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Age of Conan: Unchained

Age of Conan 

General Discussion  » The worst about AoC is: it is BORING

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53 posts found
  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 6154

 
6/25/08 6:21:23 PM#1

After being in beta and not too thrilled - but not totally hating it either - I made a break and decided to wait. When a few of my friends went in, I followed their doings for the last weeks since launch, and  a week ago I decided to hop in. I rolled a Barbarian on a PVP server, had great fun in Tortage... and as soon as I left it my fun fell into a bottomless pit. I mean Tortage was a blast... but it felt like the rest of the game was a year away from launch still.

I can only half put my finger on it. For once, even when I reached later 20ies I had hardly grouped, and it felt like a big single played RPG with chat room. I am sure the vast instancing added a lot to it, because when I went to the cities of LOTRO, EQ2 and the like I always had the feeling to meet everyone. There, I meet a few and most I never saw besides in chat because every damn place is copied a dozen times; I mean, heck, EQ2 at launch had 3-4 copies of the quest areas, but not the CITIES! and not so many!

Somehow had a bad LOTRO deja vu. Since the levelling is VERY fast - way too fast imo - many people RUSH through the game. I mean sure there are always the few mad people, but WTH! the game is how many weeks old and already lotsa level 80 players? Whoa, how many new MMOs per month do they PLAY? That a game ENABLES such rushing just means something went VERY wrong.

Also the lack of a line of events missing after Tortage and the sudden silence of the quest givers add to the feeling of hollowness. But I guess nothing depressed me more than finally entering GRAND city Tarantia, walk into an armor store and see ALL damn armor up to high level is the same, mindless sack-cloth! I mean, sure Conan is not Vogue... but who the heck made such gear? NOTHING to look forward, even high level chars walked mostly in brown sack and oh more brown sack.

Sure, the PVP is thrilling, but after a few days the combo thing strangely lost the appeal, and now... I feel the combat is from my point of view way LESS exciting than the skill based of EQ2/LOTRO/WOW - whatever. And THAT really surprised me. It becomes routine very fast, and then you usually only do the same 2 or 3 combos over and over, thats usually enough, so I dont find it difficult or challanging at all... I found the combat, once gotten used to it, repetitive and considerably more boring than the skill based EQ2-type most other MMOs have.

I am surprised how fast I felt quite boring now, really. I mean, I didnt expect AoC to be a killer game, but I DID expect it to catch me for a few months. There is a BIG LOTRO deja vu in many ways, looking flashy but hollow in the inside, in all terms of complexity, of catchy feeling, of small things to gain. I mean, generally some quests have fun stories, the world looks great... but I am so... underwhelmed, like its just a plastic world, a theatre stage. I really cant say exactly why 100%, but it feel so much like LOTRO, catchy a short while, but essentially a fast food game. Where are the grand visions of WOLRD? Games like Vanguard aspired to be? Games like UO or EQ and in a part EQ2 have been/are?

Pls spare me the flame, this is MY personal feeling about this, if you have a blast in the game, thats ok. I just wanted to say how I felt about the game atm. I see there is MUCH MUCH to do to make this game appealing me. As ever some hope it comes fast and is "almost ready", but I heard this often enough in MMOs lacking essentials to easily believe it. I sure linger around a while and see, but I am not waiting another Vanguardish one year until magically many great things come - which in VG never came btw.

EDIT: I know this pic isnt entirely fair, there IS more, but thats the vendor armor, and there isnt MUCH more there.

  Kenze

Advanced Member

Joined: 4/24/07
Posts: 942

<(*-*<) (>*_*)> <(*_*)>
?????

6/25/08 6:26:02 PM#2

Elikal I LOVE YOU! 

So what are you playing now? Can I play with you?

------------------------------------------------
I don’t know what the key to success is, but the key to failure is trying to please everyone.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 6154

 
6/25/08 6:30:55 PM#3
Originally posted by Kenze

Elikal I LOVE YOU! 

So what are you playing now? Can I play with you?


 

I am basically playing EQ2. It has faults - like all games - but it has at least a good diversity of things to do and a good overall balance.

  ProfRed

Hard Core Member

Joined: 10/29/03
Posts: 3511

6/25/08 6:33:53 PM#4

EQ2 is a good game, but the population is the problem with me.  On my pvp server (the more popular one) I often log on during my 60 day vet playtime to find like 44 people playing, 65, 120 maybe.  I checked Antonia Bale and some others and maybe it got up to 350 or so players.  It just always turns me away especially with how solo friendly they are making it.  I just feel like it's a ghost town at most times.

  Grunties

Apprentice Member

Joined: 9/16/07
Posts: 797

6/25/08 6:40:55 PM#5

I had a decent amount of enjoyment through the 1-20 Tortuga part of the game, but it definitely grew stale soon after leaving the island. I managed to drag myself through 30 more levels to near 50  hoping that the pre-20 quality might return, but it never did. Actually it just became worse the higher I got.

I think the reason they set it up so skewed where the lower levels were fun and the higher levels were near empty was because of how they wanted to get people to subscribe, and eventually allow the buddy accounts. Buddy accounts and casual players would just stay in the low levels and get lead into thinking that the whole game was like that, so they would fully subscribe past the end of the first period. They would never know about all the problems and missing content at the high end because they couldn't get to that point - at least not until they had invested more money.

Another reason is, they can focus on the early stuff and buy themselves more time to actually implement the rest of the game as everyone else is working to level up through what IS in place.

But whatever the reason, it results in a poor experience for the gamer and is not something I want to see repeated in other mmos so... I cancelled. Grats to those that think its a good thing for the genre though.

Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.

  Blomi

Apprentice Member

Joined: 3/26/08
Posts: 207

6/25/08 7:25:08 PM#6

Just another still-born MMO made by westerners.  I don't understand how Asia can so out-do American/Euro designers in this genra...

  Bladeinhand

Novice Member

Joined: 10/09/07
Posts: 348

6/25/08 7:29:58 PM#7
Originally posted by Blomi

Just another still-born MMO made by westerners.  I don't understand how Asia can so out-do American/Euro designers in this genra...


 

How have they done that then?

  Arioc

Novice Member

Joined: 11/13/04
Posts: 299

"Vae Victis!"

6/25/08 7:39:12 PM#8

Elikal I completly agree. Firstly it's the heavy instancing, I'm level 45 now over halfway into the game and only now am grouping with people as of level 39 (Sanctum). This partially due to the lack of group quests. So far I've gotten 99% solo quests I can hammer out myself easy and then 1 group quest for a named boss out in the field will drop in my lap. There's no drive to push people to dungeons, nor establish community centers.

WoW did an excellent job of pushing players to community hubs like dungeons. Scripted experiences they would be sure to do because they recieved a slew of quests with enticing rewards to accomplish them. THe rewards for most of my quests in instances have been sub-par to the loot from the bosses themselves. If I looked at the rewards for those quests I might have skipped them all together had I not found a group. Warcraft did a good job of providing 70% of the zones quests for the overland and 30% for the local or adjacent instance of that level range.

Also the way the world is chopped up dosn't help. There's no purpose to hang out in town, all items purchased from town are available elsewhere and drop armor often is better then anything from the stores.

Zones themselves are so heavily instanced that I rarly see 1 or 2 people run by me. I know there's alot of people online but the zones always feel barren.

Some of the flaw is in the zone layout and design, quest breakcrumbs and rewards don't push you twards the more memmorable locations and experiences. And the more interesting stuff dosn't begin till yer 1/2 way through the game. It's not like WoW were at level 20 you're in deadmines or blackfathom and already experiiencing a memmorable adventure.

Likewise these instances are few and spread apart level range wise as well. Some zones span 14 levels of play while some dungeons span.. 2? Sanctum is listed as 37-39.. sure you can go in after 40 but at that point you've already begun to item-farm the boss's for blue armor drops.

I also don't get a sense of an over-arching storyline or plot developing. Individual people are suffering individual problems I help with but I am not slowly uncovering a plot or drawing closer to some archeevils master plan. I just don't feel like I'm progressing in a story.

Arioc Murkwood
Environment Artist
Sad but true.

  Blomi

Apprentice Member

Joined: 3/26/08
Posts: 207

6/25/08 7:42:16 PM#9
Originally posted by Bladeinhand
Originally posted by Blomi

Just another still-born MMO made by westerners.  I don't understand how Asia can so out-do American/Euro designers in this genra...


 

How have they done that then?

 

Yeah its mind blowing isn't it.  I guess Asian game companies see gaming as an art and work hard to make something good.  While westerners just see it as a comfy job that has little responsibility.  So Asian companies make strides while the western companies just kick back, relax, and say "screw it, who cares, just release another pile of crap so I can get back to my beach house."  

 

 

  Arioc

Novice Member

Joined: 11/13/04
Posts: 299

"Vae Victis!"

6/25/08 7:43:34 PM#10
Originally posted by Blomi

Just another still-born MMO made by westerners.  I don't understand how Asia can so out-do American/Euro designers in this genra...


 

Huh? Every Asian MMO I've played has been just as shallow if not more-so. They focus on graphics and repedative play far more then immursion, atmosphere or story. Eastern players simply grew up with differant games and have differant expectations and things they look for. They don't care as much about involved quests, affecting the world, or sandbox type play over time. THey don't want slow play-pace, they want lots of sparkaly rewards, pretty graphics and will grind to get them. It's not about right or wrong, it's about what you and your friends grew up with and want from a game now.

Also remember that alot of players in asia do so in cyber-cafes. Mmo's are not a solitary experience, they're a communal gathering where friends hang out... like a ton of lan-parties. In some respects it's more healthy, but it also means they want simpler rewards for simpler tasks and want to enjoy the comradery of playing with friends less then the escapism of immursive solo play.

 

Arioc Murkwood
Environment Artist
Sad but true.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 6154

 
6/25/08 7:53:42 PM#11
Originally posted by Arioc

Elikal I completly agree. Firstly it's the heavy instancing, I'm level 45 now over halfway into the game and only now am grouping with people as of level 39 (Sanctum). This partially due to the lack of group quests. So far I've gotten 99% solo quests I can hammer out myself easy and then 1 group quest for a named boss out in the field will drop in my lap. There's no drive to push people to dungeons, nor establish community centers.

WoW did an excellent job of pushing players to community hubs like dungeons. Scripted experiences they would be sure to do because they recieved a slew of quests with enticing rewards to accomplish them. THe rewards for most of my quests in instances have been sub-par to the loot from the bosses themselves. If I looked at the rewards for those quests I might have skipped them all together had I not found a group. Warcraft did a good job of providing 70% of the zones quests for the overland and 30% for the local or adjacent instance of that level range.

Also the way the world is chopped up dosn't help. There's no purpose to hang out in town, all items purchased from town are available elsewhere and drop armor often is better then anything from the stores.

Zones themselves are so heavily instanced that I rarly see 1 or 2 people run by me. I know there's alot of people online but the zones always feel barren.

Some of the flaw is in the zone layout and design, quest breakcrumbs and rewards don't push you twards the more memmorable locations and experiences. And the more interesting stuff dosn't begin till yer 1/2 way through the game. It's not like WoW were at level 20 you're in deadmines or blackfathom and already experiiencing a memmorable adventure.

Likewise these instances are few and spread apart level range wise as well. Some zones span 14 levels of play while some dungeons span.. 2? Sanctum is listed as 37-39.. sure you can go in after 40 but at that point you've already begun to item-farm the boss's for blue armor drops.

I also don't get a sense of an over-arching storyline or plot developing. Individual people are suffering individual problems I help with but I am not slowly uncovering a plot or drawing closer to some archeevils master plan. I just don't feel like I'm progressing in a story.


 

Yes, thats what I felt. It doesnt bring people together in the sense of creating a community by the weird design choices. Well said.

  Reklaw

Hard Core Member

Joined: 1/07/06
Posts: 4588

Freedom is the will to be responsible to ourselves.

6/26/08 12:22:41 AM#12

Just a question WHY do people buy armor and such from NPC vendors, sorry but most games offer a very limited style and stats on vendor items, as with almost any MMORPG looted or crafted is better as it should be. So i don't understand how someone especialy someone i thought had experianced to still try and buy things from a vendor? But i do admit i like to see more different type of looks with cloths/armor.

Overall and what i see mostly is people playstyle, to many peole need their handhold, and MUST be completly guided by a game instead of using their own mind. We don't need forced grouping cause we all should have hte ability to open our mouths or in this case be able to write in chat. But people keep blaming games cause imagine you don't get more benifiths from grouping then pure old fun together, These day's people need a gift or special bonus in order to group which brings me back to seieng so many people need their handhold.

Overall AoC has some issue's, for some very noticeble, especialy if one is into pvp which afcourse is a shame that it works or better yet not works as intented, but there are also lots of PVE players that as far i can tell from my own experiance do not encounter much problems with the game.

Yes i kinda felt bad when i got out of Tortage and found out the voice acting stopped, luckely i got used to that very quick and started to depend on my own imagination when i picked up a voiceless new quest, as that what alway's have made these type of games fun, it's different with single player games as i know they will hold your hands for a long period of time in their games.

 

 

------------------------------------------------------------
YOU do not need to agree with me as I am only SHARING my own opinion which can be different from yours. Thanks to forums we can share our opinions and discus them.

  Umbral

Apprentice Member

Joined: 5/29/08
Posts: 1072

6/26/08 12:34:26 AM#13
Originally posted by Blomi
Originally posted by Bladeinhand
Originally posted by Blomi

Just another still-born MMO made by westerners.  I don't understand how Asia can so out-do American/Euro designers in this genra...


 

How have they done that then?

 

Yeah its mind blowing isn't it.  I guess Asian game companies see gaming as an art and work hard to make something good.  While westerners just see it as a comfy job that has little responsibility.  So Asian companies make strides while the western companies just kick back, relax, and say "screw it, who cares, just release another pile of crap so I can get back to my beach house."  

 

 


 

You made a huge mistake

See, if you are comparing armors in WoW and EQ2 against Lineage 2 and SUN I understand what you are saying. But If you are talking about content quests/dungeons/lore than your argument made no sense, and I belive the only Asian game that will change that is Aion.

 

About AoC, keep in mind, Age of Conan is a Low Fantasy game and it is real nice to see how Funcom is true to the Original Lore, I understand this kind of setting is not for everyone and that the ordinary MMO player always like to look flashy and overpowered,

 

...about the image used by the OP, I cant understand why people are using an image of the vendor no stats armor, this kind of armor doesnt look good in any MMO.

 

...

  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 3839

I got so much
trouble on my mind
Refuse to lose.

6/26/08 12:40:45 AM#14

Elikal , buddy ...

I dont know if you are criticizing LOTRO or AOC ...

But anyways ... it sounds to me you are ready for Vanguard

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 6154

 
6/26/08 12:38:52 PM#15
Originally posted by Lobotomist

Elikal , buddy ...

I dont know if you are criticizing LOTRO or AOC ...

But anyways ... it sounds to me you are ready for Vanguard


 

I *do* have an eye on it, if they get their homework done, I may indeed try it out again. It looks much better to me now that I played LOTRO and AOC, heh. I guess it does so for others as well.

  bachanam

Novice Member

Joined: 9/27/06
Posts: 338

True Love Never Dies

6/26/08 12:41:32 PM#16

i agree with the op just in the title, the worst thing about AoC is infact, that is is quite boring.

However, I saw someone mention lotro and vanguard.. both of those games were a bit more boring to me than aoc was.

aoc was boring enough for me to take a nice little break and catch up on other boring things that i've been putting off

lotro and vanguard were boring enough for me to just quit completely

either way, aoc being boring isnt a good thing... even with people all around you and the ooc channel blowing up, it still feels quiet and lonely

"Sometimes, things that may or may not be true are the things a man needs to believe in the most. People are basically good. Honor, courage, virtue mean everything. Power and money, money and power mean nothing. Good always triumphs over evil. Love, True Love Never Dies."

Which Final Fantasy Character Are You?

  demo3210

Apprentice Member

Joined: 11/17/07
Posts: 114

6/26/08 6:35:41 PM#17

Well first off IMO, I think Eastern MMORPGS are much more severely lacking.  Lineage II for example has one of the hardest and most repetitive grinding sessions of all time involved.  FFXI is also heavily delved into grinding.  I like grinding to an extent I admit.  It gives the MMORPG that addictive edge that I kind of enjoy, but I don't want to grind for a year to get to max level and enjoy end game content.  This isn't even including other less 'upper scale', if you will, MMORPGs.  But, there is different MMORPG relatively for everybody out there. 

 I am level 62 and I still enjoy combat.  Very much so actually and I am a Herald of Xotli.  I think it is different, fun, engaging, and it's never the same during NPC encounters for sure...unless you don't care how much damage your attack does.  But yeah it's "easy to pick up and difficult to master" and I think there is truly a lot to master in it.  In PVP though, i do kind of find myself orchestrating the same combos, but PVP is exciting. 

I think you're right int he aspect that if the game kept up the same pace it did with questing and content as it did from levels 1-20 then i think this game would be A+++.  But i honestly don't mind so much since I'm so engaged in my awesome guild Venom on the STormrage server. 

It would be awesomely nice though to have some different clothes for once.  Been wearing the same clothes since level 35...well same LOOKING clothes that is.  Been through 4 different armor sets and they all look the same. 

 BTW, I am on a FFA server and I see people EVERYWHERE i go no matter what instance I am in. 

  Slythe

Novice Member

Joined: 6/21/04
Posts: 941

That's me inside your head.

6/26/08 6:40:34 PM#18
Originally posted by Reklaw

Just a question WHY do people buy armor and such from NPC vendors


 

Because there's nothing on the trader. Go check the trader or higher level armors and tell me how many different sets are available. And even the crafted sets look the same. That's probably why people just buy vendor armor, well that and the fact that stats are pretty meaningless unless its an HP/STA booster.

  devacore

Novice Member

Joined: 11/12/06
Posts: 396

6/26/08 6:41:16 PM#19

Dude... play EQ2 and stop posting these lame posts.

  AOCtester

Novice Member

Joined: 4/22/08
Posts: 445

6/26/08 6:46:25 PM#20

MMORPG are boring long term.  THere is no denying it.  SOme get boring faster than others.  While others are able to maintain a steady and continued lvl of character development and meaningfull goals for ppl to work on.   Sadly AOC does not fall into this catagory.  Many things that looked or sounded cool the first 10-50 times you did them actually become annoying when you have done them 1000 times.  Thats again sign of untested gameplay.

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