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davvin
Novice Member
Joined: 1/01/07
"You''re not going crazy. You''re going sane in a crazy world!" |
5/30/08 12:34:09 AM#41
i still plan to check WAR out, whether it's just to play it and move on or play it in addition to AoC, or maybe even play it instead of AoC--i cannot say. all i can say is that extreme graphics, revolutionary combat and unique gameplay & mechanics aren't necessarily important--the only important thing to a game is that it is fun & enjoyable. now for some people extreme graphics make a game more enjoyable, same with combat, etc--other people have different measures of what makes a game fun to them.
currently i'm having a ton of fun in AoC, and WAR looks like it's going to be a lot of fun also, i'm betting they're both going to do very well. |
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5/30/08 12:57:22 AM#42
While MMOs are judged by the whole list of offered features and not just their specific elements, I would expect the MMOs under development to take note of what is improving or changing on the market. One thing is certain, AoC proved that alternative to auto-attack systems can work. The system still is a love or hate but at least we moved one step towards more variety. OP, if the other elements that make WAR exciting are there, I'm sure you'll put up with a standard auto-attack system. |
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5/30/08 1:07:06 AM#43
Originally posted by Cryptor ...You're aware WAR isn't released to the public yet, right? Mne eto nado kak zuby v zadnitse. |
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5/30/08 1:21:34 AM#44
i played AoC in technical beta and CB and I can say i wasn't as thrilled as many of you guys are. Its not a bad thing but i just didn't think it was the end all of combat mechanics in MMOs. I find it pretty sad if this will be the only thing that keeps you from trying other MMOs that or you just trying to create more hype for AoC.
p.s. for everyone that compares every MMO coming out nowaday to WoW....is WoW the first MMO you guys ever played? WoW has used ideas from other MMOs and gave it their own little twist. Some of these things worked and some imo didn't. I have nothing against the game since it has made the MMO industry work that much harder to get a slice of blizzards pie. |
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Battlekruse
Novice Member
Joined: 12/28/06
"Enough research will tend to support whatever theory.." |
5/30/08 7:48:34 AM#45
I thought AoC was supposed to be a WoW-alternative, not a WoW-lite. Sure, most people play casually, however, I thought the entire premise behind AoC was PvP-oriented.
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5/30/08 7:51:50 AM#46
To synn: Most people reference WoW as a comparison because today's MMO gamers are usually guaranteed to have experienced at least that MMO. It has more to do with market penetration and general public knowledge of its in-game mechanics. |
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5/30/08 7:56:51 AM#47
I love AOC combos and combat in general. Its not something we havent seen before, but surely is fun for me so far. Played: Quite a few Mmos |
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5/30/08 8:05:54 AM#48
I find nothing revolutionary in AoC's combat. Instead of auto-attack i push 1, 2 or 3, and instead of doing my skills immediately i have to push 1,2 or 3 again. The Basics are still the same and the difference is small i barely notice it.
What i do like in AoC's combat though is the whole collision detection, it offers a chance to stragically place the mobs in order to get the best effect out of your hacks, or aoe skills. If war or any other game for the matter offers colision detection like AoC's i d have no problem with it |
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5/30/08 8:19:07 AM#49
Originally posted by fantaros so does active blocking, timing, dodging, setting up fatalities etc doesnt make a difference or u just dont use it? just curious... |
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5/30/08 8:29:02 AM#50
Originally posted by BlackswordsmOriginally posted by ManiaCCC I am really enjoying combat in WAR..and you are exactly AoC fanboi who will hardly understand it. But let me try to describe my feeling. AoC combat is combat like from action game. And I am sure that most players who love AoC combat love action game-play..and that's ok.. Many people really enjoy combos, dodging.. just be faster than your opponent...And this exactly what AoC offer.. Look.. I love playing action game that's why I really enjoyed AoC combat.. but what I love more are strategic games.. I understand that WAR combat system look very similar to WoW..and of course.. It is.. But they added so much depth to the combat and WAR combat is not like playing action game but more like strategic game. I really enjoy planing (aka tactics), I really enjoy hard decisinou what use and why (aka Morale) and I really love when I can outskill my opponent not just by speed, skilled fingers and great reactions.. but just outsmart them. I love when you need balance your offense and deffense, when you are trying find out the best ratio between offensive "points" and heal "points" (I think every beta-tester knows which class I played in previous phase :P ) I think it's hard understand how combat in WAR deep really is when you didn't beat 3 opponents at a same time in 2 min long combat. So..in one side have action oriented combat system, which looks and play great and it can be fun for a while (same like UT for example.. Someone will love UT years and years, and someone will be bored after few matches), and on the other side there is more strategic oriented combat. Both are different, both can be cool, but it can't be said which is better. But I like strategic games more.. thats why WAR combat have more to offer for me. |
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5/30/08 8:34:05 AM#51
Originally posted by 3on1 Hmmm lets see, timing goes without saying, i use it in every game, fatalities find me totally indifferent, if i get one its ok, if not i can just rest a little, dodging i find too much of a fuss, maybe i just fail miserably at it cause i cant push all those buttons at the same time, or i m just not used to it. And active blocking, never tried that :P does it compare to M&B's? |
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5/30/08 8:59:01 AM#52
Originally posted by chryses First of all, WAR graphic is stylized fantasy approach not 'cartoonish' in any way.
Second, AoC combat system is not improvement it's more like specialized for particularly segment of player to please them more. From my point of view this combat system is gimped for MMO kind of genre simple because it should be playable for everyone in family 12-80 yrs old, not just those with good finger reflex, but those with intelligence too.
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5/30/08 9:38:44 AM#53
I don't think AoC's combat system is that impressive. So you can swing your weapon in a few diffrent ways and jump side to side... there are (imo) better ways to make skill count. I do however like many other details in AoC but I think I'll wait a few months or so before I start paying for it. I'll play the free 30 days and then let them iron out some bugs and fix the class imbalances until I think about subscribing in a few months. As for graphics, AoC is nice up close but demanding if you want the distant scenery to look anything but boring. Some spell effects are cool and I dig that but it's still not impressive. I have no idea what WAR will look like so I can't compare it with AoC but I'm really looking forward to try it.
Tried: Most MMO's, Playing: EQ2 |
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Lots of valid points and either way its not going to affect WAR because gamers like me have already decided to play both or even move from AoC to WAR. Its not just the combat mechanics but the gore level in AoC that I appreciate. Not because I am a sicko or anything but it does create a level of realism I have not seen before. Plus I like the fact I can use some of my PC hardware for a change to. Whoever asked...I do have 1500 pieces not points. 18 years playing Warhammer I have collected way too many and I think the largest battle was 8500 pts. Lasted 6 weeks and ended up with just 10 pieces on the board. If WAR has a massive world (a lot less instances) and the PvP is fun then it will challenge AoC in opening sales. |
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