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6/23/08 10:00:40 AM#21
I don't even think the problem is companies releasing unfinished games anymore, I mean, who doesn't do it. But that's not the point, the point is Funcom blantantly lied out of their ass about the state of the game, the features, and etc. |
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6/23/08 10:05:52 AM#22
Originally posted by Mordria
The game runs fine on my system. instancing - it's zoned and instances only spawn if the zone goes over X amount. /e??? lol I don't even know what you're talking about there. In every mmo I've played I've had to type a /something to do an emote. Clearly I should just take my PC outside and shoot it. Have you ever played an mmo?
Woot!!! Good for you that it runs fine on your system... Have a cookie. But it does run like crap on a lot and I do mean a lot of other peoples systems. Have you never had a game run poorly on your system? <modedit> |
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6/23/08 10:13:45 AM#23
Originally posted by neya
I haven't played the game, but want to comment on the false assumptions from this post. AoC had initial intentions of being XBox 360 and PC. What you don't seem to understnad the development tools, and architecture between the XBox 360 and the PC are virtually idential with the exception of using a controller in design and DVD based loading. The XBox 360 is running Windows XPx64 with a croos implementation of DX9 and DX10 features. So developing for both the PC and XBox 360 is fairly seamless and would not result in errors like out of memory, etc. (For newbies, go look up even XNA, it develops games for both the XBox 360 and PC seamlessly.)
(Many of the XBox 360 technologies are at the heart of Vista from the waythe OS handles theGPU(WDDM) to RAM virtualization and DX10 features and the push for NVidia and ATI to move to unified shaders - again unlike the PS3 that has a slow non-unfied shader NVidia Geforce 7800 with peformance closer toa 7600. - Meaning most laptops from 2005 have more graphica power than a PS3.)
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Goldknyght
Apprentice Member
Joined: 1/12/06
It''s one thing to have a opinion, but enforcing one is unconstitutional. |
6/23/08 10:20:53 AM#24
Im a amazed at how much time people are willing to invest on trashing this game. Its like your angry because your experiance was the ultimate and if you are feeling down you need to spread your anger. If the game sucks I dont need you to let me know about it, I would of already found out for myself. The fact is this daily rant on how bad AoC is comical. Get lives people or invest your time in helping the community rather then tear it down. AoC is the new world and accept it or move on. |
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6/23/08 10:21:57 AM#25
Originally posted by EbonHawk
Woot!!! Good for you that it runs fine on your system... Have a cookie. But it does run like crap on a lot and I do mean a lot of other peoples systems. Have you never had a game run poorly on your system? <modedit>
I have to agree with Neya on most points regarding AOC and the 360, but i dont agree with the "/e" command theory seeing that coh/cov has been using "/e" commands for emotes for as long as ive been playing. Don't know if you can run it? |
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6/23/08 10:28:30 AM#26
personally I understand the whole cross-platforming appeal but its not an easy thing to do since no system even if made by the same company(i.e. Xbox 360 and windows pc's). if companies really want to reach the console people aswell as the pc people the best thing is to do what EQ did back in the day. making a separate game for their console( Sony that is). Sure it would be fun to find a seamless way for both platformers and pc folk alike to mingle but lets face it that's the impossible journey unless every pc was made with the exact same specs. It's not so much that consoles are the problem the truth is that pc's are because no two pc's are alike where as consoles are alike in majority of ways. I thought the idea of everquest online adventures being the PlayStation's own personal MMORPG made it that much better simply because it staid to the same basis as its pc counterpart while at the same time breaking console owners into the EQ and in some cases the MMORPG world. But companies will continue to try their best to make a MMO game cross-platform because the players keep wishing for it. But trust me on this it will be a long time before its perfected so don't expect greatness, always keep a bit of judging till you see it yourself or you'll be disappointed everytime. I also believe that console gamers and pc gamers should stick together as gamers but not go looking for that amazing MMORPG or just any MMO to cross-platform perfectly the first time. I'm sure age of Conan will improve over time just be patient and hope for the best. The only game to cross-platform and survive the battle was Final Fantasy XI. Altho it should be noted that it didn't get there without a few hitches along the way. One day we may see that breakthrough but till then be patient and just try to get through all the glitchy laggy screen punching hair pulling strain that some people will experience. |
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cukimunga
Advanced Member
Joined: 4/03/05
Ah I'm drunk and I'm in the street like a vagabond. |
6/23/08 10:39:32 AM#27
Originally posted by jinxit
Woot!!! Good for you that it runs fine on your system... Have a cookie. But it does run like crap on a lot and I do mean a lot of other peoples systems. Have you never had a game run poorly on your system? <modedit>
I have to agree with Neya on most points regarding AOC and the 360, but i dont agree with the "/e" command theory seeing that coh/cov has been using "/e" commands for emotes for as long as ive been playing. /e is for the people who will play AOC on the 360 with a keyboard and people without it will use the emote list I guess is what they were trying to say.......... But EQ2 has the same thing a /e and a list but its not on a console. Im so glad I didnt waste my money on this game. I was really excited about it at first but then decided to wait a bit and see if I wanted to buy it after launch cuz Ive had bad esperiences with pre ordering. Ended up this is not the game I was looking for. |
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6/23/08 10:43:13 AM#28
Originally posted by Goldknyght
cuz its a free world (for the most part) an we are allowed to voice our pissed off opinions. if i play a game, use a product, or anything else and its not what its supposed to be (broke, or just down right not worth the money i paid) yeah *IM* going to say something. im not going to leave it up to someone else to voice my opinion for me who may or may not get it right. if no one said anything it would look like the games/other products have nothing wrong with them. if only 5 people say something about a game.. then it just seems like nothing is really wrong with it. if 50,000 people say something.. yeah then its probably got something wrong with it. im a father and lets say if i buy my son a toy and he chokes to death on it when it was suposed to be a safe product your damn right im going to say something to the company who made it, the community, news, whatever. aoc and games may not be life or death situations but the principle is the same, nothing gets changed for the better if everyone just sits quietly saying nothing. by the way im sure we would have less pissed off posts here if FC wasnt CENCORING its players on aoc fourms. but thats another pissed off arguement entirely. |
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6/23/08 11:14:10 AM#29
Originally posted by Gameloading
Actually the game was designed from the ground up for Xbox. Hence the reason for the so called revolutionary combat....it's simply a way for Xbox users to interface with an MMO combat system without the need for as many buttons as a keyboard - biggest lie in MMO history. Also the PC version was dumbed down for Xbox from the start not later, allowing for a simple port. |
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6/23/08 11:14:38 AM#30
Of note, I don't blame Funcom for anything beyond ignoring a few class bugs. I expected more from the way they'd spoken about the state of the game up to launch, but it's not really suprising that it's in the state it is in or that it will take so long to feature-complete it. After all, every other MMO company has taken us for a ride, and Funcom don't exactly had the pedigree of producing quality at launch.
Life sucks, get over it. |
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merv808
Advanced Member
Joined: 9/30/06
Everything you type just reads out as blah blah blah |
6/23/08 11:27:16 AM#31
i am sooo tired of people blaming cross platforming for games being terrible. So what this game was developed for both PC and 360. BIG DEAL. Did everyone forget that one of the most popular and longest lasting MMOs was developed for PC and PS2 (FFXI anyone?) later they even added 360 to that list. that game has always run great, and while it may not be a graphical marvel anymore, its still a good looking game. Maybe its just because Square knows what they are doing. I haven't played Vanguard, dont plan on playing, but the OP needs to find a different reason for its woes. FFXI proves to us that the cross-platforming thing isn't it. |
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6/23/08 11:28:28 AM#32
Originally posted by Kyleran
Here are the facts. Get used to it, the lure of easy money has a very strong appeal. Making an MMORPG that is popular cross-platform is the dream of every Game development house out there today, (yes even Blizzard) and companies will continue to experiment to try and pull it off. Trouble with experiments is there always are a lot more failures than successes.
So far there has only been one cross platform MMO...FFXI. It was highly successful and continues to be. AoC isn't cross platform yet. AoC is a victim of poor design, surprise - Funcom. Honestly, what did you expect? The last MMO these guys launched made Vanguard look polished and bugfree
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6/23/08 11:42:45 AM#33
Originally posted by quaiky Let it be quaiky, neya is a |
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Cymdai
Novice Member
Joined: 6/05/05
It''s my job to be objective, it''s my right to have an opinion. |
6/23/08 12:13:29 PM#34
I think I understand what you're trying to suggest... AoC is only optimized for the one setup, while things like the "Low" settings aren't tweaked, because they don't care; the only audience that matters is the Xbox 360 crowd? Is that about right? It's an interesting hypothesis, but I don't think I've seen enough proof. You'd need a hard-line coder to come in, dissect the coding of the game, and give a statement on it... which I don't see happening any time soon. Also, there have been immensely successful cross-platform titles before. Final Fantasy 11 was one of my favorite MMORPG's ever, and it originated on the PS2, and worked it's way to PC. At no point did I eve felt that SE didn't want me playing their game either. |
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Nihilx
Apprentice Member
Joined: 3/22/04
"It always funny until someone gets hurt... and then it''s just hilarious." -- Bill Hicks |
6/23/08 12:18:01 PM#35
Originally posted by neya
I think that is indeed a key solution. I don't even buy most single player games before the first round of patches is released. Gives you time to read the reviews and to watch the price drop. Of course if everyone waited, there would be no reviews or patches in the first place. But hey, let's not worry about that just yet ;) AC (retired); EQ (retired); DAoC (retired); Horizons (retired); EQII (retired); CoH (retired); AC II (tested); Lineage II (beta); Neocron (tested); Saga of Ryzom (beta); SWG (retired)... |
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6/23/08 2:45:29 PM#36
Can we stop blaming consoles for the crappy design of games? .. Fact is that both PS3 and Xbox 360 are a powerful pieces of hardware, and while they are not on par with the top of the crop PCs, they are way ahead the usual mid-range gamind desktop. It is a hardware capable of running stuff better than many PCs out there. They also have 100+ gig hard drives and a plethora of control hardware outside the gamepad. I am both PC and console player, and I can say that some of the control solutions of the consoles are way ahead because of lack of available keys, they are forced to develop context commands and key combinations and alot of them are very intuitive and many times let you be more involved with the game and less with the controls. Think of it this way - whenever they think of the new thing for you to do on PC, they throw in more keys (just look how the AOC combat system evolved - it was actually way more console-friendly in the initial stage than it is after the changes about a year ago). Whenever the console programes think of more things for you to do, they have to find a way to squeeze it in on the very limited number of gamepad keys. That leads to them having to figure out alternative approaches instead of just throwing in more keys and thus ends up being more innovative. Mouse is way more accurate though. AOC has some crappy mechanics because they made some stupid design decisions, and also were unable to optimise alot of things, it is not the console problem. |
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6/23/08 3:11:10 PM#37
Originally posted by Moodah The problem is when they make cross-platform games, its usually dumbed down for the PC because of the limitations of the console. If it was developed just on the PC it would most likely be better, but it won't make them as much money. Remember the sequal to Deus Ex ? Garbage because it was cross platfomed with the X-Box. Also whats stopping you plugging a USB keyboard in your console, thats what I do. |
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indiramourn
Apprentice Member
Joined: 12/13/05
MMOs require more reasoning and imagination than most stereotypically ''adult'' activities. |
6/23/08 7:02:25 PM#38
Originally posted by Nihilx
I think that is indeed a key solution. I don't even buy most single player games before the first round of patches is released. Gives you time to read the reviews and to watch the price drop. Of course if everyone waited, there would be no reviews or patches in the first place. But hey, let's not worry about that just yet ;)
Actually, I think this would ultimately just force developers to hold off releasing games until they were significantly more complete and bug-free than the latest round of MMORPG releases have been. Better for everyone actually. |
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6/23/08 7:10:54 PM#39
Originally posted by spinach8puff
Agree but 6 months to a year most of us will be looking forward to other games if not playing other games by then. First impressions mean everything. |
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6/23/08 7:33:44 PM#40
Originally posted by Gameloading
Exacly There is one more details. The idea AoC has been tested in PCs for the 360 is pure non sense. No one would test a game for a closed system as the 360 using an open system like a PC. A console game doesnt need to ( and will not ) be testet in a system with a myriad of variations...
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