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 Thread (52 posts)
gurugeorge  6/28/08 5:43:52 PM

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Apprentice Member

Joined: 6/26/08
Posts: 143

Originally posted by mehhem
Originally posted by tasanna

all coh needs to do is add new and fresh content and not in the way of TF's thats the one thing the game LACKS fresh content.

QFE like fresh i don't wanna run the same layout mish 3 times in a row!

 

Exactly, it's not even so much the mission environments that need changing - it's the goddamn layouts.  There are like 3 or 4 office layouts, 3 or 4 cave layouts, mine layouts, etc., etc., and once you know them the game becomes far too easy and feels more repetitive than it is (i.e. CoX is in fact no more repetitive than other MMOs in terms of combat, if anything the fact that players have been addicted even despite what they perceive as repetitiveness is a testament to the strength of the combat system). 

If the devs could have done one thing that would have made this game the monster it deserved to be, it would have been to have a bigger variety of mission layouts.

 
UnSub  8/18/08 12:34:29 AM

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Hard Core Member

Joined: 10/16/04
Posts: 107

Originally posted by Deepgroove

A lot of people in the 190 member group I have in CoV dropped it when issue 12s roman pieces were taskforce only to go back to WoW. They felt cheated.

 

So they dropped a game where you have to defeat a certain set of opponents in order to get a certain set of armour to go back to a game where you have to defeat a certain set of opponents to get the chance of obtaining a certain piece of armour? Did I get this right?

I get confused when people say, "I hate looting! I'm going back to WOW!".

 

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