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Warhammer Online: Age of Reckoning

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General Discussion  » WHY is the level cap at 40?

4 Pages « 1 2 3 4 » Search
62 posts found
  jzuska

Novice Member

Joined: 11/25/06
Posts: 428

6/24/08 8:52:14 AM#21
Originally posted by Leucent

Theres alot of things that can be done without raising the adventure level cap. Renowon ranks can go up, guild levels can go up, and since its a RvR game why not increase city levels too in time. If you re worried you re going to hit 40 fast and have nothing to do , i can tell you as a beta tester not to worry :) There is alot to do.

EA/Mythic has stated numerous times they want you to hit the level cap as fast as possible so you can get right into the meat of the game. PVP/RVR. This is not an endless levling game. It's get to the cap as fast as possible so you can kick the shit out of the opposing side forever.

  severius

Advanced Member

Joined: 8/10/04
Posts: 1357

6/24/08 8:54:14 AM#22
Originally posted by twistedvenom

I'm really looking forward to playing this game.

What i'm worried about is the lvl 40 cap in the game.

Is the lvl cap still lvl 40 or did it change?

I feel that alot of people are going to reach the cap in a matter of 2 weeks if not sooner and then what do they do? 

I tell you what they are going to do and that is running around killing the weaker toons just for fun.

Does anyone find this a problem about the lvl cap at 40?

thanks,


 

A level cap is the last thing that I am worried about.  What is more important is whether or not there are plenty of activities to take part in from beginning to endgame.  Then, plenty of stuff to do in the end game.  Finally, and most importantly is whether the trip is fun or not.  Hell lvl cap could be 40 or 4000 for all I care, just as long as it's fun and packed with content.

Two weeks to reach the cap?  Most likely, there will be a good number of people that do.  That is 336 hours when you think about it.

  kintrik

Novice Member

Joined: 4/08/05
Posts: 194

6/24/08 9:52:11 AM#23
Originally posted by kitsunegirl
Originally posted by Majinash

Sadly some people need levels.  Because EVE has no cap, people are running around saying the sky is falling, don't join EVE, "you'll never catch up"!!

 

Level caps mean people who join later can eventually catch up to you.  not that you can't catch up to people in EVE, some people just don't understand how it works.  Levels are simpler.

 

True true... they could keep the pvp levels and just name them ranks, and give them rank titles like captain, knight, scout and the like. Pve levels could go though, just do spells and such like in Guild Wars where you quested for the skills and spells.

TheRvR "levels" are called Renown Ranks, and they have different titles associated with them. They jsut also unlock renown abilites, armor, tactics and morale.

  User Deleted
6/24/08 9:57:15 AM#24

Level 1 to (insert level cap) is basically to slowly introduce you to your characters skills and ablilities and learn to play.

 

It seems on the surface that Mythic have many ways for you to continue character growth after you hit the 'level cap' of 40.

 

This was something that appealed to me when I read it.

 

Or rather something like AO where the level cap is what? 220 now?... I can't even begin to imagine starting that grind from 1!!!!

  Leucent

Hard Core Member

Joined: 1/24/04
Posts: 2211

6/24/08 9:59:45 AM#25

There are many many many things to do at 40. TOK unlocks(titles, trophies, skills etc), guild levels, renown rank, and of course the best rvr till your hearts content :) Theres more of course but i think people get the idea.

  skeptical

Novice Member

Joined: 10/10/07
Posts: 355

6/24/08 10:43:15 AM#26

I really don't care what the lvl cap is or how long it takes to get there. Like every other MMO the game starts at max lvl whatever that is. Leveling has been reduced to hamster wheel solo quest grinding in every game because people don't have the patience to get a group together. That and the fact that it is hard to find 5 or 6 decent players that can play for more than 45 mns without their mom telling them to get off the computer....

  Hazmal

Novice Member

Joined: 1/30/08
Posts: 1063

If you can read this post, it means admins didn''t rickroll me again.

6/24/08 11:41:40 AM#27
Originally posted by skeptical

I really don't care what the lvl cap is or how long it takes to get there. Like every other MMO the game starts at max lvl whatever that is. Leveling has been reduced to hamster wheel solo quest grinding in every game because people don't have the patience to get a group together. That and the fact that it is hard to find 5 or 6 decent players that can play for more than 45 mns without their mom telling them to get off the computer....


 

Some people have to work 50 hours a week and can't completely devote the night to playing without interruption.  RL takes precedent over the mmo life, thats just me though.

------------------
Originally posted by javac

well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you?
http://www.mmorpg.com/discussion2.cfm/thread/218865/page/8

  Bigdavo

Apprentice Member

Joined: 1/21/06
Posts: 2020

''Life is what you make of it, not what others make of yours.''

6/24/08 12:31:04 PM#28
Originally posted by Hazmal
Originally posted by skeptical

I really don't care what the lvl cap is or how long it takes to get there. Like every other MMO the game starts at max lvl whatever that is. Leveling has been reduced to hamster wheel solo quest grinding in every game because people don't have the patience to get a group together. That and the fact that it is hard to find 5 or 6 decent players that can play for more than 45 mns without their mom telling them to get off the computer....


 

Some people have to work 50 hours a week and can't completely devote the night to playing without interruption.  RL takes precedent over the mmo life, thats just me though.


 

I'm sure there are times when you can spare at least 45mins like skeptical said, if you can't devote yourself to the MMO for at least 45 mins you shouldn't join a group.

O_o o_O

  Opalek

Apprentice Member

Joined: 1/24/07
Posts: 104

6/24/08 12:45:13 PM#29

Lets say You have two MMO´s and both need

2.000.000 XP to the level cap.

You can now go and chop that into pieces to make

that a game that has a level 200 cap (insert big hot

air commercial "WE HAVE LEVEL 200 IN OUR

GAME" here) or a game that has a 40 level cap.

Or anything in between. It says nothing about quality

or speed of leveling...

  Distiler

Novice Member

Joined: 11/03/04
Posts: 424

6/24/08 12:54:51 PM#30

I hope one day mmo's in general won't have levels. Great way of dividing communities and an absurd way of keeping players with an stupid goal.

  LiquidWolf

Novice Member

Joined: 4/18/07
Posts: 516

Currently Playing:
Mortal Online
Final Fantasy XIII
Starcraft II

6/24/08 1:00:40 PM#31

You have 1-40 on the standard levels, and then there is another Realm Rank system, similar to PvP levels that will go up to 80 least time it was speculated.

The Realm Rank system level cap can be adjusted fairly easily from what I remember... I remember when RR13 was highest in DAoC... not sure if it is still that.

If your goal is max level, you will miss ALOT of content trying to get there. Once you try to enter content you are too high for, you will become a chicken.

So for those who like to level quickly, I imagine they will have alot of alts.

  twistedvenom

Novice Member

Joined: 9/06/06
Posts: 118

 
6/24/08 1:16:35 PM#32

Sound like there is alot to do in the game to make me keep moving.

Do you think that the game will come out with alot stuff unfinished?

  tomosis

Novice Member

Joined: 2/18/05
Posts: 52

6/24/08 1:18:07 PM#33
Originally posted by twistedvenom

Sound like there is alot to do in the game to make me keep moving.

Do you think that the game will come out with alot stuff unfinished?

Not a lot stuff, but some definitely. At least thats what i think. Or hope:)

T.R.

  Majinash

Apprentice Member

Joined: 4/11/08
Posts: 1311

6/24/08 1:18:54 PM#34
Originally posted by twistedvenom

Sound like there is alot to do in the game to make me keep moving.

Do you think that the game will come out with alot stuff unfinished?

 

yes.  of course it will.  On the bright side, they seem to be TELLING us what will be unfinished.

 

They wanted orcs to grow as they leveld up, and dwarfs to get longer beards.  They have said that while they still want that feature, it won't make it in at launch.  thats one example of something unfinished.  But as long as the core features are there it should be fine.

Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  TookyG

Warhammer Online Correspondent

Joined: 4/19/04
Posts: 1167

"...you mean three philippino women."

6/24/08 1:22:06 PM#35
Originally posted by JustBe

Get rid of levels and have everyone with the same health throughout the game but just put craftable items in there to increase your as crafters gain experience in that. Then use the talent tree thing to unlock more skills as you go along making you more viable in PVP but also a noob right from the start will be able to kill you if you're not on the ball and the only advantage you have over them is more skills.

Would be my fave system tbh for class based mmorpgs and the ability to switch classes so you don't have to keep making alts.

 

That's pretty similar to pre-CU SWG.

Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  twistedvenom

Novice Member

Joined: 9/06/06
Posts: 118

 
6/24/08 1:24:03 PM#36
Originally posted by Majinash
Originally posted by twistedvenom

Sound like there is alot to do in the game to make me keep moving.

Do you think that the game will come out with alot stuff unfinished?

 

yes.  of course it will.  On the bright side, they seem to be TELLING us what will be unfinished.

 

They wanted orcs to grow as they leveld up, and dwarfs to get longer beards.  They have said that while they still want that feature, it won't make it in at launch.  thats one example of something unfinished.  But as long as the core features are there it should be fine.


 

SEE right there...... a company that tell the buyer whats really going on so he or she won't feel cheated.  Right there make me want to go right now and put money down on preorder .

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

6/24/08 1:25:07 PM#37
Originally posted by LiquidWolf

You have 1-40 on the standard levels, and then there is another Realm Rank system, similar to PvP levels that will go up to 80 least time it was speculated.

The Realm Rank system level cap can be adjusted fairly easily from what I remember... I remember when RR13 was highest in DAoC... not sure if it is still that.

If your goal is max level, you will miss ALOT of content trying to get there. Once you try to enter content you are too high for, you will become a chicken.

So for those who like to level quickly, I imagine they will have alot of alts.

Think of your climb to 40 as part one of the game, and Mythic learned from DAOC that players don't care so much for this part.   Also adapted from DAOC is the Realm rank system (called Reknown in WAR?) and its part 2 of the game.

If they really follow the DAOC model, the upper tier layers of this phase will be virtually unreachable other than for the truly hardcore PVP player. (although, if you put enough time into it, every play in theory can reach the top, but few will in practice)

Its this upper tier that makes the game fun, because higher levels of reknown unlock extra skills and you are forced to chose between them.  (at least, that assumes they follow the DAOC model, not sure how it will play out in WAR)

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  User Deleted
6/24/08 1:37:40 PM#38

All i could ask for is that my orc will have countless of opponents to plow down and get plowed down by while merrily shouting "WAAAAGH"
Is there any more to ask for?

  TookyG

Warhammer Online Correspondent

Joined: 4/19/04
Posts: 1167

"...you mean three philippino women."

6/24/08 1:40:17 PM#39
Originally posted by Kyleran

Think of your climb to 40 as part one of the game, and Mythic learned from DAOC that players don't care so much for this part.   Also adapted from DAOC is the Realm rank system (called Reknown in WAR?) and its part 2 of the game.

If they really follow the DAOC model, the upper tier layers of this phase will be virtually unreachable other than for the truly hardcore PVP player. (although, if you put enough time into it, every play in theory can reach the top, but few will in practice)

Its this upper tier that makes the game fun, because higher levels of reknown unlock extra skills and you are forced to chose between them.  (at least, that assumes they follow the DAOC model, not sure how it will play out in WAR)

 

 

Given what's been said by Mark Jacobs and other devs, the 40 levels will go fast.  The 80 RvR levels will be slower.  However, I would suspect that by the end of 09 to mid-2010, a year to a year and a half after launch, the casual players will see the top levels of RvR.  It seems to me that if you make the 80 RvR levels too steep a good chunk of the player-base could be disenfranchised.  At the same time though if you make those 80 levels too easy then the PvP players will be disenfranchised.  It's a balancing act to be sure.

Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  Hazmal

Novice Member

Joined: 1/30/08
Posts: 1063

If you can read this post, it means admins didn''t rickroll me again.

6/24/08 1:41:20 PM#40
Originally posted by Bigdavo
Originally posted by Hazmal
Originally posted by skeptical

 

I'm sure there are times when you can spare at least 45mins like skeptical said, if you can't devote yourself to the MMO for at least 45 mins you shouldn't join a group.


 

I think most rational people assume you won't log in with 10 mins and join a group. 

What I was replying to in his post what the comment on people suddenly having to log for an unexpected reason.  When you work all the time, stuff happens, you gotta go.  That was my point, RL is more important. 

I'm sure there will be plenty of times when I can spare substantially more than 45 mins.

------------------
Originally posted by javac

well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you?
http://www.mmorpg.com/discussion2.cfm/thread/218865/page/8

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