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Forcan
Apprentice Member
Joined: 1/08/07
Nov. 15th 2005 |
6/18/08 12:57:08 PM#181
Originally posted by Mahni If I'm reading you correctly, you are saying that the following are jointly sufficient and necessary to classify something as a sandbox (mmorpg):
Saying that the "rest" are derived from and / or associate with these "core" elements just keeps the feature list abstract enough that additional necessary and / or sufficient features can be added. You are making the strong claim that sandboxes are clearly defined, but your feature set uses words like "limited" restriction on how dynamic the world is, "how much" freedom there is in character design, and a "lot of [different] ways to implement" community-based gameplay. I look at it from the game design(developer) perspective, not just from the game play (player) perspective. The words like "limited" "how much" and "different ways to implement" are open to creativities of gamers and developers alike, but the core basic has to stay true. These qualifiers make the classification subjective, not objective at all. I could see where someone might think that a game like WoW features a dynamic world (with limited restrictions), freedom in character design through choice of classes, tradeskills, and talents, and has implemented community-based gameplay through guilds and an economic system. Probably a bit too much wiggle room in those definitions. You look at it as subjective, then by that logic, all things are subjective... But in a design perspective, there must always be some space for creativities in the design. If you are talking about WoW... In the game design pespective (developer), the CORE game design are not changed. But the on game play perspective, due to the new functions added on top of the core design, some might get the illusion of "sandbox", but in essence, that is based on the perception of the players, not developers. The wiggle room isn't for players to define, but for developers to have the space for their own creativities to re-invent the implementation of the core systems. This has to be clearly stated, and I was in a hurry so I left out this... (have a final in AI class today...) If you want we can start another thread elsewhere to get into the deeper game design of WoW, but this thread isn't the place to do so (since in the core design WoW has nothing to do with sandbox.) If the qualifiers make the categorization subjective, isn't is difficult to claim that the definition is concrete? If you are viewing it from the game play perspective, then probably you would think it is subjective. But if you have the time to study different MMO design, then you can see that from the developer's perspective, sandbox definition are concrete with the above mentioned core element. Moreover, don't the qualifiers demonstrate a continuum - a world can have more or less restrictions placed on it (from limited to unlimited), more or less freedom in character design (how much), and more or less community-based gameplay (since there are a lot of different ways to implement it)? And if the "rest" of sandbox related features derive from these three core features, couldn't a game have more or less of these derived features (even if they are neither necessary or sufficient)? Wouldn't that affect *how* sandboxy a game is - meaning a matter of degree and not one of type or kind? You have to look at the bigger picture in order to see if the design is sandbox or not. A simple way to judge it is this: does the systems offer players the ability to CHANGE the game world, not "their world", but the game world. And on the design level, are these changes scripted (that means it WILL happen, regardless of anything. The only thing is WHEN it will happen.) or non-scripted (this is the IF something will happen. That means, the changes can be un-change by player effort.) A simple way of looking at this using WoW... Can players seal the Dark Portal up, thus stop the Burning Legion?
Although I would love to talk about the following, but I have no personal experience with EVE, nor do I have sufficient knowledge of it to discuss in detail with you, thus I will bow out of the following and let others to take care of it... Lastly, you've pointed out in other posts that others aren't being objective enough, but you present subjective definitions. You've pointed out that in WoW you "cannot wipe anything out without it being reset" - isn't that ALSO true for NPCs in EVE, which you claim is a sandbox mmorpg? You've scolded others for not answering your questions, but you've ignored my reasons why I believe that EVE violates the same core features that you've listed. I'll repeat them below, classifed by your core features:
Do these violate your core features of a "sandbox" mmorpg? Are you making a completely objective decision? "Sandbox" categorization is really a yes / no decision, and not a matter of degree?
Current MMO: Eden Eternal, Divina (TW Ver.), World of Tanks. Past MMO: Way too many (P2P and F2P) |
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Talgen
Old School
Joined: 9/04/02
This is just my opinion and should be viewed as just that, an opinion |
6/18/08 1:41:16 PM#182
Originally posted by Forcan
Have to add my two cents here.. There is, in my opinion no real player economy in WoW the prices are set again and again by the gold farmers. As for auctions... ok there is one, however, this cannot be an arguement for a 'sandbox' game because the quality of the 'Purple-Ultra-Kill'em-All' Sword is the same from Joe Blow as it is from a 10 year veteran <<yes I'm exaggerating>> Meaning, since the quality of all resources are the same, there is no difference in the product, thus it isnt really a player run economy.. More of a "Stampbox" rather than a "sandbox" .. everything is cookiecutter. Price is mostly determined on who is the best mass producer or the best farmer of items, which is usually the Gold Farmers.
Again this is only my opinion, but I thought I'd share it since I dont post often. |
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6/18/08 1:56:34 PM#183
Originally posted by zantax
You and Mahni make very convincing constructive posts. Something I will have to dwell on. I never made the distinction between Second Life and EVE Online. Thanks I agree with you guys point of view |
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6/18/08 4:09:44 PM#184
Originally posted by Zorndorf
Of course becaue WOW is the only real sandbox game. Your character in the end game IS the sandbox. The rest is prehistoric rambling of old age MMORPG's.
Ok, WOW is a sandbox game
Now... change your Warrior to a bloodmage. Even a Warrior/Bloodmage hybird? frick, and that would have proven your point to me, IMHO, sandbox is the ability to work on any ability for any player at any time.
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VengeSunsoar
Hard Core Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
6/18/08 5:10:42 PM#185
The last sandboxy game I played was Horizons, unfortunately it was plagued with bugs and lag and bad release.... However,even though it was class based I could play any class, any time and still keep the skills, I could learn every skill, spell, craft, everything in the game. I had housing that was at least as customizable as SWG (just no functional stuff to put in it or even decorate it) and you could do things that significantly changed the world. Sigh I so wanted that game to work. Nuts. Venge Sunsoar You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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6/18/08 5:15:01 PM#186
Originally posted by Forcan
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Hrica
Advanced Member
Joined: 3/31/05
"Yesterday is history, Tomorrow a mystery, and today is a gift" |
6/18/08 5:27:19 PM#187
-----------------> What ever happend to Sanbox MMOs? one word
CATS!
seriously though, sandbox mmos are kinda a niche nowadays, people like hand holding. |
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6/18/08 5:49:17 PM#188
Originally posted by Hrica
ROTFLMAO BEST POST EVER!!!!
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6/18/08 6:33:30 PM#189
If the closest we ever get to a sandbox again is WoW with an expansion I think I'll just give up on MMOs period I'm hoping fallen earth and the new bioware mmo (maybe kotor maybe not) stay skill based with a good community if they don't and all we get are more fantasy clone grindathons to level 2000 with players who are afraid of grouping and like having their hand held until the end game, I will give up on all MMOs. |
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6/18/08 6:43:36 PM#190
I wouldnt expect a Bioware MMO to be skill-based I should mention to be fair I buy Bioware RPGs all the time (MAss Effect was last one I beat and working on SW: KOTR atm). so if they employ Classes I am confident it will be a Fun game at least. edit- removed mention of Damion in my post. I guess just because he is a designer on that team does not mean how the game will play out necessarily |
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6/18/08 6:48:56 PM#191
Yeah I have a horrible feeling you will be right on the bioware mmo, sick of level games but the masses seem to like them and yeah I buy a lot of bioware rpg games too I just prefer mmos to be a bit more adventurous and evolved then level based single player games |
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Forcan
Apprentice Member
Joined: 1/08/07
Nov. 15th 2005 |
6/18/08 7:04:46 PM#192
Originally posted by Mahni I'm looking at if from the perspective of someone who has studied categorization - rule-based categorization, exemplar theory, and prototype theory. I'm now looking at it as a complete layperson. Now I'm looking at it as a gamer. Now I'm looking at it as a game designer. That's weird, what the words "limited", "how much", and "different ways to implement" didn't change no matter how much I looked at it. They are still qualifiers that would make a rule based categorization open to subjective opinion, whether that was the subjective opinion of a developer or a game player - whether that's a video game player or a hockey player. The question was whether "sandbox" mmorpgs were clearly defined - you said yes and gave three rules that have qualifiers in them. When the qualifiers were pointed out, you specify a need for a certain perspective to interpret them. Unfortunately, when the perspective changes, the term used will differ slightly when used within the context of the specific field. The idea of the gamer on "limited" would differ from the idea of the developers (even in the different genre of games the developers would use the standard/general core systems to see if their design has either 1) stray from the core system, 2) stay true to the core, or 3) re-invent or re-design a different system that is innovative and still stay true to the core system. And the limitation they have is based on the core system design.) As gamers we see "limited" as something we cannot effectively do, while for game designers, "limited" may just be that line which they shouldn't cross when comes to system design. See the difference there? So players' idea of sandbox are based on game play while developers' idea of sandbox are based on the actual core system which used in sandbox games.
Yes, with some simple testing on what the game play offers in a game, one can tell if the core stays true or not. It's similar with children doing multiplication problems first and then look up the multiplication chart for answer. The parameter are given, and if the result are not in the range of the parameter, then it doesn't fall into the category... In the case of children doing multiplication problem, is the right/wrong of the question. In the case of sandbox/linear design, is the categorization of the type of games.
The reason for the "their world" term is that I want to clean up some misconception here... Zorndorf wants to prove that because he can do certain action that a game is sandbox. And then when the question comes down if the action he did affects the whole game world, he went on about "in my world..." Which doesn't answer the question. To clean up any misconception I stated that it's not "their world", but the whole game world.
Mahni, at least you are using logical steps to further the discussion, and when asked questions, you would answer to the best of your ability, and give more than just personal opinion. So I do respect your opinions and the discussion here, even though I may disagree with them...
But Zorndorf, on the other hand, use personal opinion and stating it as "facts", which makes his reasoning weak and without substance. And when being asked about the ability of the game, Zorndorf dodge the questions by not answering them and continue to state his opinion as facts...
Oh well, at least I had some better and more interesting discussion with you Mahni. May I ask what is it that you do for a living?
Current MMO: Eden Eternal, Divina (TW Ver.), World of Tanks. Past MMO: Way too many (P2P and F2P) |
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6/18/08 9:48:07 PM#193
Originally posted by fluxen
Honestly, I don't know how Bioware fooled anyone into thinking they make games that are any good. The fact is that their games are mediocre at best but have an incredibly strong story telling aspect. The sole strong point of a Bioware title would be awful in an MMO if one is a sandbox fan. It'll be a completely linear story progression. And let's face it, you, that guy smoking a cigarette, Hef's three girlfriends, and Andrew Dice Clay know that any Bioware title is going to be class based, level based, and push everyone through a completely linear treadmill of content. If you're a sandbox fan it's going to blow ass. End of story. |
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6/18/08 10:54:18 PM#194
Originally posted by Forcan
Hmm, still feeling like we didn't get very far with that exchange, but I don't mind leaving it at that. Your list of core systems lines up nicely with my own beliefs, but I'm having a hard time seeing them as being a set of objective measures that any group could apply to definitively categorize a game as being "sandbox". I see it as being a continuum, where you see it being a dichotomy based on core features. We can agree to disagree. I enjoyed the conversation very much regardless of the disagreement. Oof, what do I do for a living... I've got a doctorate in Cognitive Psychology with a specialty in Quantitative Psychology from NYU. My focus was on dual-process theories of memory, attention, and categorization for the most part. I studied a lot of stats, and did a fair amount of programming to build computer simulations of cognitive processes (in Pascal - hardly anyone uses that nowadays, huh?). I taught a few undergrad and graduate courses in cognition, statistics, and human-computer interaction. I've worked as a usability engineer, a programmer for a project for Microsoft, a researcher, then as a statistical analyst and researcher helping companies make marketing decisions. Nowadays, I mostly connect to databases and make sense of data. I've used the same program for doing statistical analyses that I've used for the last 15 years - a great program called SPSS. |
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6/19/08 1:43:54 AM#195
I think I give him that. I guess every game who is not strictly linear, like HL and super mario, can be a sandbox. I mean if the common opinion is that GTA classifies as a sandbox, why not WoW? In my world WoW is not a sandbox, but I will not force my opinion on others. The reason I have used "sandbox" to label a mmorpg is that until now i have believed that everyone accepted the word "sandbox" as the right word to use when describing games like UO and SWG (to distinguish them from games like EQ2 and WoW). Maybe I should have said "worldy mmorpg" instead of "sandbox", if I had known that players from every mmorpg out there would demand the right to use that word to describe their game(s) too. "Sandbox" have always been a word for me to easy describe a type of mmorpg´s, so other people could understand what kind of game I mean (in this case a mmorpg´s who behave as a world more than a giant hack n slash arena). A mistake from my side, as everyone clearly not share that view. Sorry for bad grammar. |
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6/19/08 2:36:43 AM#196
Sandboxes in development right now: Infiniti Earth (Amazing next gen version of EVE) Fallen Earth (Check out the forum) Well Online Darkfall (Most likely an investment scam) Mortal Online (Very early) Earthrise (Very early)
As of right now, your best bet for a sandbox/skill-based game is Fallen Earth as it has been in development for several years and appears to be very much in a playable form. After that who knows.
Tecmo Bowl. |
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6/19/08 7:17:52 AM#197
I'm not sure why you choose to bring up AoC Zorndorf; the game never hinted it would be a sandbox style type of game. Even it's sieges and playertowns would be placed in instanced zones (this probably to cut down on the systemhogging specs required for the game to run both on pc and xbox because of the gfx and loading times) and thus break the rule of the Dynamic World (it has no impact to the gameworld, only a specific instance and thus doesn't even exist for everyone). The feature may 'sound' like derived from a possible sandbox feature, but it clearly isn't. Wether the avatar limitations in a zone are good or bad design, I'll leave that in the middle. Again, it could be down to system limitations because the game has to run on two different platforms instead of one. From personal experience I can tell you however that the Outpost sieges in Ryzom DID take place in the actual gameworld, not in instances, and that even the battles with about 200 players on each side did NOT lag the server cluster. I did NOT have system 'lag' either, untill the 100 or so NPC guards respawned all at once in the siege mini-game. So claiming such a feature or a siege/battle with a large number of participants in an 'open' world could not work, is a worthless claim, and merely your own opinion derived from personal experiences, or hearsay in this case, as it has been tried and tested before to good effect. I'll agree however it would all depend on how the server architecture and game engine are designed for it. But it can work, and it has worked. |
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6/19/08 8:58:19 AM#198
Zorndorf, I have a challenge for you. I assume you are familiar with the caverns of time and that it is considered an end game, yet pre-raid area correct? |
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6/19/08 9:43:09 AM#199
Okay children this thread has gone far enough. If you kids don't start behaving yourselves I'm going to have to give you all a carebear spanking. You hear?!?! And that goes double for you Zorndorf!! Deep down you may think you are winning this war but you are sadly mistaken. In reality you are falling farther and farther behind. You better watch yourself son. Watch yourself well. Lord knows I'll be watching. I'll always be watching my children. KingCarebear |
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6/19/08 10:01:28 AM#200
Originally posted by Zorndorf
I can tell you never heard of Second Life. Players have full control server side of their worlds. so your little "theory" where players will ruin the server is flawed, deeply. Not to mention EVE Online you must not play very many mmorpgs do you? Not to mention there are plenty of mmorpgs that can support over 100. Even WoW can go over that limit So why is it all of sudden AoC cant go over that when even the original alpha MMOs went way beyond that limit. Hmm, makes you wonder doesn't it? |
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