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Rhoklaw
Apprentice Member
Joined: 1/12/04
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6/06/08 2:25:23 AM#21
Such is the life of PvP games, of entire hunting grounds being camped by uber large guilds. What about the original PvP / Siege game known as Shadowbane? I remember when that game was in the same situation AoC is as you described it. How do you compete with a small guild? You don't. Thats the main problem with PvP games, including Dark Age of Camelot. Zerging will always dominate simply because total numbers outweighs player skill. What can Funcom do to fix this? Well, they way they designed the game, it's basically a hopeless cause to expect anything promising. The main issues with lack of leveling areas won't be fixed entirely by increasing the total number of areas to level in. People are already screaming that AoC is too instanced. Pretty soon, people are going to want an entire instance to themselves on PvP servers, which kind of defeats the purpose of PvP. To be completely honest, the only game thats even come close to perfecting a mix of PvE and PvP is of course Dark Age of Camelot. Players could level their toons in the safety of their realms and then venture out into the frontiers to PvP. Granted I'm on a FFA PvP server in AoC, I heavily agree with your opinion of the current state of the game. However, the problem lies deep in the game mechanics which is that it is a FFA PvP game. Until you separate PvE from PvP, you will have every problem you described. Even when WoW came out, you were eventually forced to level by quests in enemy territories. WoW was probably less of a hassle, but it was still a zerg wins situation. There is no true cure for FFA PvP servers and probably never will be thanks to zergs. FFA PvP means the players control every aspect of the gaming environment and you either profit from a large guild or suffer the embarassment of a smaller guild. Try forming alliances, thats what we've done and it helps to some degree except for the fact you can still hurt other guild members and allies in PvP. I'm kind of doubting the longevity of this game simply because of the FFA PvP. Perhaps the Faction and PvE servers will survive but eventually, AoC FFA PvP servers are going to go the way of Shadowbane and die a slow painful drop in server population. |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
6/06/08 2:27:02 AM#22
Originally posted by BizkitNL Dont worry its gets a bit better into the 30's, gearing up for places like Santum of the Burning souls and getting a mount at lvl 40. I went from 30 to 40 in the last week couple hrs per day on average just on quests.
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6/06/08 2:34:18 AM#23
how can you lock down an entire area, when the system makes multiple copies of each area? If an instance is camped, just change instance... |
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6/06/08 2:49:07 AM#24
OP: 1. Don't play on a PVP server. 2. Don't power level a game from release.
Fortunately, I have already learned those lessons and am not repeating them with this game. Funcom has publicly acknowledged many of the problems you stated here and committed to fixing them as soon as possible. You have three options: 1. Pick up another game to play while you wait for the AOC content to catch up. 2. Roll an alt. Or two. 3. Deal with the fact that AoC is a brand new game and push thru. |
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6/06/08 2:55:46 AM#25
Originally posted by AmazingAveryYou don't get a mount at 40. At 40 you THINK you get a mount, then realize that you have 2.5 more gold you need to save up then read on the forums that it takes people to 55 to save up the entire 3g it costs to get a mount. |
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6/06/08 3:08:35 AM#26
At the original WoW, my first character was a holy priest (yes, I levelled him all the way as holy). I managed to collect enough money to purchase my first mount at level 56. I don't see much of a difference, or a problem, in this case. |
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Cymdai
Novice Member
Joined: 6/05/05
It''s my job to be objective, it''s my right to have an opinion. |
Originally posted by Galadourn The problem is that the guilds run them. There's only 2-4 instances total for level 70+ people. 4 Guilds run these instances. It's not as difficult as it sounds. You level up a group of 6 at a time, while everyone who has leveled guards the instance. Essentially, it's a vicious cycle, because the big guilds guard the areas, in turn leveling faster. As such, they get more members, which they power-level quicker, while other guilds sluff doing it the slow way. So it's essentially a monopoly of power on late-game experience. This is only an issue on the FFA PvP server though, as Rhoklaw stated. |
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6/06/08 3:26:30 PM#28
Originally posted by Cymdai So you believe Funcom should do something that interferes with those guild's policies to camp, kill, recruit? |
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6/06/08 3:28:29 PM#29
dude at level 73 your almost to the end. Of course you gonna lose interest if you play as much as you, what other game have you payed 50.00 for recently that gave you more hours of gameplay till you got bored? makes know damn since. If you were lvl 30 and posted this thats understandable, but 73 , Shut the FUCK UP! |
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6/06/08 3:35:19 PM#30
Originally posted by Cymdai
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6/06/08 3:36:00 PM#31
Originally posted by Umbral
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6/06/08 3:54:53 PM#32
Every beta tester would have been able to tell you that high end content was not fully tested, not yet implemented and just not ready for retail. Thats why Funcom did not allow testers to come public and tell how things really were. Now... Thats the gaming company you are now hearing promise this and that about the future. Its the same gaming company that said DX10 - spellwaving and siege warfare was held away from the Beta testers so they would have something to look forward to ... Yes - right... Why do ppl belive one word these guys are saying? |
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6/06/08 5:19:16 PM#33
Originally posted by Battleskar This game is like the opposite of SWG which was a true sandbox type of game with huge worlds incredibly complex and diverse classes. This game is like a dumbed down guild wars that is broken with less content. |
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6/06/08 5:22:48 PM#34
Originally posted by ghettobooste Emphasis on the colored word. |
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Ghist
Novice Member
Joined: 10/21/06
Paid MMORPG subscriptions are the ONLY valid rating meters because people have to pay to vote." |
6/06/08 5:36:37 PM#35
Originally posted by ghettobooste
Waiting for the next thing |
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Cymdai
Novice Member
Joined: 6/05/05
It''s my job to be objective, it''s my right to have an opinion. |
Originally posted by medafor Plenty. And they worked all the way through. Oh, and the reason I bring this to everyone's attention is because I've noticed a few people saying "This game doesn't begin until level 80", and that's simply not true. We're working on a Tier 2 City, raiding is still broken, and there isn't anything to do. Honestly, the sad thing is, I didn't have to play that much. I just knew where to go. My guild was filled with beta folks who had nice camps marked and lined up for us. And no, I don't believe in judging a game 1/3 of the way through it. Complaining about a game at level 30 means I haven't seen half the content. Now, I HAVE seen most of it, and I know what is and isn't working. Therefore, I have more validity to explain what is and isn't wrong with the game. Besides. If you're complaining at level 30, my sympathies are limited, because the game is awesome until level 40 anyway. |
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6/06/08 9:13:12 PM#37
I anticipated this one for more than a year. I was as excited as any other person waiting for this game.
My Guardian made it to the 40s until I realized it was the most shallow game I've ever played. Even the meatier stuff that would have kept me busy (player cities, gathering, crafting, theorycrafting) is either broken or NYI. So last night I canceled and uninstalled. Fastest $50 game I ever went through.
If you like this game, awesome. I'm glad you found enjoyment out of it. But I am very disappointed. To me, Funcom really dropped the ball on getting this world ready. Hopefully in six months they'll have a great game going for you guys. I might check back then. But patching in the game months after you sold us the framework is unacceptable. Shame on you, Funcom. |
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6/06/08 9:16:43 PM#38
I find it funny how the majority of people who claim to be burnt out are the same people who rushed to high levels or played for 12 hour play sessions. Honestly, if you don't want to burn out on a game so quickly pick up a full time job or take it easy, the game isn't going anywhere. Every MMO in history has an early burn out factor(cept UO) if you rush it, nothing changes until more content comes in. |
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6/07/08 3:46:53 PM#39
you posted something negative about the game, and despite justfying your subjective opinion with numerous clear and objectively described experiences, you must be labelled a troll, according to my AoC clueless fanboy handbook.
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