Trending Games | WildStar | Landmark | The Crew | Middle-earth: Shadow of Mordor

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,850,908 Users Online:0
Games:732  Posts:6,224,311
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » Warhammer Online : Age of Reckoning: Behind the Career System: Part One

3 Pages 1 2 3 » Search
48 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
OP  6/24/08 10:26:24 AM#1

Warhammer Online will employ one of the most interesting class systems in any MMORPG to date when they debut in the Fall. In part one of this two-part series, Jon Wood speaks to Mythic's Adam Gershowitz about the three ideas that formed the backbone of the careers design.

Recently, I had the opportunity to sit down with Adam Gershowitz, the Combat and Careers strike team lead over at EA Mythic’s Warhammer Online. During the interview, we talked about the classes in Warhammer (known as Careers) and what went into the overall design process in bringing them to life.

The Warhammer Online careers system has gone through an evolution since the game was announced, moving from an extremely complex system when the game was first announced, to the complex and interesting but ultimately more understandable system that we have today and will see at launch.

Read it all here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  malrik

Novice Member

Joined: 3/06/08
Posts: 11

6/24/08 10:27:42 AM#2

nm

  JustBe

Apprentice Member

Joined: 6/10/08
Posts: 502

6/24/08 10:53:05 AM#3

Only problem I see with having lots of classes is balance but if they get that right which they wont at first then it'll be a hit because all the classes are interesting on the destruction side atleast.

----------------------------------------
Talking about SWG much?

  Silverthorn8

Novice Member

Joined: 6/07/08
Posts: 481

6/24/08 11:01:30 AM#4

When they say the first take on the careers was too complex, was it anything close to the fantasy roleplay system? Which typically started as something like a simple woodcutter or academic, then they would branch out into more sophistacted roles such as brigand, captain, judicial champion or pit fighter and of course if you are a dwarf the slayer careers.

There was also non-combat careers like demagogue, charlatan all revolving around manipulating innoncent folks (being non-combat it is easy to see why these wouldnt fit the current career formats).

The point is they all relied on prerequisite skills to be learned before one could progress from a base career to the more 'high brow' stuff. Typically it would take half a decade just to get to wizard rank 1 in the pnp game (unless the dm was kind with exp). I can see why the system will never make it into an mmo type format, although maybe a platform like the 4th edition d&d it would work.

Anyway looking forward to the next part of the interview :)

  markoraos

Novice Member

Joined: 10/06/05
Posts: 1621

My dog ate your homework.

6/24/08 11:19:10 AM#5
Originally posted by Silverthorn8

When they say the first take on the careers was too complex, was it anything close to the fantasy roleplay system? Which typically started as something like a simple woodcutter or academic, then they would branch out into more sophistacted roles such as brigand, captain, judicial champion or pit fighter and of course if you are a dwarf the slayer careers.

There was also non-combat careers like demagogue, charlatan all revolving around manipulating innoncent folks (being non-combat it is easy to see why these wouldnt fit the current career formats).

The point is they all relied on prerequisite skills to be learned before one could progress from a base career to the more 'high brow' stuff. Typically it would take half a decade just to get to wizard rank 1 in the pnp game (unless the dm was kind with exp). I can see why the system will never make it into an mmo type format, although maybe a platform like the 4th edition d&d it would work.

Anyway looking forward to the next part of the interview :)

 

Yeah, I totally loved that system as well...

However since the MMORPG is squarely based on TT portion of the IP rather than RPG one (I believe it's even been given over to a separate company while GW concentrates on the TT), the existing career system is OK.

A WHFRPG career system would be awesome but then it wouldn't be all about WAR since a lot of those classes aren't purely combat ones. It would be better suited for a more classical MMO rather than a RvR one. Oh well...

  Pyros21

Apprentice Member

Joined: 5/24/04
Posts: 22

6/24/08 11:32:12 AM#6

The early on problems with the classes wasn't so much the classes themselvs as the Mastery System. It wasn't very well exsplained or layed out. Not really their fault they hadn't ever tried anything like it and the first version of it, as no surprise, floped. It wasn't the system or the ideas just the application. So they went back and clearly exsplained the system, how it worked and how it effected you. They also redesigned what you got and how much that might effect the game for you. This now has a huge effect on you as a player. Because it lets you play the game, as they like to say "Your Way" for instance you can deside to be a DOT Sorc, or an AoE Sorc, or a DD Bolt casting Sorc. You will still have spells from all the lines, but the one you speced will has special ablities and boosted spells dmg ect. So naturaly you'll prob use the line you speced more then the rest. It's a really robust system as far as I understand. it just took them a bit to get there.

As for the balance thing I agree it will be hard to do, but not so hard as you'd think. Afterall a Mele dps needs to have some kinda hard cap on their dps per level per encounter. As long as your Orc and my Dwarf both have the same DPS, who cares who were doing it. I belive that was the key point to the system. Not so much that everyone whos Mele DPS has to be a rogue,, but that when 2 of them hit each other. The player with more skill will win, not the one class because it's a BETTER mele DPS.

just my 2 cents. As a disclaimer I'm NOT in the beta, but I like other hard cores have been keeping up with ever bit of avail info. All thease statements are drawn from publicly open information. Though it is only the info Mythic has released.. so it could all be smoke and mirrors for all I know.. I'm just saying it's what I understand it to be  so no one stahb me to death for being a haritic I didn't mislead on purpose if I have!

  JustBe

Apprentice Member

Joined: 6/10/08
Posts: 502

6/24/08 12:32:26 PM#7
Originally posted by markoraos
Originally posted by Silverthorn8

When they say the first take on the careers was too complex, was it anything close to the fantasy roleplay system? Which typically started as something like a simple woodcutter or academic, then they would branch out into more sophistacted roles such as brigand, captain, judicial champion or pit fighter and of course if you are a dwarf the slayer careers.

There was also non-combat careers like demagogue, charlatan all revolving around manipulating innoncent folks (being non-combat it is easy to see why these wouldnt fit the current career formats).

The point is they all relied on prerequisite skills to be learned before one could progress from a base career to the more 'high brow' stuff. Typically it would take half a decade just to get to wizard rank 1 in the pnp game (unless the dm was kind with exp). I can see why the system will never make it into an mmo type format, although maybe a platform like the 4th edition d&d it would work.

Anyway looking forward to the next part of the interview :)

 

Yeah, I totally loved that system as well...

However since the MMORPG is squarely based on TT portion of the IP rather than RPG one (I believe it's even been given over to a separate company while GW concentrates on the TT), the existing career system is OK.

A WHFRPG career system would be awesome but then it wouldn't be all about WAR since a lot of those classes aren't purely combat ones. It would be better suited for a more classical MMO rather than a RvR one. Oh well...


 

EQ2 sis the archetype system and it turned out badly because you couldn't play the class you wanted to straight away even though you knew what class you were going to be eventually, then you'd get there and the class would suck and go "i cant be bothered with this again" and chuck the game away.

----------------------------------------
Talking about SWG much?

  Zanthorn

Novice Member

Joined: 3/27/08
Posts: 92

The problem with games is the "gamers" that play them.

6/24/08 2:13:51 PM#8

Nice read Stradden,

 Can't wait for part 2. I really like the archetype system,as I will be the Black Guard,and as such I know my role is to keep choke points blocked and make it very hard for ANYONE to get to the Dark Elf casters,healers,or Witch Elves. Add to this the "Tactics" and "Morale"  abilities, and Masteries. This will be one hell of a fun system to play,at least to me any way.

  AOCtester

Novice Member

Joined: 4/22/08
Posts: 445

6/24/08 2:49:10 PM#9
Originally posted by JustBe

Only problem I see with having lots of classes is balance but if they get that right which they wont at first then it'll be a hit because all the classes are interesting on the destruction side atleast.


 

Balance is only a problem if the game system calls for 100% balance.  Thats why games like WOW are 100% relying on the devs buffing and nerfing.   That calls for what ?  Unhappy ppl and unbalanced game if not done right. 

Good MMO systems are self supporting.  They dont create extra problems with overpopulated classes while others are not played  - just because they are so uber or so poor.    How you make such systems ?  You increse the benefits of working with outhers - and the more that work together - the bigger rewards.  And you DON'T create any side systems that destroy the overall game balance. 

Lets look at this from a well known game.  WOW...  We have the normal  5 man PVE system and the 25 man PVE content.   It is based on many ppl working together - thus making balance in terms of uber versus gimped less important when doing diffrent encounters.  But then... we have the current Arena system.  System that is NOT supporting the orginal base of the game.  Some specs in Arena are NOT supported at all (tanks) and some classes and specs are very poor compared to others.  That calls for what ?   More ppl playing the none tank specs =  Lack of this spec for the 5 man dungeons.  And more ppl are playing the op specs (healing druids compared to other druid specs) and ppl even leave their orginal classes cause they are so bad in Certain content of the game.    And then WOTLK comes out... And the game can no longer support the basics of 5 man system.  Some specs are simply missing while others are overpopulated - preventing ppl from actually enjoying alot of the content.

The basic system of War does not call for 100% balance.  Its all relying on - not only groups but even bigger groups working together - and not really relying on perfect spec setup.  Thats why we wont see all the ... OMG nerf this class or OMG buff us !!    Thats another game and sign of bad design.

  Bane82

Novice Member

Joined: 3/06/07
Posts: 1297

6/24/08 3:43:40 PM#10

I don't get it to be honest. Don't other games have a relatively similar job system? for example, in WoW only certain classes can be certain professions, not all races can be everything. I noticed this in EQ2 and I believe even DAoC, heck I believe LOTRO and DDO has this too. The only difference is that the other MMO's decided to expand more professions to other races, but again, this isn't to say that it isn't all THAT different from what WAR is trying to do... or am I missing something here?

  Hexxeity

Novice Member

Joined: 2/21/07
Posts: 850

6/24/08 3:47:48 PM#11

I find it odd that they describe this as an "evolution" when it's so similar to the model used in DAoC, just taken a teeny bit further.  Of course, this system does make a lot more sense with the way tabletop Warhammer units are done.

  Locklain

Novice Member

Joined: 5/30/04
Posts: 2203

6/24/08 3:51:16 PM#12
Originally posted by Bane82

I don't get it to be honest. Don't other games have a relatively similar job system? for example, in WoW only certain classes can be certain professions, not all races can be everything. I noticed this in EQ2 and I believe even DAoC, heck I believe LOTRO and DDO has this too. The only difference is that the other MMO's decided to expand more professions to other races, but again, this isn't to say that it isn't all THAT different from what WAR is trying to do... or am I missing something here?

 

No, what they are talking about is that each race has their own specific classes.  They all have the same base properties (ie tank, healer, melee dps) they are just named differently.  There are no class transitions to other races, again each race has their own class.

It's a Jeep thing. . .
_______
|___|
\_______/
= ||||||
=
|X| \*........*/ |X|
|X|_________|X|
You wouldn't understand

  Bane82

Novice Member

Joined: 3/06/07
Posts: 1297

6/24/08 3:54:48 PM#13


Originally posted by Hexxeity
I find it odd that they describe this as an "evolution" when it's so similar to the model used in DAoC, just taken a teeny bit further.  Of course, this system does make a lot more sense with the way tabletop Warhammer units are done.

That's exactly my point. Not only that, but a number of MMO's have something relatively similar (using the term very loosely here) where not every single race can be every single profession, WoW and EQ2 are prime examples of this. The only difference being that the other MMO's expanded the number of professions a race can be, instead of limiting it and then give them different names.

So is it really "new"? doesn't seem like it. To me, a unique career system was that in FFXI (2 jobs at a time) because it was different from the steretypical system (one job per char) or SWG's (multiple professions/skills at the same time) or Lineage 2's system (similar to SWG, although I'm sure SWG tooktheir inspiration off of Lineage 2)

  Bane82

Novice Member

Joined: 3/06/07
Posts: 1297

6/24/08 4:00:34 PM#14


Originally posted by Locklain

Originally posted by Bane82

I don't get it to be honest. Don't other games have a relatively similar job system? for example, in WoW only certain classes can be certain professions, not all races can be everything. I noticed this in EQ2 and I believe even DAoC, heck I believe LOTRO and DDO has this too. The only difference is that the other MMO's decided to expand more professions to other races, but again, this isn't to say that it isn't all THAT different from what WAR is trying to do... or am I missing something here?
 



No, what they are talking about is that each race has their own specific classes.  They all have the same base properties (ie tank, healer, melee dps) they are just named differently.  There are no class transitions to other races, again each race has their own class.

ahh ok I get it... but then... if that's the case, basically they still didn't do anything really different other than allot/assign certain jobs (of which most MMO's already have out there anyway) for only certain races and just give them different names? But it still begs to ask the question... is it really "new"? DAoC is actually a great example of how it's almost a direct parallel of WAR's job system. The "vampire" profession of DAoC for example comes to mind for example.

  banthis

Apprentice Member

Joined: 3/19/07
Posts: 1914

6/24/08 4:02:33 PM#15
Originally posted by Bane82

 


Originally posted by Hexxeity
I find it odd that they describe this as an "evolution" when it's so similar to the model used in DAoC, just taken a teeny bit further.  Of course, this system does make a lot more sense with the way tabletop Warhammer units are done.

 

That's exactly my point. Not only that, but a number of MMO's have something relatively similar (using the term very loosely here) where not every single race can be every single profession, WoW and EQ2 are prime examples of this. The only difference being that the other MMO's expanded the number of professions a race can be, instead of limiting it and then give them different names.

So is it really "new"? doesn't seem like it. To me, a unique career system was that in FFXI (2 jobs at a time) because it was different from the steretypical system (one job per char) or SWG's (multiple professions/skills at the same time) or Lineage 2's system (similar to SWG, although I'm sure SWG tooktheir inspiration off of Lineage 2)


 

In EQ2 other than one or two classes you can play any class you want with any race or faction you want.

In WoW you can be any class you want with any race or faction you want. 

In Warhammer if you read their class list you can not.  While there is a 'similiar' archtypes the classes ARE different & do Play different.  There are no Fire Casting Mages on Destruction but there is the Sorcerer a wielder of dark magics.  There is no melee dps pet class on the destruction side like the white lion on the order side but they do have a ranged dps pet class called the squig herder.    

The basic arch types are similiar but the class, the abilities, the masteries, and play styles are not.

You should check out the Paris Videos to better understand hwo their Career / Master / Tactics systems are completely different from DAoC and WoW and even EQ2.

  Bane82

Novice Member

Joined: 3/06/07
Posts: 1297

6/24/08 4:04:56 PM#16


Originally posted by banthis

Originally posted by Bane82

 



Originally posted by Hexxeity
I find it odd that they describe this as an "evolution" when it's so similar to the model used in DAoC, just taken a teeny bit further.  Of course, this system does make a lot more sense with the way tabletop Warhammer units are done.


 
That's exactly my point. Not only that, but a number of MMO's have something relatively similar (using the term very loosely here) where not every single race can be every single profession, WoW and EQ2 are prime examples of this. The only difference being that the other MMO's expanded the number of professions a race can be, instead of limiting it and then give them different names.
So is it really "new"? doesn't seem like it. To me, a unique career system was that in FFXI (2 jobs at a time) because it was different from the steretypical system (one job per char) or SWG's (multiple professions/skills at the same time) or Lineage 2's system (similar to SWG, although I'm sure SWG tooktheir inspiration off of Lineage 2)

 
In EQ2 other than one or two classes you can play any class you want with any race or faction you want.
In WoW you can be any class you want with any race or faction you want. 
In Warhammer if you read their class list you can not.  While there is a 'similiar' archtypes the classes ARE different & do Play different.  There are no Fire Casting Mages on Destruction but there is the Sorcerer a wielder of dark magics.  There is no melee dps pet class on the destruction side like the white lion on the order side but they do have a ranged dps pet class called the squig herder.    
The basic arch types are similiar but the class, the abilities, the masteries, and play styles are not.


Got it, thanks. It sounds interesting, and should I decide to give this game a try, I might want to give the White Lion class a shot.

  Hexxeity

Novice Member

Joined: 2/21/07
Posts: 850

6/24/08 4:05:14 PM#17

Actually no, in WoW you cannot be any class you want in every race.

  Bane82

Novice Member

Joined: 3/06/07
Posts: 1297

6/24/08 4:07:50 PM#18


Originally posted by Hexxeity
Actually no, in WoW you cannot be any class you want in every race.

Very true, even within the same races. Couldn't do a Draenei Druid :( Shaman was the only profession that semi-interested me from the professions they could play.

  Locklain

Novice Member

Joined: 5/30/04
Posts: 2203

6/24/08 4:08:37 PM#19
Originally posted by Bane82

 


 ahh ok I get it... but then... if that's the case, basically they still didn't do anything really different other than allot/assign certain jobs (of which most MMO's already have out there anyway) for only certain races and just give them different names? But it still begs to ask the question... is it really "new"? DAoC is actually a great example of how it's almost a direct parallel of WAR's job system. The "vampire" profession of DAoC for example comes to mind for example.

You are right, it has been done to a point in all MMOs.  They have just taken it one step further.  There are no duplicate classes.  A Dark Elf cannot be a Black Orc or an Engineer.  These classes can only be taken by a Black Orc and a Dwarf.

 

If you look at the Armies of War page on the Warhammer site you can see how the classes are broke down.  Now don't get me wrong even though I say the classes are the same arch-types (tank, healer, melee dps) they aren't.  There are mechanics in place (also talked about on the Armies of War page) that differentiate the Chaos Chosen (tank) from the Dwarf Ironbreaker (also tank) and make them entirely different to play.

It's a Jeep thing. . .
_______
|___|
\_______/
= ||||||
=
|X| \*........*/ |X|
|X|_________|X|
You wouldn't understand

  Majinash

Apprentice Member

Joined: 4/11/08
Posts: 1343

6/24/08 4:10:11 PM#20
Originally posted by Hexxeity

I find it odd that they describe this as an "evolution" when it's so similar to the model used in DAoC, just taken a teeny bit further.  Of course, this system does make a lot more sense with the way tabletop Warhammer units are done.

 

isn't that what evolution is? small changes over time that eventually end up as large changes.  if each MMO changes a bit then years to come they will be completely diffrent.  Revolutionary would be a drastic change all at once, like EVE. 

Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

3 Pages 1 2 3 » Search