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UNATCOII 6/27/08 8:33:31 PM
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Apprentice Member
Joined: 3/10/08
MMO doesn''t mean only Groups/Guilds/PvP gaming. |
I don't care if it's a sandbox or linear: I WANT TO BE ONLY A TRADER/FARMER on a PvE server. That's it. No lumping 20 zillion raws in a middle of level 100 monsters that a crafter could never fight off. I want to grow my own mats, sell them. Maybe make some clothes. But just want to be a crafter without the silly limitations for wanting to be one. It's soooooo simple. And I KNOW I'm not the only gamer who just wants to do something different than killing rats and bunnies for 100 levels, for Christ sake! Can we just have a pure crafting class. Make it challenging but not boring (like the EQII crafting UI, most boring mini-game in existence). Don't care if I have to make rivets to make something, but at least it's a full time occupation, instead of a sidebar thing to do between fighting. Crafting gets zero respect in gaming now, as anyone can do it on the side. The result is too much goods, too little profit, and no professionalism. And yes, mastercrafted goods should be superior to drops. What purpose is it to level as a tradesman when drops are more important/powerful???? Drops don't need to be gear, drops can be title; a castle (take a cue from Oblivion's extensions); or something that can't be made. |
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