| 226 posts found | |
|---|---|
|
The game would not have been as good if the community was split into separate servers - essentially Trammel was a half-assed version of that concept. Originally, Ultima Online was a community of all types living in one world, on one type of server, and that is what made this game so much more interesting than most generic PvP/PvM games today. It was truly an online world. |
|
|
6/10/08 3:40:08 AM#142
Originally posted by sempiternal *sigh* Will we ever see that again? |
|
|
6/10/08 7:25:38 AM#143
Originally posted by ItalWHOP
|
|
|
6/10/08 7:28:29 AM#144
I haven't played UO in about 5-6 years but I would come back in a second if they made it one world again. I saw the new graphics and they look pretty nice. I currently get my kicks from Eve online which is essentially the same concept as the original UO under the covers. The devs of EO are old UO players and you can see it. |
|
|
6/10/08 1:03:09 PM#145
The problem with games today is that they rely on graphics more and more, and gameplay less and less. I mean, why do most games today revolve around fighting? Why can't I just log on to chill in my house, or why can't I just log on to my crafter and craft all day. Trust me, crafting in the new games is nothing like what crafting was like in UO.
I don't see how anyone gave UO a bad review. The game is hard to learn, yet, but it pays off. In the end you get such a in depth game that everything else looks so shallow.
UO players were spoiled. We seriously were. We were given a game that had so much going for it that everything else turns out to look like a bore-fest.
Currently I'm in Age of Conan, while it's a nice change from the average MMO out there, I don't see it holding my attention for too much longer. I think the best thing for me to do is either drop MMO's as a whole or just accept UO for what it is and go back to it.
As sad as it sounds, even UO today is better than 3/4 of the games out in the market today. 1999 - Current UO veteran |
|
|
namelessbob
Advanced Member
Joined: 2/26/04
"The internet is a series of tubes." |
6/11/08 8:53:45 AM#146
Why do people seem to ignore the fact that EA bought Origins over 2 years prior to UO being released. It was EA that allowed Garriot to develop UO. Without EA there would of never been UO. Now you can say UO was destroyed when Garriot walked away, but that is what he does, he gets bored and moves on just look at him at NCsoft (Has he made a successful game for them? rofl no). Now while I haven't played UO in over jeez must be 5 or 6 years now and understand the marketing tactics they went after I don't agree that they should of done what they did without maintaining classic servers, but that is all them. I will never say EA sucks though because they brought me and developed and help nurture the game I loved for 4 years of my life. |
|
6/11/08 3:20:39 PM#147
Either EA sucks or their developers are incompetent.
And don't say UO was that great. Read the initial docs where animals would hunt each other or could train skills and other things that did not work. Also it was planned to hold 300 players until 6 months before release EA said it needs to hold 3000. When the developers thought the playerbase would govern itself without giving them tools, they did one of ther biggest errors on mmoprg history and almost every game learned from it (Shadowbane and darkfall will have to show if they learned).
After having a solid base game they had nothing better to do than to copy other games and implement terrible game choices, where I hope that other games still learned from. Never split your community and do not force a new game onto your playerbase. And if test that crap and don't have bugs over 2 years without ever fixing it. So sorry, but EA sucks and their common phrase is .. Sorry we cannot help you .. or these days .. look up the website and don't bother us gms. :P |
|
|
6/11/08 11:39:35 PM#148
Originally posted by Ciredric
|
|
|
6/11/08 11:50:17 PM#149
Originally posted by HapGilmore20Thats the thing, looting. There was never uber or irreplaceable gear. Remember everything was player made. They had a few magic items (ruin to vanq weapons, and armor), but they were never crucial in PVP. And when you did get looted, all you had to do is hunt for 20-30mins, make some gold and reequip from another player. Dealing with crafters created a sense of community. I used to Smith at the Brit Forge, man i made so many friends and connections. People would still come up to me years later when I joined up and said "your Gunga Din from brit forge way back, I still have one of your valorite suits, never trashed it, good to see you" You name another game that can give you that.
|
|
|
6/20/08 5:53:07 AM#150
I'm still waiting to see if Mythic will have any change on UO or are they holding on to it till WAR is released? , If Mythic gives UO the time of day and adecent budget I think they could make UO alot more interesting and maybe a nice little shot at a comeback. |
|
Originally posted by uoplayer123
After KR, I'm sure EA has now completely given up on trying to force the UO peg into the EQ hole. After completely destroying UO, they will let it die off - it would have already if it were not for the die-hard fans. Now EA is focusing on making a WoW clone, I'm sure that will fail too. |
|
|
8/24/08 4:54:53 PM#152
i hate EA MMO gamers have grown to hate EA in general |
|
|
8/25/08 10:05:12 AM#153
i will never gonna play this game .....7 days....and is too noobish game.... never cry ......just screem |
|
|
9/08/08 3:32:51 AM#154
UO should always be referred to Pre:UO-R or just UO Those that played UO-R know the greatness of it. Nearly any MMO after that was a pathetic attempt at the genre. After UO-R EA slowly killed what many consider one of the greatest games of all time(nevermind MMO). EA does suck and the only way i will give them props is there Publishing type programs with ID, VALVE, etc etc.
UO IS DEAD - LONG LIVE UO-R
p.s. UO always had room for improvement... problem was once EA took over they drove it into the ground rather then improving it... it never was the perfect game... just the best ;) |
|
|
9/23/08 5:51:45 AM#155
as soon as EA aquired this game it died..look at the type of people they have working on it, no wonder its dead and no one would ever want to go back. |
|
|
9/29/08 4:51:50 AM#156
other games cannot be compared to UO. UO is original. |
|
|
10/16/08 12:37:20 PM#157
11 frickin years ago UO got me hooked on MMO's..........no game has ever came close to the emotions UO could stir in me...trammel ruined UO for me.....I think MMO's today are not for me even tho I keep looking |
|
|
10/20/08 6:05:23 PM#158
Originally posted by virox69
No other game has ever made my hands shake like the first time my guild was at war, and we suddenly were attacked in Vesper!!!! |
|
|
10/21/08 2:47:31 PM#159
Old school Ultima Online was, and unfortunatly probably always will be the best game ever made. In my opinion, i could play anything, even really great games like starcraft or gears of war.. but they are crap compaired to the world that was Ultima Online, the freedom in an mmo was more immersive than anything since, no photorealistic graphics could ever bring the immersion that this game brought i agree with the entire post... and yes trammel did bring a short period of raised population, but it quickly went much lower, UO would have more subs now if it was like it used to be.. but it never will bbe and the free shards are just not the same.. Hopefully Darkfall is good, or I will quit MMO's permanently.. atleast I can have fun playing gears of war for as long as it lasts.. there is no fun in any new school MMO for me.. they are just boring and depressing
|
|
|
10/21/08 2:53:09 PM#160
Yeah , in my opinion this game has pretty much always sucked ass. It's a lot like a washed up Diablo II that is only online. But i do respect what Ultima Online accomplished , and i can see what the poster is saying. Don't turn a medieval world into a futuristic non-believeable piece of shit, we have tabula rasa for that. HAHA ----------------------------- |
|