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fyerwall  6/09/08 5:35:02 AM

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Originally posted by impulsebooks

 

Originally posted by Zorndorf

 

Originally posted by xenogias

For thoes that dont understand how you can have 20K players on one server and not have issues its actually fairly simple to break down.

First things first. At launch its going to be nuts. No way around that. Anyone who has been around for a LARGE launch knows this. There will be 6 starting zones and everyone will be in thoes zones. Some will hit lvl 7 I think it is before the real PvP starts and then go off to there PvP zones and we will never see them again. Others will never go to a PvP zone except for sieges ect. Still the launch will be laggy and will be a pain. They always are and anyone who says otherwise is lieing. The biggest hope is the servers are stable. Lag can be delt with alot easier than the servers melting.

That said the breakdown is simple. There are 6 diffrent starting zones. 6 diffrent tier2 zones. 6 diffrent tier3 zones. And finally 6 diffrent tier 4 zones. So once things start getting spread out, if my math is correct thats 24 diffrent PvE zones. Add into that the pvp zones in the 4 tiers, plus the instanced senerios ect and there is PLENTY of room to handle 20k people on one server at one time.

However even if the server cap is 20k you will not have that many on at one time. You will have people filtering in and out day and night. WAR's biggest issue will be how stable the caiptal city zones will be once the instanced battles are over with. It wouldnt suprise me if you have 3-500 people all trying to pillage and plunder once one is captured. If the servers can handle that it says ALOT about the code monkies and how they optomise there hardware/software.

A little correction here.

 

The ultra latest servers in fantasy MMORPG's are FULL when more than 3000/3500 players are currently playing at the same time.

OK about 10.000 players can have characters on a server, but they can't all play at the same time

The maximum number of players in ONE place is depending on TWO things:

Client side for the graphics (Conan stutters even with 8 players fighting) and

Server side: I think 100 vs 100 could be possible (depending on the zone - the narrower the zone the fewer the people).

Most instances in Warhammer will have between 12v12 and 28 vs 28 player fights I believe (must look it up again on thei website).

 

 

 

It has been stated that WAR servers are clusters of 6 machines...I have no idea what that means in the real world of IT tchnology, but there are 6 races in WAR so far... coincidence?

 

Just a coincidence.

The server you play on (which can be many servers) will have a max capacity, like Zorn stated. If the capacity of players is set at 5000 online at a time, you can still have say 20k players on the server. Thats when ques come in. If the server is maxed at 5000, you have to wait in line to get in. Adding more servers to the cluster can allow you to up the limit that was set and also add more horsepower to the server (help with the overall server lag).

Again, Zorn is pretty spot on as to the way it works in most games today.

------------------------------
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Vortigon  6/09/08 11:56:04 AM

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The only instances in WAR are the ones that you choose to be in, unlike AoC which forces them on you almost every minute of your characters life.

 

Consensus  6/09/08 12:18:52 PM

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Originally posted by markoraos

Ok... in WAR you have the following:

Huge, open-world zones. Huge, as in larger than WoW Barrens. However they will be zoned - meaning there are loading screens between them. This is where the majority of gameplay takes place including PQs, keep sieges etc. There's 30-ish of them. No, you won't need to move from one zone to other to complete quests, sell stuff or train skills.

Instanced scenarios. PvP mini-games that take 15 minutes or so to complete. 30+ of them.

PvE dungeons: some are open world, some are instanced and some are "open-world instanced" meaning there's two instances - one for each faction, no player limit.

On-demand instancing in actual capital siege PvP. This will happen after the open-world fortress, the final keep guarding the capital gates falls. Fighting in the capital city streets will be instanced pretty much like AoC - number 72vs72 has been mentioned but it's all up in the air right now. Anyway this part of the game will take place maybe once a week or two weeks.

 

 


Hope you realise AoC had some very big zones too. FC said virtually the same things you are saying. zones larger than wow, more much detail. what they failed to mention that they weren;t all same size, some are very small.  areas like border kingdom are HUGE and filled with tons of detail, little villages of cracked buildings, many waterfalls and flowing rivers. they make wow terrain look like that age of empires, but unfortunatly we assumed all zones would be huge because they said the same things as you ar being told about WAR.

so basically WAR could be the same. unless they have stated all the zones are larger than barrens, seriously don't expect very many of them to be. WAR won't be as bad as AoC for definate as it won't have the duplicating zones thing, but I epxect the zoning to be about the same.

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elvenangel  6/09/08 12:39:05 PM

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Why So Serious?

It won't be the same...and the dev's mentioned that the areas get 'bigger' the higher the Tier.   AoC has smaller & larger zones along with Clone'd instances of each zone if they get full.   WAR is not implementing this and techincally there's far fewer 'zones' as well each Tier is essentially a single Zone that contains both Racial Pairings.  The zones are filled up with Areas and the Zones are "open world" which they've stated numerous times.

The Dev's have actually stated that the Tier's are infinately larger than any zone you'll find on WoW (the biggest being the Barrens I believe).  So that pretty much covers All the Tiers.

WAR's gameplay mechanics pretty much require the areas to be completely openw orld and not split off.  AoC's on the other hand does not.  There's no reason that the zones & areas can't be instanced in AoC nothing depends on those areas.   WAR's gameplay mechanics rely on the control over the Tier..it'd be impossible to properly calculate Tier control if the areas were all split off and cloneable. 

Its really getting silly to continue to compare AoC & WAR their core designs are fundamentally different.   It'd be like trying to compare UO to WoW or Lord of the Rings to DDO.

 

if im being incoherant I blame it on the pain killers for my back lol

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ManiaCCC  6/09/08 12:44:20 PM

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Originally posted by Consensus

Originally posted by markoraos

Ok... in WAR you have the following:

Huge, open-world zones. Huge, as in larger than WoW Barrens. However they will be zoned - meaning there are loading screens between them. This is where the majority of gameplay takes place including PQs, keep sieges etc. There's 30-ish of them. No, you won't need to move from one zone to other to complete quests, sell stuff or train skills.

Instanced scenarios. PvP mini-games that take 15 minutes or so to complete. 30+ of them.

PvE dungeons: some are open world, some are instanced and some are "open-world instanced" meaning there's two instances - one for each faction, no player limit.

On-demand instancing in actual capital siege PvP. This will happen after the open-world fortress, the final keep guarding the capital gates falls. Fighting in the capital city streets will be instanced pretty much like AoC - number 72vs72 has been mentioned but it's all up in the air right now. Anyway this part of the game will take place maybe once a week or two weeks.

 

 


Hope you realise AoC had some very big zones too. FC said virtually the same things you are saying. zones larger than wow, more much detail. what they failed to mention that they weren;t all same size, some are very small.  areas like border kingdom are HUGE and filled with tons of detail, little villages of cracked buildings, many waterfalls and flowing rivers. they make wow terrain look like that age of empires, but unfortunatly we assumed all zones would be huge because they said the same things as you ar being told about WAR.

so basically WAR could be the same. unless they have stated all the zones are larger than barrens, seriously don't expect very many of them to be. WAR won't be as bad as AoC for definate as it won't have the duplicating zones thing, but I epxect the zoning to be about the same.


Zoning works different in WAR.. first..except pairings, scenarios and maybe dungeons, there are no loading screens.. even between tiers (which are zoned).. tiers are seamless.. and design of zones in WAR is very different from AoC.. it's very important that every zone in WAR is large.. there is nothing like minor leveling zone or something.. every zone must be major.. Of course.. it's possible here and there will be SEAMLESS zones with own map which will be little and can be marked like "minor zone", but fact is that every important zone (2 zones per tier 1-3, 5 zones per tier tier 4 including capitals for all thre parings = 33 major zones) is big..because it's just must be big .. otherwise it would be pretty bad desing flaw.
 
Consensus  6/09/08 12:58:57 PM

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Originally posted by elvenangel

It won't be the same...and the dev's mentioned that the areas get 'bigger' the higher the Tier.   AoC has smaller & larger zones along with Clone'd instances of each zone if they get full.   WAR is not implementing this and techincally there's far fewer 'zones' as well each Tier is essentially a single Zone that contains both Racial Pairings.  The zones are filled up with Areas and the Zones are "open world" which they've stated numerous times.

The Dev's have actually stated that the Tier's are infinately larger than any zone you'll find on WoW (the biggest being the Barrens I believe).  So that pretty much covers All the Tiers.

WAR's gameplay mechanics pretty much require the areas to be completely openw orld and not split off.  AoC's on the other hand does not.  There's no reason that the zones & areas can't be instanced in AoC nothing depends on those areas.   WAR's gameplay mechanics rely on the control over the Tier..it'd be impossible to properly calculate Tier control if the areas were all split off and cloneable. 

Its really getting silly to continue to compare AoC & WAR their core designs are fundamentally different.   It'd be like trying to compare UO to WoW or Lord of the Rings to DDO.

 

if im being incoherant I blame it on the pain killers for my back lol

tresting. I seen from one of videos (postcast I believe) the map of the whole game posting up on a wall (coloured and black and white depending on wether its done). tier 4 is like 6ish times larger than tier 1.

are you certain each tier is one instance? if so apart from instanced battlegrounds (scenarios :P) etc. there'd be 12 zones at launch (3 times 4).

tier 4 might be alrger than any wow zone, but because the tiers are so different in size tier 1 could easily be much smaller than barrens, something you have to consider.

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SundersGhost  6/09/08 1:07:27 PM

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Originally posted by elvenangel

It won't be the same...and the dev's mentioned that the areas get 'bigger' the higher the Tier.   AoC has smaller & larger zones along with Clone'd instances of each zone if they get full.   WAR is not implementing this and techincally there's far fewer 'zones' as well each Tier is essentially a single Zone that contains both Racial Pairings.  The zones are filled up with Areas and the Zones are "open world" which they've stated numerous times.

The Dev's have actually stated that the Tier's are infinately larger than any zone you'll find on WoW (the biggest being the Barrens I believe).  So that pretty much covers All the Tiers.

WAR's gameplay mechanics pretty much require the areas to be completely openw orld and not split off.  AoC's on the other hand does not.  There's no reason that the zones & areas can't be instanced in AoC nothing depends on those areas.   WAR's gameplay mechanics rely on the control over the Tier..it'd be impossible to properly calculate Tier control if the areas were all split off and cloneable. 

Its really getting silly to continue to compare AoC & WAR their core designs are fundamentally different.   It'd be like trying to compare UO to WoW or Lord of the Rings to DDO.

 

if im being incoherant I blame it on the pain killers for my back lol


And THIS is the difference in making an informed/educated response as opposed to a majority of people who want to see certain things, or are accustomed to things from other games so simply state that is how things will be in this game also.

 

Hrrm... and here I always thought I am more coherent and thought provoking from the pain killers!

 

 
RedwoodSap  6/09/08 1:12:44 PM

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