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Ghazni 6/02/08 8:05:43 AM
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Novice Member
Joined: 4/13/08 |
Originally posted by Creasian
Although we're obviously not the majority, I've talked a great many players who miss the sense of accomplishment, teamwork, danger, excitement, challenge, and downright player involvement that Everquest 1 provided and are disappointed with all the dumbed down MMOs that have come out since (and including) WoW. Gamers looking for these things may not be in the majority, but I believe a game could draw at least half a million subscribers if they created a game like that. Just look at how many people still play EQ1 despite the fact that it's leveling system and economy are completely hosed and it's got 9 year-old graphics. |
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vajuras 6/02/08 8:09:12 AM
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Novice Member
Joined: 1/20/06 |
Originally posted by lomiller For programmers there is little distinction. Server side they are spawning a copy of the world for a selection of people. You are in an instance in EQ2 when they shard the entire region. Eq2 does it too much of this and the sad state of the game at launch was pretty inexcusable. I hear AoC gamers talking about running out of quests at Lvl 40+. We ran out of quests in EQ2 wayyyyyy sooner |
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The_Vasonist 6/02/08 8:10:30 AM
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Novice Member
Joined: 5/21/08 |
While i agree that this game removes one of the mmo's trademark(immersion) i cant agree that it deals a coup-de-grace to the genre.I think that the people who share op's opinion are afraid that the rest of the games that will come out, will be the same(having graphic engine that a few pc's can handle and making the game instanced).They are blinded and cant see the good outcome of all this. By having commercial mmo's like aoc or war introducing some new features or lets better say different from the usual ones(combat system,crafting,customization,better storylines and making things like building standard ) they upgrade the whole genre they dont kill it, instead they are making the market more competitive so things like the one's mentioned above will be taken in serious consideration before a game is even created.About instancing, lets be serious now i haven't seen any other mmo like aoc having such graphics so what the problem people?Do you think a lot of other companies will do the same thing?I think not.
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vajuras 6/02/08 8:23:08 AM
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Novice Member
Joined: 1/20/06 |
Originally posted by The_Vasonist I'm not going to toss salt at Age of Conan because I havent played retail yet but come on the alpha MMOs were way ahead of their time. Too far ahead. People weren't ready Games like UO and AC1 were attempts at seamless worlds. AC1 had real time dodging SERVER SIDE, run-and-gun spell casting, dynamic classification, mobs that 'grew', server side collision, and the whole works In UO you could own houses, dynamic classification (use based), impact in the world itself, light barriers between newb and veteran, etc These newer MMOs are a regression of a sorts Again, I'm not going to toss salt at AoC right now because this is something I only do after I reach high level in a game. But this is the general consensus amongst many old skool players that fully appreciated the direction of games back then
But if you're a fan of WoW and their ilk- perhaps you see EQ as a major progression which is probably the way most newcomers may see it too |
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parrotpholk 6/02/08 8:30:16 AM
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Apprentice Member
Joined: 1/20/05 |
The more I play it the more bored I become. It has zero depth. On its surface it is very fun but for a game that sold 400k boxes it feels so empty. Chat is almost non existent and there is no social aspect. The graphics are great and love they stuck to the conan universe but its pretty shallow. All cities look alike and crafting is pointless. |
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The_Vasonist 6/02/08 8:59:10 AM
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Novice Member
Joined: 5/21/08 |
Well Vajuras i agree with you about regression, we cant compare the seamless worlds of the mmo's you mentioned (i still cant forget the first time i saw my older brother playing AC,no words to describe the excitiment) on terms of freedom or unique ideas on gameplay but they are long gone now and we have what we have now,so my point is as mentioned above that(even if some of these things were done in the past) we will have some features that people like in this genre implemented (once again maybe) in future games and also new gameplay(the most important) and who knows the outcome might be something stunning(i am not reffering to already announced titles). |
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Adamantine 6/02/08 9:13:46 AM
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Novice Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
Uh, the main developer of Vanguard might have been possibly drug addicted - there is only one very obscure source who ever claimed that - but even if that was the case, that doesnt mean his project was a scam. Other than that, I really dont understand people who complain about AoC. Wasnt all that already known a long time before release ? Why do you complain about it now ? Dont you inform yourself about a game before you play it ? And I dont think AoC will be the end of MMOs. |
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vajuras 6/02/08 9:16:51 AM
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Novice Member
Joined: 1/20/06 |
fair enough but I would add to your post that EVE Online has taken the AC1/UO model forward whereas everyone coexists on 1 server (40k+ concurrent players), realtime collision detection server side, no instancing ever (even in a mission a player can jump in via probing), player owned terriority, etc EVE Online took that model forward. I see other MMOs as a regression of a sort. But I admit I did see WoW as a weid sort of progression in that it established that it is important to try to make a product accessible. However it has inadvertantly changed the face of MMOs today because its just a bit too strong. But hey, I always said Blizzard was blessed. They earned my respect way back when on consoles |
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