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6/03/08 2:45:33 PM#21
damn! still no fix for the instanced *outside* world and immersion killing loading screens... oh well at least some people like playing technology from 2002... |
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Rhoklaw
Apprentice Member
Joined: 1/12/04
My Top 3 List: |
6/03/08 2:50:25 PM#22
Overall, I think AoC is a pretty decent game and if they do PvP right and keep adding PvP elements it will do fine. If they pull a WoW and go from what could have been a great PvP game and turn it into an EQ PvE grindfest, then so long, farewell. PvE has been done to death, it was derived from single player games that required it simply because it was all that we knew. Once MMO's came out, companies realized the players could in turn be used as content and excitement in terms of player driven societies, cities, economies and wars. PvE is still important till the end game, but PvE has never served a purpose in any end game environment. Seriously, raiding a dungeon once is bad enough, I don't want to raid it over and over a hundred times just to get MY gear. AoC will be fine as long as they stick to their PvP guns and focus on that. Perhaps following the design ideas of Shadowbane and Dark Age of Camelot. As you can tell by my Avatar, I should probably hate this game out of respect of WAR, but I don't. I was skeptical and such, but I've been having fun so far and I'm only 45 since launch. I think what helps a lot is the fact I have 2 army buddies that I group with a majority of the time. Friends and guilds make any MMO 100x better than what it is solo. |
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6/03/08 2:51:10 PM#23
Well, I take it as with Vanguard, I will see how it is in 6-12 months. Maybe its really good then, maybe not. At least they admit their probs earlier than Sigil did, which speaks for them.
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6/03/08 2:54:52 PM#24
Originally posted by Leucent Just like every other MMO other than LOTRO, would you like a cookie? |
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6/03/08 2:57:25 PM#25
Originally posted by jedibeck16
When I say AoC was unfinished, I am not talking about normal launch bugs, and 'normal' missing content. (which, by the way, is only normal because people continue to pay these game companies to release unfinished games.) I am talking about glaring bugs that could only have been completely overlooked in order to get this game launched on time, and never should have made it past the beta stage. I'm talking about barely implemented key features such as the chat and emote systems, quest log, grouping features, etc. I'm talking about the feats system not working, and the stats on armor not working and/or making little or no impact on a player's stats. Hell, there are stats on items that no one even know what they do because funcom won't release the information.
When I am talking about missing content, I am referring to giant gaps in quests for certain levels. This game was purposely designed so that players could reach the cap (solo) in only 250 hours. Some people have done it in 200. You can't design a game like that, and then use the excuse that you didn't expect players to level fast, so you didn't have the middle and endgame content completed. Also, let's not forget that player cities are bugged to death, and siege warfare is MIA.
What about crafting? Crafting is usually a great side project for people to do while they level. It effectively slows down leveling for many people, because crafting is supposed to be a fun activity that can get you away from grinding and combat. The whole system seems like it was thrown in the game 3 months ago. Static spawning resource nodes that people can mark on their map? In Stygia I played for several days and only came across one node that had one item in it. Crafting itself is not working, including the game breaking gemcrafting system. How did any of this make it past beta?
I'll tell you how. The issues were completely ignored. There are countless beta testers out there who tried to get Funcom to hold the game because it was no where near ready for launch. In my opinion, someone in management at Funcom must have decided it was time to push the game out, so they did. They put all their time into making Tortage nearly flawless, pushed mounts and crafting to level 40 so few people would notice that none of it worked right, and rushed the game out,. Ask yourself how, after FIVE (5) years of development, this game finds itself in such an imcomplete state? You would think it would be the most polished MMO ever released considering how long it's been in dev. This tells me that the team is either too small, or too unorganized to handle this project correctly.
The things I stated above are aside from 'normal' launch problems and missing content. These are key aspects of the game that should have been in the game and completely functioning. Did Funcom do no research of other MMOs to figure out what players consider normal MMO features these days? Any half wit gamer knows that MMO launches can be a rocky ride, but there is a huge difference between launch bugs, and launching a game that is missing a large portion of working standard MMO game features. G A M I N G . O N L I N E . S I N C E |1995| |
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6/03/08 2:57:51 PM#26
First of all let me say that I already did speak with my wallet and am not playing AoC, second, the previous fact does in no way invalidate my opinion of the game.
I find it amusing that the game is less then a month old and we are looking as a revamp of the PvP system already. Wasn't this one of the big pointswith AoC, all the PvPers were gonna go there? I guess it wasn't so great. . . |
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Guintu
Novice Member
Joined: 1/25/05
I reject your reality and substitute my own. -Adam Savage from Mythbusters |
6/03/08 3:01:14 PM#27
Originally posted by Leucent
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jedibeck16
Novice Member
Joined: 7/20/06
"Everything that has a beginning has an end, Neo." --The Matrix |
6/03/08 3:09:59 PM#28
Good post, MindTrigger. All of the points you made are valid, and even accurate. Though on one point I disagree: most MMOs HAVE had glaring bugs at launch, not just AoC. It was merely your "incomplete" statement I was taking issue with, simply because there are so many thoughtless critics out there that don't really think out their reasoning. If you looked at the last line of my post, the "adjustment" to your comment, you would have seen that that comment is in agreement with your analysis. I agree that the game could have used some more polish time, while acknowledging the need to get the major issues (namely, core content that was advertised) completed before they launched. That said, I think AoC is a great game, and am thoroughly enjoying my experience. Though, part of this is probably because I have neither started the crafting nor the sieging. I do completely agree with you that the crafting system sucks and is in desperate need of some attention, however. Jon
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6/03/08 3:16:01 PM#29
Wooohooo. about time. pvp levels! |
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6/03/08 3:31:10 PM#30
Originally posted by Shadow786 no but he sounds like an AWESOME guy. |
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6/03/08 3:33:09 PM#31
Originally posted by dsebutchr Every time the shine begins to come off the latest/greatest release we see the "just leave you whiners" phase. And then you know what the next phase is? The whiners "just leave"...followed by a week or two more of new grumbling-this time by the next wave of folks that are reaching the unfinished content. These new whiners start to whine-and are asked to leave...they to leave. The forums then shift toward "my server is empty" "cant get a group" "when is the server consolidation coming"....followed by more cries for the whiners to leave. Sometime, a few months out, the general consensus begins to form that the game was in fact a disappointment. People coalesce around this fundamental truth-a select few dig in and stick with the game-the game either lives or dies based on the companies ability to support a diminished population. We the game community all migrate to the latest greatest, campaign for our beta keys, watch video's and screen caps...and the circle of mmo life continues...
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6/03/08 3:35:58 PM#32
Originally posted by Spellshaperdamit where is the multi quote button on these forums. Unless I have a terrible memory, those where canceled completely. I dont think all guilds liked be constantly attacked by random npcs whilst trying to thier there shopping/crafting/sociallising/roleplaying/cyb0ring etc. |
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6/03/08 4:19:56 PM#33
Yes, I also heard that, but couldnt find any official info so I thought its still planned. My bad then. _____________________________ |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
6/03/08 5:10:53 PM#34
Originally posted by deguildeving Don't get me wrong, I thought LotRO had a good beta/launch, but just pointing out it was far from "finished" Change is inevitable in MMO's.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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6/03/08 5:38:11 PM#35
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6/03/08 6:39:33 PM#36
Still no word on stats being more than text on the screen? |
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6/03/08 7:01:24 PM#37
"We will have an overhaul of the PvP system – adding consequence and a host of small things." Yes!!!!!! One of my biggest and only true major concern. Not to say I love everything about AoC(Instances I have just gotten out of Tortage and have been playing since the 23rd. So far I am having a blast, seeing all there is to see, and have run into no true bugs. At my pace(2-3 hours most days, 6+ hours 2 or 3 days) I should be able to enjoy the same quality every 10 levels. I knew better than to shoot through the levels at unenjoyable speeds.... but of course I have played MMORPGs before.
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6/03/08 7:09:07 PM#38
Funcom is good at sweet talking. Thats all about it. Age of conan is build up to be a pvp game and only now funcom realized the current system is flawed and need an overhaul? I'm not going to wait like a naive kid. People praising this game are normally all still under level40. Wait till they see the real thing. |
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jedibeck16
Novice Member
Joined: 7/20/06
"Everything that has a beginning has an end, Neo." --The Matrix |
6/03/08 8:00:23 PM#39
Originally posted by Cetra
An issue that is most important to keep in mind while browsing forums is that each user is convinced that his/her opinion is the only correct opinion. For instance, I am a supporter of what Funcom is doing (though I am not without my criticisms), and Cetra obviously has considerably more issues than I. I am also in a different position than you, Cetra. As a casual player, I haven't hit 40 yet. My main is 33, and during that time I have taken the opportunity to level another character who is currently at 17. I understand how you must feel, getting to the mid-high level content and not having anything to do. That said, one must keep in mind that virtually all MMOs lack high-level content at this stage in the game. LOTRO didn't implement its content until they were within the 1-2 month mark. MxO had more than enough problems that eventually lead to the sale of the MMO franchise to Sony; Tabula Rasa is just devoid of any depth (in my opinion). Point being, everyone is going to have different opinions on issues, and none of us are likely to change our own, no matter how well-thought-out a post may be. I am convinced that my opinion is the correct one; others that are heavy Funcom critics believe their opinions to be just as correct. It's a hard thing to come to terms with, but this is the reality: If you believe Funcom is going to turn things around, then you will be patient with them as they work things out. If you believe that they dropped the ball on this one, then you will bash them for an under-developed product and, in some cases, label them as a company that is without hope, at least in this go-around. Personally, I have become very discouraged with all the negativity surrounding this game. It seems like the nay-sayers far outweigh those that are optimistic about the game's future, and it is hard for me not to get discouraged with AoC after reading these kinds of posts. It sure would be nice if people would state their opinion, while at the same time valuing the fact that there are other players that are enjoying it, and not bashing them for their support of the product. Just my opinion.
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remyburke
Advanced Member
Joined: 7/03/04
I liked MMOs better when gamers didn't play them, and just geeks did. |
6/03/08 8:42:51 PM#40
Wait wait...wait...I know this. What are....the 5 things we should have had done before release! I won't pay to Beta test. Theres a HUGE difference between playing a new game and playing one that just plain isn't close to done. Sorry Funcom. I may see you guys in 6 months or so to see how things have come along. Good luck. /cancel
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