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gurugeorge 6/28/08 5:43:52 PM
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Apprentice Member
Joined: 6/26/08 |
Originally posted by mehhem
Exactly, it's not even so much the mission environments that need changing - it's the goddamn layouts. There are like 3 or 4 office layouts, 3 or 4 cave layouts, mine layouts, etc., etc., and once you know them the game becomes far too easy and feels more repetitive than it is (i.e. CoX is in fact no more repetitive than other MMOs in terms of combat, if anything the fact that players have been addicted even despite what they perceive as repetitiveness is a testament to the strength of the combat system). If the devs could have done one thing that would have made this game the monster it deserved to be, it would have been to have a bigger variety of mission layouts. |
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UnSub 8/18/08 12:34:29 AM
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Hard Core Member
Joined: 10/16/04 |
Originally posted by Deepgroove
So they dropped a game where you have to defeat a certain set of opponents in order to get a certain set of armour to go back to a game where you have to defeat a certain set of opponents to get the chance of obtaining a certain piece of armour? Did I get this right? I get confused when people say, "I hate looting! I'm going back to WOW!". |
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