Report this post
|
|
Advanced Member
Joined: 9/10/06
Posts: 40
|
Hello to all gamers and developers a like. I would like to spend a little bit of time informing you on the current state of Project Rendition. In this document will be a brief explaination of some of the game design elements and then possible job opportunities that are currently available.
The goal of this game is to create a fun game where it gives players the most freedoms possible.
The intended target audience is everybody over the age of 12. This maybe gastly to some but it is geared more towards mmo veterans like myself who are not happy with the current state of mmo's and want something to recapture the same thrill and glory that we experienced a long time ago. This is a mature game in terms of the world (not in sexuality or gore) and doesn't cater to the lowest common denominator of people by sacrificing gameplay. This game puts gameplay first and foremost and it will always be that way.
Project Release Platform: PC - Windows, Mac, Linux
Compensation: No pay will be provided with this project until we get necessary funding for the project and go past the demo stage. From there we can work things out but that is down the road. This is strictly a game design for enthusiasts and fellow developers that want to change the state of mmo.
Current State: Finishing up Game Design Elements and transitioning into more tangible elements. Later on we will take art assets and designs and begin building a demo mock up using the free enginge <Multiverse> to test out design elements.
We are currently working on putting in the meat of the game in terms of design and story line elements. This means backgrounds, histories and future predictions of Planets, People, Political Figures and their respective Nations. So far we have the 6 planets of Argen, Eros, Serris, Durrotras, Tritus and Gensis and each of there three major city names which are as follows:
Argen - Style: Egyptian/Arabic MGF: Trading Hub (MFG: Main Game Function) - Gov: Dictatorship ruled by Emporess
Major cities: June, July, Nirobi
Eros - Style: Greco Roman MGF: Host to Colliseum - Gov: Monarchy ruled by czar and council
Major cities: Atlantis, Abyss, Mercy
Serris - Style: Viking MGF: Exploration/Discovery - Gov: Clan Structure
Major cities: Arrakis, Halberg, Ryodan
Durrotras - Style: Medieval MGF: War planet/Siege Warfare - Gov: Free-form
Major cities: Drakenguard, Avion, York
Tritus - Style: Sci-fi MGF: Social Hub - Gov: Democracy
Major cities: Solas, Siren, Cinera
Gensis - ?? Forgotten Planet
These are six planets that we are building Gensis being the last one because players will not see it for a while, Its in the story line :)
Here are some of the features we are building into the game:
- New Form of Character Progression
- Innovative Combat that involves Free-form attacks, Spellweaving, Gun-touting, melee slicing action that's balanced
- In-depth revamp of old outdated crafting systems
- Allows players to impact the world on both a macro and micro scale
- Players actions actually matter!
- Arena (Colliseum) that is not just for show
- Social Hub where you can do more than just quest,grind,craft,pvp,pve
- Quirky, yet very cool Bizarre type trading posts
- Npc integration where some processes like gathering can be automated since its not the focus of the game.
- 100% player made items including - houses, buildings, vehicles (land,sea,air), bases, and various other structures/items.
- Dynamic free-forming economy where cities will be built and destroyed as time goes on then rebuilt again.
- No power gap between new and veteran players
- Grouping is now the easiest thing in the world
- Have the standard LFG (Looking for Group), SFG (Search for Guild) systems so finding the right one is a cinch.
- Eliminated the action of Ganking/Corpse Camping in a FFA PVP environment
Now that you got your fair share of buzzwords and haven't really told you anything about the game here are some jobs that the Project is currently seeking to fill:
Race Designer : Create and detail everything about differnt races for the game. This is a mix of both Sci-Fi and Fantasy Genre and needs more than the typical Elfs, Orcs and Halflings speaking of which I don't want in the game. Lets just use our imagination on this one. One note though, all races will have to be bi-ped in nature unless you can explain to me how we can build one that works. Describe who they are, how they got there, why they are here, where they are going and tons of other questions along with what they look like who they hate, why they hate them, who they love and why, and countless others. Human Race in some form is almost a given.
Required: Submission of writing ability for character/race
Need: 1-2
World Designer : We have the main skeleton for planets and government and social structure and the general theme for each planet but what we don't have is a complete world. Here you will design various landcapes in between the cities, various locales, hidden temples, secret areas, villages and other small outposts and the like. This can also include designing traps, city scapes and the general feel for things. We want large vast worlds, but worlds that have life and aren't ghost towns. Its best to pick one world and focus on that but we will see how well your talents extend.
Required: Submission of area description or artwork dipcting locale. Having the ability to draw is nice too but not required. Same goes for creating 3D Models in Max or Maya
Need: 1-6
City Designer : This is just like the world designer but focus's solely on creating major city layouts that will be used in the game. Various cities will be ground based, flying in the air, floating on water or underwater, in a volcano, hidden ice palaces and various things in between. Again we are looking for things we can combine in a portfolio with our game design document to pitch for the necessary investors. But a general sense on how cities will look, feel, and function is your goal here.
Required: Submission of detailed description (need to be able to picture in my head from your words, or a detailed artwork showing off your design. Again the cities will be based off of the themes of the planets above and will be located in the game world on land, sea, underground, on and under water. Knowledge in Max or Maya is nice but not needed until later
Need: 1-6
Arena Match Designer: Here you are responsible for creating various types of PVP matches that players can go through and experience. These will feature things such as 1-10 FFA, 1-10 vs 1-10 Death Matches, CTF, Survival/Invasion type games, Last Man Standing and other games coming from different genres of games that will work in a MMO environment. Here you will not only design game types but also map/stage design levels that players will fight in, along with ranking system, ladder match structure, and fitting in the necessary story line elements that goes along with the arena system and how it works. If PVP is your sweat and blood for your mmo experience this is for you.
Required: Submission of sample arena map (description or sketch) with necessary rules, game types, and why it will be fun to play.
Need: 1-6
Story line Developer : Helps build onto the story line skeleton we have already developed and finds innovative ways to engage the player in more ways than just reading a whole bunch of text. Instead of actually telling them we need to find ways to show them what we want. To involve the player on a whole new level and develop sub stories (quests and such) that lead to various encounters and lead to the players feeling of accomplishment and achievement and progression. We have given you a world that is dynamic and every changing that uses the players to their full advantage now its times to take that and run with it. The sky is the limit.
Required: Submission of a sample story (Game related preferred) or a detailed quest outline. What the player does, who and how they talked to quest giver, where they might go? Or anything pertaining to game lore (story).
Need: 1-6
Concept Artist : If you like to draw this is a game for you. We have tons of stuff you can draw, pretty much anything in the game kind of stuff to draw. Its just that much stuff. Here you can work on anything from character art, building, cities, landscapes, weapons, vehicles, bases, items, ships, worlds (space view) and various UI elements that need to be drawn better such as Bank Inventory, Personal Inventory, Auction House, Character Sheet, Skills Layout, LFG, SFG, Quest Sheet as well as Action Bar layouts (initial setup) how character info/ target info is displayed, how your PDA looks and so on. We are going for a more contemporary tech feel in this department.
Required: Submission of artwork
Need: 1-6
Game Designers : Here you will work with me side by side fleshing how the many systems will interact with each other and how they can be improved upon or redesigned to reach our goal. Here you can pick a single game design area but you will most likely be discussing and designing various game elements ranging from combat to political structure and government systems. For this job your mind needs to be open to new ideas but with those ideas you have to explain how you came to your conclusion and why it works because i thought of this great ideas LAST NIGHT doesn't really cut it.
Required: Potiential Game Design Element Mock up and description of how and why it works, or an idea that is well thought out. Just something to let me know that you are seriously thinking about your designs.
Need: 1-4
If you need any information pertaining to the game please contact me through Nikkons017@gmail.com or aim: Nikkons017 and I will be happy to give you what I have so far. Some things will be harder to produce than other since most of what I have is still in about 5 different notebooks and am currently trying to transition them to a digital format to create the design document. But I will try my best to get you the desired info. If what you would like to contribute to the game is not list above then shoot me and email with a description of what you have in mind. These are just general game jobs that I have listed.
~Nikkon
|