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etsuja 2/11/08 9:34:08 PM
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Novice Member
Joined: 4/28/06 |
Character concept for a cyberpunk semi-mmo I'm working on.
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CleffyII 2/14/08 9:29:57 AM
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Elite Member
Joined: 7/22/06 |
The pose looks boring, and the way the feet are pointing is no good. The right leg is a little short and the right arm is a little long. Her hips look kinda narrow and the way her fingers on her left hand grip looks awkward. Other then that it looks pretty good. Nice use of rendering to define form. |
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etsuja 6/17/08 9:13:58 PM
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Novice Member
Joined: 4/28/06 |
You seemed to have missed the point of the posting. Concept art isn't about technical accuracy, it's about the general design/concept. |
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Scriar 8/25/08 11:09:12 AM
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Elite Member
Joined: 5/31/07 |
If you are not accurate then how can you effectivly communicate your design/concept? Edit: Just to clarify incase that comes across wrong. What I mean is if you have a drawing that has large flaws in it, then the person whom you are showing the concept to will only notice the flaws and ignore the design. Therefore it is importent to have accurate, or believable concepts, for instance with your human like character it would help to have believable anatomy becuase the viewer will automatically see that design associate it with a humanoid creature and wonder what is up with its legs for instance. |
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