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Duilyon 6/23/08 2:16:27 PM
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Apprentice Member
Joined: 12/02/07
Yes, now please welcome Vlad Vlad. |
So I have always been interested in this game but I hear there are some serious problems with the game so I have kept my distance. But now I decided to maybe get the game but I have some questions about it first.
1) what are the classes? How do they work? Are they all combat classes? Are there classes for ships and players?
2) How do proffesions work? How does the economy affect the overall game?
3) How is pvp? are there battle grounds? Can you take over ports? Is there like land pvp and ship pvp?
4) how are the quests designed? Are they fun? 5) What is the level cap? Is it hard to reach it?
6) are there instances? 7) how is the sword fighting? any fun? 8) how big is the world? |
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Vetarnias 6/23/08 3:22:08 PM
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Advanced Member
Joined: 1/13/08 |
Originally posted by Duilyon
1) Nationals (British, French, Spanish) have Freetraders, Naval Officers and Privateers. Pirates have Cutthroats and Buccaneers (sort of a pirate freetrader class). I can't comment about the pirate side, having never played it, but Freetraders have no ostensible advantage in trading since everybody's a crafter. There are some class-specific ships, such as ships of the line for Naval Officers, which have the greatest firepower in the game. As the game stands right now, the purpose of every class is to go PvP. 2) Apart from what I mentioned in #1, professions really have no difference between them. Ship loss is the only way to sustain the economy, but of late the societies (PotBS's term for guiids) tend to produce everything in-house and the economic players have mostly been driven off the game by a combination of market collapse (due to said in-house production), lack of a genuine trader class, and the superiority complex of the hardcore PvP crowd which considers everyone else (either PvE or econ) as their inferiors. Recent comments by devs may or may not keep said crowd in its place, so caveat lector. 3) I never PvP'd much, but if you know anything about the game you must have heard of the rampant ganking, i.e. optimized 6-ship squads attacking lowbies just for kicks. Any complaint of people using such tactics will give you a retort that "a lowbie could be someone else's alt carrying lineship bundles", which is a valid complaint considering how those giving you that response are probably those using the tactic anyway. The devs have promised to clamp down on that, but to be honest, regardless of good intentions, I don't think this will amount to much. Not with what is left of the player base and with the game mechanics already in place. All the PvP (unless you choose to have yourself flagged for PvP everywhere on the map) takes place inside red circles after players create unrest in some ports. You can take over ports, but that's all there is to it. No port governance (though the devs have something on the backburner for this), and worse still, when one of the factions gets a certain number of points, all ports revert to their original nations. In the case of pirate ports, the situation is worse: They revert back to pirates in 2 days, and when pirates take a national port, it's also reverting back to that nation in two days. Hence the general attitude for nationals is to not show up to port battles against pirates because it's uselessly risking perfectly good ships to do so. Until recently, port battles were the purview of a small elite which relentlessly asked everyone else to decline your own invitation so it would get its own ships in the battle. (Besides, anything below a level-50 ship is basically useless anyway.) But nowadays, some factions have problems putting together a full complement of 24 ships. So you're stuck with two less-than-ideal scenarios: a full 24 where more experienced players ask you to pass, or less than 24 ships where all those who choose to attend are basically going to their deaths. PvP on land exists strictly in the context of port battles, and only if certain conditions are met. I myself have never seen a single case of land-based PvP in five months' play, but I know it exists. 4) I think I have counted 3 basic quest types: a) Sink stuff, with or without NPC (or player) allies, with or without ships to protect.; b) blockade running / get to the exit point; c) defend or take a fort; d) land missions, which will ask you either to retrieve an item, free a captive or free foes. All these take place in instances. In addition, you have one extended story line, and a few other quests which vary from the mold mentioned above. The writing of missions is good and imaginative, but it seems mostly in place to make the routine pattern of missions easier to swallow. Most of the game involves an unhealthy amount of grind on the open sea, and until recently players would make their money taking missions, failing them while farming the ships, cancelling it, and taking it again. Places such as Bridgetown and Santo Domingo were crawling with people just for that reason. 5) Level cap is 50. I heard someone dedicated enough could achieve it in a couple of months at a leisurely pace. I myself have made it to 45 in five months, but that's because I tired of levelling. Furthermore, the amount of XP for sinking ships in missions (which is in addition to the amount of XP you get for completing the quest) is cut in half, which tends to make levelling longer. 6) Instances are everywhere. Every battle at sea is an instance, so is every mission. 7) Avatar combat (or "avcom") is considered one of the weakest points of the game, because it was tacked on late in its development. To be honest, I have seen worse, even though it's mostly button mashing with little strategy involved (but hey, Age of Conan is just as bad on this front, if you ask me). 8) The world map takes about 45 minutes from end to end (hence the battle instancing), which is also a weak point of the game. The map isn't large enough to sustain a healthy PvP environment separated by distance, and the red circles make it worse. Furthermore, it takes away from realism and basically throws out any need for logistical considerations (such as "if sailing from Grenville to Bartica takes 6 hours in all, what am I shipping this week? right now it might take 20 minutes with favourable winds). On top of that, ships don't need supplies, and immediately repair themselves to full capacity after a battle instance -- I've seen better realism in, of all places, Puzzle Pirates. Cities are cookie-cutter (maybe 5 or 6 patterns in all, except for capitals), though it does not really matter, because there is no sense of exploration in this game (another major problem). Hope this helps, and sorry for the rather negative outlook. |
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Duilyon 6/23/08 3:43:13 PM
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Apprentice Member
Joined: 12/02/07
Yes, now please welcome Vlad Vlad. |
Wow, that was a great little explination :D though i am sadden to hear the game isn't as good as I thought it would be : /
perhaps I shall just wait till they add the free trial in July...that'll save me some money and i'll get to test the game out : D
Is there a way that players can hand out trials? |
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Vetarnias 6/23/08 4:01:28 PM
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Advanced Member
Joined: 1/13/08 |
You could ask for a buddy key. I believe there is a thread to this effect. |
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Duilyon 6/23/08 4:17:19 PM
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Apprentice Member
Joined: 12/02/07
Yes, now please welcome Vlad Vlad. |
Oh, and one last question!
how are the updates? How often do they add new content?
I currently play Lord of the rings Online and they update every 2-3 months with massive amounts of quality content. Can I expect the same from POTBS ? |
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Vetarnias 6/23/08 4:45:22 PM
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Advanced Member
Joined: 1/13/08 |
Updates are about once a month. Sometimes they add new content, but most of the time it's just tweaking skills and classes. Release 1.5 will add insurance to soften the blow of ship loss. The core mechanics of the game still require major work, if you ask me. |
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SirXaph 6/23/08 5:20:14 PM
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Novice Member
Joined: 9/06/05 |
1) Nationals (British, French, Spanish) have Freetraders, Naval Officers and Privateers. Pirates have Cutthroats and Buccaneers (sort of a pirate freetrader class). I can't comment about the pirate side, having never played it, but Freetraders have no ostensible advantage in trading since everybody's a crafter. There are some class-specific ships, such as ships of the line for Naval Officers, which have the greatest firepower in the game. As the game stands right now, the purpose of every class is to go PvP. |
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Duilyon 6/23/08 5:59:13 PM
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