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Stradden 6/10/08 10:33:02 AM
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Managing Editor
Joined: 7/08/05 |
New MMORPG.com writer Mathew Reuther pens this look back at the Age of Conan launch from his perspective.
Read the whole editorial here. |
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mike470 6/10/08 10:48:21 AM
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General Correspondent
Joined: 2/11/08
"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch |
Very nicely written Mr. Reuther. I look forward to part 2. |
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| “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.” - The one quote I thought I would never have to say. In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten |
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Artermis 6/10/08 11:16:12 AM
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Novice Member
Joined: 1/12/07 |
Although i like constructive critism, all of part one looks at 'issues' of the launch, and doesnt mention any good points. He thinks they did that bad? Personally, me and the rest of my wow guild got onto a server with 0 problems and have been playing hapily ever since. Does he think double the amount of servers should of been opened on day 1 ? Hence having low population servers? Is part 2 the same old bashing? and nothing good on funcoms behalf. In my opinion they have a massive task ahead of them for the first few months at least, and are doing a good job. I have to head off home from work now or i would post more, but to me it seems to be just a bashing news post. |
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Stradden 6/10/08 11:24:04 AM
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Managing Editor
Joined: 7/08/05 |
Originally posted by Artermis Again, as the article says, this is his own look at the launch. The point of the article is to look at what went wrong. |
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mike470 6/10/08 11:35:49 AM
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General Correspondent
Joined: 2/11/08
"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch |
Originally posted by Artermis
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| “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.” - The one quote I thought I would never have to say. In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten |
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Ben1778 6/10/08 11:49:19 AM
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Novice Member
Joined: 9/04/07 |
I don't usually try a new MMO until a couple months after release. I do a lot of reading and research before investing my time and money into something like that. It's been my experience that upon launch, most MMOs have a lot of issues and bugs that really interrupt smooth gameplay and the immersion factor. For example it's hard to comment about how much you love some of the group PvP when one or more members of your group is disconnected once per 10 minutes. It's hard to discuss the polish and fun of the game before they fix a couple big issues (overcrowding & queue times, DX10, etc).
Once those kind of issues are handled players will start to comment about how awesome the combat system is, or how they like the art or mecahnics of something. You just have to get the big things out of the way and that often takes a little time. I am a huge Robert E Howard fan and would be very excited if Funcom solved the gameplay issues quickly before the player base becomes a little too disgruntled. I think they learned some valueable lessons from the AO launch mess. |
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boinged 6/10/08 12:24:53 PM
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Hard Core Member
Joined: 8/18/04 |
Did it go wrong? Many more copies of the game were sold than anticipated and yet most people on most servers had an ok time. I remember the PotBS servers at launch not long ago, with just a fraction of the player base, and they were really laggy. I experienced very little lag and no queues on my server with AoC. PS. The instancing technology that so many people complain about in AoC actually saved Funcom lots of hassle with this oversubscribed launch, and it means if numbers die down then the instances will merge rather than servers. |
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galad2003 6/10/08 12:26:16 PM
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Hard Core Member
Joined: 11/13/05 |
So what he is saying is: The game was vastly more popular than anyone imagined. Funcom was unprepared for the mass quantity of people who wanted to play the game thus, servers filled up quickly, early access keys ran out quickly, stores sold out and had problems getting enough to fill demand. In other words the game was a huge success. Yea FC way to screw up and make a game that so many people wanted to play that it overwhelmed you. Next time make a crappy game that no one wants to play so you have empty servers. |
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silverreign 6/10/08 12:45:13 PM
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Apprentice Member
Joined: 6/09/08
IT''S AN MMO, NOT A CONSOLE! IT''S NOT MEANT TO BE SOLO''ED! |
exactly. aoc is a success whether people like it or not. no game is "polished" at launch. as far as being "finished" at launch, no mmo is EVER finished. WHAT THE HELL DO YOU THINK UPDATES AND EXPANSIONS ARE?! |
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