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 Thread (24 posts)
Stellos  5/31/08 10:11:41 PM

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McCain for President

http://www.warhammeronline.com/index.php

What do you guys think of the new crafting ideas.  It appears to be pretty cool to me.  It is without a doubt innovative!  It seems somewhat simplistic to me and I am not sure how it will actually function, but it appears to be fun.  I absolutely hate recipe crafting systems as seen in WoW, so I'm very pleased to see that they didn't go that route.  However, I've always been a fan of the "grindy" system, I feel practice makes perfect, but I must admit it can get pretty tedious. 

Overall, I feel WAR is on to something pretty good.  I'd like to see how it actually works come release, but for the time being I am definatly buying into their crafting system what do you guys think?

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Ascension08  5/31/08 10:15:02 PM

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Behold! Rash of the Itch King comes in November! Quake in fear!

The biggest plus for me is experimentation. You'll be able to find bigger better results just by mixing and matching different ingredients...and not too much grinding...that's great. Now here I know people will just say "Yeah but there will be sites like Thottbot that tell you everything." Well, you can always choose to not go to those sites, right?

The biggest downside for me is kind of what MJ said in the podcast...sounded like alchemy made pots and the pots lasted for certain amounts of time. I'm all for buffs, but...I just hope PvP doesn't get seriously unbalanced where everyone has to have pot buffs to simply survive. I guess if everyone has equal or close to equal buffs then yeah, but from the system it sounded like some pots are going to be better than others. I hope it all balances out.

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PureChaos  5/31/08 10:48:34 PM

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I enjoy it alot , only down side is there are very few craft able things, seems they dont want armor or weps or anything like that to be created.


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Stellos  5/31/08 11:22:17 PM

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McCain for President

Originally posted by PureChaos

I enjoy it alot , only down side is there are very few craft able things, seems they dont want armor or weps or anything like that to be created.

Yes I agree with you on this.  I am a little disappointed on not being able to create armor and weapons, as that is usually a fun aspect of a game for me.  However, I'm always willing to try something new!  If done correctly, I won't care at all that I can't make weapons and armor.

 
Ascension08  5/31/08 11:26:35 PM

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Behold! Rash of the Itch King comes in November! Quake in fear!

Someone in another thread had a pretty clever suggestion (if that person comes by and sees this, by all means take credit). He suggested that if they implemented weapon/armor crafting, it could serve another purpose to the world. By using it to upgrade keep guards when you take keeps; different weapons and armor would be available for them to equip depending on the tier level and if the guards died the weapons and armor would be lost, creating a constant need for crafters and also another way to actively control the defense level of your keeps even while you're not there. I think it's really smart and hope Mythic decides to do something like that later on.

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"Order or odor. I choose Order!"

Khrymson  6/01/08 12:06:42 AM

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^^Oh thats a neat idea!   Need to forward that to Mythic!

Arcona  6/01/08 12:51:54 AM

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its nice that we have to experiment to find the recipes, but what if there are a million combinations? On the other hand, if there are 4 ingredients for each slot, and its always the same 4 types of ingredients its pretty obvious what to put together.

its also nice that there is no grind, your crafting skill raises with your level.

You will need 2 gathering skills for each craft but can only have 1 gathering and 1 crafting. This is like other mmorpgs though, ie. sometimes you will need some leather with your metal bars

GOA - Group Of Amateurs

xenogias  6/01/08 6:00:10 AM

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I love the idea. The one thing that bothers me though maybe I missed something was the Talisman. If I understood that correctly Talismans will only be used in high quality items. If that is indeed the case it would seem there would be a massive amount of Potion makers and few Talisman crafters. Again I may have missed something or just not thinking of something but thats my only concern. Part of the fun of crafting (at least for me) is selling what I make. Overall though I am verry excited to see this system at work!

 
eggthief  6/01/08 7:42:31 AM

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Originally posted by Arcona

its nice that we have to experiment to find the recipes, but what if there are a million combinations? On the other hand, if there are 4 ingredients for each slot, and its always the same 4 types of ingredients its pretty obvious what to put together.

its also nice that there is no grind, your crafting skill raises with your level.

You will need 2 gathering skills for each craft but can only have 1 gathering and 1 crafting. This is like other mmorpgs though, ie. sometimes you will need some leather with your metal bars

 u need 3 gatherings for apothecery tho.

 
Pheace  6/01/08 7:48:37 AM

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You can either agree with me or be wrong!

So far the impressions are that crafting will do an obvious switch to ingredients.

 

Ingredient X has Effect Y on a potion, Duration +Xtime, Power -Y, Number of Potions -Z and then a different scheme if they are the main ingredient.

 

Downside to this would be that it is a system that's going to heavily encourage websites keeping lists and recording everything and just letting people sort it on what they need/want so they cna find ingredients that suit their needs best and where they can find them and what drops them.

 

This goes fully against the idea of the ToK which is designed to keep you ingame instead of having to look things up.