originally posted by Cymdai
Yup its basic logic and one I am glad to see someone bring up quite early. I just wish before people posted threads like this they actually thought about their statement.
|
|
|
7/01/08 4:55:21 PM#57
Speak for yourself. I enjoy reading his/her threads. |
|
|
7/01/08 5:01:41 PM#58
Because no other company uses PR.... |
|
|
7/01/08 7:06:50 PM#59
haven't checked this website for some time and the nerd rage still alive
by this time gamers should know what's the state of the MMO industry. Who cares about PR? Not the gamers. We want quality games and devs know it. Do they care? We know they don't.
Next
|
|
|
7/01/08 9:14:18 PM#60
Originally posted by huxflux2004 Internal Revenue Service, duh. It's not a magic number, again duh. They tax the U.S. earnings according to numbers reported. If FC reports falsely, they risk getting their US branch shut down, having to pay heaps of back taxes, and getting a hefty fine.
Sorry but this is Europe calling.
(eh, you know europe, right?)
EDIT: duh
WOW, you can't be serious. I already told you why the IRS is important to FC. Let's recap, shall we? AoC has a branch in the US. That branch answers to the IRS. "The keys are in your hands. Realize you are sole creator... of your own madter plan" - Dimmu Borgir, Gateways |
|