| Thread (22 posts) | ||
|---|---|---|
|
Szark 6/27/08 11:11:32 AM
|
||
|
News Manager
Joined: 5/02/06 |
The official site for EverQuest has been updated with a look into the depths of the Desert of Ro.
Read more here. |
|
| |
||
|
tigris67 6/27/08 11:17:24 AM
|
||
|
Smart-Alek
Joined: 9/18/05
"You know what happened to the man that got everything he ever wanted? He lived happily ever after" |
I enjoy reading these lore stories. Even though it doesn't involve dragons and epic battles, its nice to see that every zone, even the most simple areas where noobs hunt(or used to hunt considering the zone is barren now) have lore behind them and have a reason for existing. This is what these FTP grinder games lack, any sort of significant story to their areas. They're just filled with mobs that spawn for the sole purpose of giving xp and nothing else. |
|
| Hi! My name is paper. Nerf scissors, rock is fine. |
||
|
declaredemer 6/27/08 11:23:51 AM
|
||
|
Elite Member
Joined: 5/14/08
"I play MMORPGs to feel FREE, yet I am always in chains." |
Me too.
Everquest has the best, and most deep, lore for any MMORPG.
|
|
| |
||
|
Ozmodan 6/27/08 12:06:38 PM
|
||
|
Hard Core Member
Joined: 2/27/07 |
"Everquest has the best, and most deep, lore for any MMORPG" You have not played many MMO's have you, at least the subscription ones, most of those MMO's have tons more lore than EQ. It has taken them awhile to getting around to adding lore to EQ. This game will cost a new player a fortune now, because all the old leveling areas are vacant you have to have all the newest and greatest expansions to get to the new leveling areas. |
|
| |
||
|
Delameko 6/27/08 3:01:14 PM
|
||
|
Apprentice Member
Joined: 6/05/06 |
Like?
Erm... it costs $30 to be up to date. Hardly a fortune. Secrets of Faydwer includes all 14 expansions. |
|
|
SioBabble 6/27/08 3:11:19 PM
|
||
|
Hard Core Member
Joined: 6/10/07 |
They named a desert after Ensign Ro? Cool! |
|
| CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested. Once a denizen of Ahazi |
||
|
celline 6/27/08 8:37:26 PM
|
||
|
Apprentice Member
Joined: 5/30/08 |
Originally posted by Ozmodan
Yeah, actually there're WarHammer, Lord of the Ring and Ultima Online so EQ series isn't the best. BUT I CAN'T believe the above crap that ya mentioned Ozmo. You fail |
|
| |
||
|
Bronks 6/27/08 8:53:57 PM
|
||
|
Advanced Member
Joined: 2/14/04 |
Originally posted by celline
Yeah, actually there're WarHammer, Lord of the Ring and Ultima Online so EQ series isn't the best. BUT I CAN'T believe the above crap that ya mentioned Ozmo. You fail
I have to disagree.. I think everyone seems to be mistaking questing as lore. I've played a lot of games and I have to say EQ has tons of lore (14 expansions worth). The best part about EQ lore is they always found a way to explain a new continent popping out of nowhere. There is not a zone or area in EQ that does not have a story involved (if you're interested in seeking out that story, that is). From the creation of Norrath by dragons to the creation of the races by gods, EQ never had a lack of lore. Counting LOTRO as full of lore is a little misleading, as the lore was already there for the developers to work with. SWG should have been the same way. I play LOTRO and am a big Tolkien fan, but there probably won't be content that Tolkien fans won't see coming and won't already know the story once it's released. With EQ, every expansion is a new and enjoyable addition to a grand form of storytelling. Warhammer doesn't really count yet because it's not released. I think also that EQ lore is almost 'hidden' within the game. Games like LOTRO and even WOW force you to follow a grand, pre-determined path with which you are forced to learn the lore. EQ never forced you into any lore nonsense... it was up to the player to decide if they wanted/cared to learn the lore at all... sorta like an extra-curricular after school activity.
|
|
|
Flummoxed 6/28/08 3:05:15 PM
|
||
|
Apprentice Member
Joined: 2/24/07
Make a WORLD, |
oh yas i remember Ro, our group would meet on the shore and some poor hasted sucker would lure a giant or three back to us and we'd flail around trying to kill it/them and then at the last second we'd either run like hell into the water only to be eaten by Lockjaw or run down the beach trying to train the giant onto some other hapless 1/2 health group who was camping that spawn. At least it was easy to find your corpse there. Wheee! good times. |
|
| |
||
|
brostyn 6/28/08 9:21:41 PM
|
||
|
| ||