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fozzie22 6/03/08 4:01:23 AM
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Advanced Member
Joined: 5/05/05 |
Originally posted by FishermageNo i dont use the net to lie..why would i..the point i make is simple i have your word and ultimetly YOUR opinion of the way things worked out over the SWG debacle.
You have issues with Smedley and that taints your opinion sadly but at the end of the day you dont sign his no doubt sizable pay check,so someone,somewhere must feel he's doing something right.
An influencer eh? grats on that but it doesnt mean much becuase you dont have the proof of that infamous meeting that brought about the NGE,you say you have info but as i say this is the net and this is a forum and people overestimate thier worth to the grand scheme of things but in the end the influencer programme means nothing becuase lets be fair if it did then the game would still be the same.
I too have been on and off here since the CU,have a look around my posts and when i joined the forum,nobody foamed more at the mouth than me at the time and yes i miss the old girl,but i've moved on i know a lot of people cant or are unable to and i can understand that but really nobody cares in the wider world of MMO's about SWG and what happened,its history now and if other devs learn from the mistake than the genre will be better for it.
I rarely post here now but usually post if something catches my eye mainly becuase of some peoples rather rabid views expressed in this forum,its a games company nothing more,they make 1 good game,had a greeat idea in SWG but didnt follow it through,theyy push poor titles out that they didnt make VG,PoBS and a couple of other that frankly are past thier sellby date,but thats all they do nothing more.
If Koster was the visionary people here would have you believe then he would have forseen the onward march of the casual gamer,something that SWG never was and that was its biggest flaw and as we all know now WOWs ease of use (plus the blizzard name) all but killed SWG in the water,sure SOE didnt help but people want to see something for thier playtime not arse about looking for naff or squill groups (though hell i do miss that) but i digress.
If i offeneded you by making fun then i'm sorry and hope your feelings have healed now,but untill you can provided the proof of the NGE meeting you attended then to me being an influencer means nothing,just hot air,but provide me and i'll happily start a thread where you can /flame away at me..but i fear that wont be needed.
For me this is my last post on this particular forum,its served its purpose to me at least but all its doing now is going round and round in circles not getting anywhere,SWG was my gaming life for 15 months till the CU and i miss it but like i say i'm lucky i've moved on though i'll keep an eye out for that privelidge info you have ;) |
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Daffid011 6/03/08 6:10:22 AM
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Elite Member
Joined: 1/03/04 |
Originally posted by fozzie22Koster is a game design visionary, not an accountant or a market trend analyst. He isn't the all powerful Oz or anything, just someone who has a good understanding of what is important to players and how to think outside the gaming box.
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Suvroc 6/03/08 6:47:54 AM
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Elite Member
Joined: 1/09/07
Between the velvet lies |
Originally posted by fozzie22 You know I never could understand why people didn't think pre-CU SWG wasn't casual friendly. I personally found it to be quite appealing to me as a casual gamer. I think the only hurdle people had with SWG was that it was different. It wasn't the linear level progression that most people are acustomed to, so they had a difficult time adjusting to it and trying to determine what it was they were supposed to do initially. |
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Stanford 6/03/08 9:42:46 AM
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Apprentice Member
Joined: 5/16/08 |
Originally posted by Suvroc
The mass of people are not able to immerse in an online world that much. They expect to play single player game where other people just happen to be on the same map and take some part in their game environment. Like in RL ..lol Can't explain me the success of some "MMO" otherwise. Personally i grow up with a definition of MMO being sandbox and nothing else . Linear gameplay was by definition single player game for me . Thats the meaning of things about games i learned when i personally grow up. And yes single playergames had multiplayer maps for meeting other people online but still noone charecterized those singleplayer games as MMO that time, they were singleplayer games offering multiplayer maps over network connections.. nothing else. (take Diablo II, today it would fall under MMO category ..noone who played Diablo II back that days said i play an MMO...lol..what a silly thought..) Today any instance crap can be declared MMO, its sad meaning of things inflate that much..
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ArcAngel3 6/03/08 10:03:05 AM
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Elite Member
Joined: 9/25/06
"I am altering the deal, pray I don''t alter it any further." (summary of SWG) |
Originally posted by Suvroc Honestly, when I first started SWG I was a very casual gamer. I was quite busy at the time. I remember logging in for a half an hour, hanging out in the Cantina and playing the horn, buffing and meeting all kinds of people. Then I'd log out. Very casual, very fun.
What I began noticing about SWG as I played more were the broken aspects of it. Friends in SWG started trying WoW, and they were amazed simply that everything worked lol. Also, people explained that in WoW you didn't have to stand in line for 15 minutes for a madatory Doctor buff at 10k a pop before you could actually go do any adventuring. Some people say that the buff lines were social experiences for them. I had better social experiences actually hunting or camping. The buff lines were about as social as standing in line at the checkout in a supermarket. Sure I'm polite, but I really just want to get the hell out of there and do something with what's left of my day. Like people have said before, Koster's ideas were very cool. Things just needed to be fixed, and I thought the doc buffs needed to be dialed back some. Now, if you wanted to throw in a few story driven quests to appeal to more linear gamers, fine, then the game would appeal to a broader audience. SOE seemed to try that with Rage of the Wookies. The problem with that was, the quests were dull as hell. Walk around this endless map of tree tops, find 30 dudes standing around in the middle of nowhere, gun them down. Walk back to get your next assignment of gunning down the next 30 dudes standing around in the middle of nowhere. Did I mention that some of the dudes were stuck in objects and you could gun them down even if you wanted to? So, it's dull AND frustrating. So, I could play a broken, dull and frustrating game, or WoW. I think a lot of people have had this thought at some point, hence WoW's population. |
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Mathos 6/03/08 1:07:45 PM
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Apprentice Member
Joined: 6/01/07
CUNGE FREE And Om nom nom free |
so if i flush will smed go away lol |
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Mathos 6/03/08 1:10:04 PM
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Apprentice Member
Joined: 6/01/07
CUNGE FREE And Om nom nom free |
Originally posted by vet-in-exile when ever i hear his name i think of the monkies and that chart the guy turns the correct way |
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Fishermage 6/03/08 1:13:05 PM
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Advanced Member
Joined: 11/23/05
"I find your lack of faith disturbing." |
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