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Stargate Worlds

Stargate Worlds 

General Discussion  » Age of Conan is a failure, I sure hope SGW isnt making the same mistakes...

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56 posts found
  curiousdaoc

Novice Member

Joined: 5/24/08
Posts: 220

6/04/08 11:54:00 AM#41

 

Originally posted by Snooters

age of conan isn't a failure, genius

 

Someone with the name Snooters, a slang term regarding Cocaine use (snorting it in particular, the line, is called a snooter) should NOT be talking shit about someone else's level of intelligence.

Pot meet kettle, genius.

  shrekn

Novice Member

Joined: 10/13/04
Posts: 21

6/05/08 5:11:20 AM#42

I do not know how can u say that it is a success.

It's only the hype of a new mmo, it will get over.

for me it is a failure, so i join the topic creator.

 

i tried aoc myself and did not like it a bit.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5143

6/05/08 5:30:38 AM#43

To the OP:

Age of Conan had a successful launch, probably the most successful launch after WoW launched. I don't think anyone can dispute that with a straight face (although some people wish it wasn't so so much, they convinced themselves it isn't so). Having said that, AoC will have a very hard time retaining their initial momentum, due to various issues. My impression is that they are aware of this and working towards that direction.

As far as Stargate is concerned, I sure hope they develop their own project as best as they can. It's been a while since I've played what I consider a good sci-fi MMO and I'm awaiting their final product.

  Draccan

Novice Member

Joined: 8/12/07
Posts: 1068

sandbox is king

6/05/08 6:27:12 AM#44

 

Originally posted by Xasapis

To the OP:

Age of Conan had a successful launch, probably the most successful launch after WoW launched. I don't think anyone can dispute that with a straight face (although some people wish it wasn't so so much, they convinced themselves it isn't so). Having said that, AoC will have a very hard time retaining their initial momentum, due to various issues. My impression is that they are aware of this and working towards that direction.

As far as Stargate is concerned, I sure hope they develop their own project as best as they can. It's been a while since I've played what I consider a good sci-fi MMO and I'm awaiting their final product.

 

If by succesful you mean bugged, unfinished game with outcries of anger over said bugs and lack of gameplay and anger over hyped elements taken out without warning at launch, no real communication with players and deletion of their /petitions, then yes, I would say AoC was and is pretty succesful.

400k sold boxes might be good for them to rack in some money to pay for their debts. Good for them. But the retention after a month or two might drop to less than 100k with the lack of customer service and lack of real high level content...

Players aren't so forgiving any more... I think a lot of people are tired of shitty launches.

SGW could really learn and make a polished and complete game BEFORE launching!

 

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  Grunties

Apprentice Member

Joined: 9/16/07
Posts: 797

6/05/08 6:36:09 AM#45

My interest in AoC lasted only 2 weeks before I ran out of content (playing casually), got sick of the bugs and cancelled my sub. SGW would have to try really REALLY hard to beat that. You can't surpass that by accident, you actually have to work at it. So i'm not worried - every other mmo I've ever played has at a minimum entertained me for at least 2 months, so if SGW can stay on par with that, I'm happy.

Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5143

6/05/08 6:38:18 AM#46

To Draccan:

So why exactly are you quoting me when the bottom line is that you say the exact same thing?

It is questionable on whether they will manage to keep the 500.000+ boxes sold and activated in the first 3 weeks of the game. The fact that they sold that many boxes is a financial success (for them).

Lets just hope for Stargate's sake that people don't think that the world will be seamless (it's travel through portals after all).

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5143

6/05/08 6:56:48 AM#47

I have variations of your proposals in mind, but this is not the AoC forum.

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14597

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

6/05/08 7:08:56 AM#48

Originally posted by Zorndorf

 

Originally posted by Xasapis

To the OP:

Age of Conan had a successful launch, probably the most successful launch after WoW launched. I don't think anyone can dispute that with a straight face (although some people wish it wasn't so so much, they convinced themselves it isn't so). Having said that, AoC will have a very hard time retaining their initial momentum, due to various issues. My impression is that they are aware of this and working towards that direction.

As far as Stargate is concerned, I sure hope they develop their own project as best as they can. It's been a while since I've played what I consider a good sci-fi MMO and I'm awaiting their final product.


Your posts are always on top and to the point.

 

For once let's have it out and redo a new thread what you would change in Conan's concept.

I have 8 propositions to begin with for Conan

1. Get rid of those graphics requirements and try to put something like LOTRO graphics but with the dynamics of Wow movement. Present Conan graphics is for 2011 when everybody will have 16 GB central Ram and 2 GByte graphics cards.

2. Point 1 would mean you don't need the loading and instances anymore. OR at least allow 300 people in once copy of the game (why ? see point  3)

3. Give the players from the very beginning cities and fortresses to build (say level 20) and start the professions with level 15.

4. Make the PvP and the Siege systems the CORE of the game with a maximum 150 vs 150 people fighting in one instance scenario. Reset the world fights every 15 days (NOT the complete build ups of course).

5. Let the PvP scenarios have a meaningfull line within the world pvp build up.

6. Polish the PvP fights and add "stable" timers between attacks, so server client lag is not that important anymore. The button smashing becomes rather very dull post level 30.

7 Cap at 50, so you don't let the people burn in meaningless  PVE play.

8. Add each 3 months a little dungeon IN RELATION to the Cities and Siege warfare.

These are fundamental changes, not talking of the "polishing" of the UI and graphics of the "bag" items.

---

I hope Warhammer learned a lot with this launch.

 

Well, from your list of suggestions it seems you are telling Funcom to basically make the game more along the lines of WAR's design.  (and use the KISS principle in delivery)

Everyone can't make the same game.  WAR is going to be what you really want to play, lets see who that works out for everyone.

I'm not quite sure why so many folks focus on this concept of big fights, 150 vs 150.  We have that in EVE, its sucks, lots of lag, mass pandamonium, and most often, he who zergs (or lags out the server best) wins.

I recall the early days of DAOC and many players complained bitterly when the only form of fighting was zerg vs zerg.  Many purists to this day consider the 8 vs 8 man fight the ulitimate combat form in DAOC and shun any form of zerging.

DAOC actually had mechanics that let a single 8 man group completely destroy three lesser skilled/equipped 8 man groups w/o losing a man.  I'm really curious to see if WAR will maintain this sort of mechanic somehow. (for better or worse)

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  RedwoodSap

Novice Member

Joined: 3/09/07
Posts: 1249

Not a retired MMORPG.com mod

6/05/08 8:55:44 AM#49

Any MMOG with instancing is a failure to me. Offer a non instanced world and you have a winner.

  inmysights

Advanced Member

Joined: 7/20/04
Posts: 179

6/05/08 9:06:28 AM#50
To the dude who says AoC requires a 2011 PC to play?? WTF are you on man? I have a 4yr old computer, I play on 2560x1600 resolution with Dells best 30" monitor, and I get between 30 and 40 fps at all times! So please go back to school and take some PC classes and get your head out of your 3rd point of contact!

I am so good, I backstabbed your face!

  wihtgar

Novice Member

Joined: 2/26/08
Posts: 104

6/07/08 8:12:09 AM#51

Originally posted by inmysights
To the dude who says AoC requires a 2011 PC to play?? WTF are you on man? I have a 4yr old computer, I play on 2560x1600 resolution with Dells best 30" monitor, and I get between 30 and 40 fps at all times! So please go back to school and take some PC classes and get your head out of your 3rd point of contact!

 

Yeah but at this point it's about the perception and not the reality.  Funcom pushed the whole idea that their engine was super advance, and constantly pumped out photo-shopped images pre- release to make the graphics look more advanced than they really were (hence fostering the idea that you needed a super machine to play).  At this point it doesn't really matter regarding how the game really is. 

AOC has Vanguarded itself.  It's time to move on.

  Raizeen

Novice Member

Joined: 4/13/05
Posts: 718

6/08/08 3:08:02 AM#52

this is a stupid thread you want housing for a stargate mmo............ i cant begin to say how stupid that is you gonna do what have a crafter make you furniture? a sigh this just makes me lol so bad the game will be alot like tabula rasa where you shoot and aim your self not pushing 1-9 and this has been officialy mentioned so there goes all your dreams so please just quit now

raizeen Xfire Miniprofile
  randomt

Novice Member

Joined: 3/27/05
Posts: 1108

6/08/08 3:18:22 AM#53


Originally posted by Raizeen
this is a stupid thread you want housing for a stargate mmo............ i cant begin to say how stupid that is you gonna do what have a crafter make you furniture? a sigh this just makes me lol so bad the game will be alot like tabula rasa where you shoot and aim your self not pushing 1-9 and this has been officialy mentioned so there goes all your dreams so please just quit now


If your thing is a shoot em up or hack n slash diablo style game then sure, it'll be an amusing game for you and that type of player. What annoys the mmo player is the fact that these sorts of things are all that are being put out lately, not fully fledged virtual worlds like swg used to be or those other older titles. Nothing wrong with not liking either styles, but they are both valid and only one is being catered to.

----
my sig: firefox users, install flashblock addon to get rid of annoying flash advertisements. Stupid flash.

  Raizeen

Novice Member

Joined: 4/13/05
Posts: 718

6/08/08 3:24:23 AM#54

i could never in a 100 years se my self playing stargate using skills from 1-9 standing face to face shooting each other in the face 50 times i prefer the new ways of aiming your self and tabula rasa like so that skill actualy matters and it will be alot alot more like the real show rather then a complete 180 of what it is standing in a hall with jaffa and humans on the other end shooting each others while taking cover behind the wall to reload thats the only reason id be playing i dont realy want crafting or hosung furntire blabla in a game like this tbh focus on the combat part & and weapons and ships so on

raizeen Xfire Miniprofile
  randomt

Novice Member

Joined: 3/27/05
Posts: 1108

6/08/08 3:32:06 AM#55

Keeping in mind that the wow mmo ui model (the pressing 1 to 9) is not the only way it can be done... What if you could design your ship or sg mission base with your own equipment setup, instead of a premade flat world design... then you can satisfy the home makers.. let em use em like in swg pob ships or whatever the falcon was called in the swg lingo. SG is full of finding misc technologies and slapping together makeshift whatsits, or in other words, crafting.. for instance making you you a better weapon or cannon for your pimped out custom ship, see? So it doesnt have to be a one dimension game with only blasting stuff as the only thing to do

----
my sig: firefox users, install flashblock addon to get rid of annoying flash advertisements. Stupid flash.

  Gscully

Novice Member

Joined: 2/02/06
Posts: 47

6/09/08 9:40:15 PM#56

 

Originally posted by RedwoodSap

Any MMOG with instancing is a failure to me. Offer a non instanced world and you have a winner.


So you're still playing Vangaurd? Only game I know of with very few instances. I'm playing AoC now but only until SGW comes out or I get a beta invite. I dont mind a game that has a story all the way to cap, I play FFXI for 1-1/2 years and having almost no quest to level on was a bore. Sitting and waiting for people to form a party was so much fun oh yea...

On the flip side, you get in a party for quest "X", you do the quest and the group breaks up /sigh it was just getting fun. That last was my experiance in TR and AoC. Not much incentive to play nice.

 

Crafting should be in every game, the goal of any MMO is paid Subs, not pleasing every pvp'er out there that is too impatient to sit and craft useful items. Not saying everyone should craft but it should be an option, and I think the crafted gear should be as good as any mob drop. For raid bosses, crafters should need an item from the boss to make an uber staff of wormhole extreme.

I think SGW will have end game content and a story line to get you there from the start. They have said the journey to cap would be fairly easy as it's all about the endgame. Which sounds like it would be RvR type of PvP. That sounds fun to me.

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