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General Discussion  » Age of Conan is a failure, I sure hope SGW isnt making the same mistakes...

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56 posts found
  admriker4

Apprentice Member

Joined: 10/26/06
Posts: 1076

"Give me control of a nation''s money and I care not who makes the laws"
Mayer Rothschild

 
5/25/08 1:02:52 AM#1

Well another MMO launched and once again I find myself disappointed. Age of Conan didnt even come close to what I had hoped for in an MMO. And frankly, it isnt a true MMO but rather an MO.

Ive read the FAQ on SGW site, it doesnt really go into details so Im assuming it isnt know yet. So I'll direct this to the devs of SGW...

  • please make us a seamless game to play in. I understand making seperate zones for each world but dont overdo it. Dont seperate each zone into mirrored instances with a 50 player cap like Age of Conan did. Dont make us wait on load screens for every door we open or everytime I enter a town. This is an MMO after all, I want to see hundreds if not thousands of players around me.   

 

  • please make the game more sandbox design than Linear. I dont need an amusement park ride MMO experience. Those games appeal to the lowest common denominator and never have long-term replay value. I like quests but it shouldnt be forced on me. I dont need 5,000 quests to be happy. Im fine with a gun, open terrain, and freedom to choose my own destiny. If I buy one more MMO and find I need to kill 10 boars over and over to level up Im going to toss my computer out the window.

 

  • I read that there will be non-combat options. Some mini-games is mentioned. Im excited by this and would recommend you expand upon that idea. I wouldnt mind playing a toon that never has to pick up a rifle. The nerdy archaelogist in the movie wasnt a fighter but was a hero nonetheless. I would love a class that just repairs weapons in the field or makes bullets or solves puzzles that helps out a group encounter. Or even better, helps build encampments.

 

  • Rethink the housing idea. Its important to vet MMO gamers. Expand on it and allow us to build small towns or encampments in the world we have access too. And please, no instanced towns. We want it in the gameworld and not some tucked away instance zone like LOTR does. There could be two types of towns...temporary encampment (think a small campfire with tents) to help heal wounds, rest, repair, etc. And then a permanent town with simple housing, a watering hole, etc. Both would be built by that non-combat class I mentioned before.

Im sick and tired of every MMO since Star Wars Galaxies ending up in my trash can. I dont enjoy WoW clones yet every developer thinks I do. SGW's audience is more mature and sophisticated, dont give us a design thats meant to appeal to the dumbed down masses. Give us a game meant for gamers

 

 

  User Deleted
5/25/08 8:31:35 AM#2

/signed

 

I am another dissapointed MMO gamer. I am glad that I didn't have to upgrade my rig for AoC.

 

Non-combat options is something that I am looking forward to try.  I am tired of playing MMOs at the moment because they don't bring nothing new to the table.

 

 

 

 

  Talyn

Novice Member

Joined: 8/22/04
Posts: 586

5/25/08 8:39:57 AM#3


Originally posted by admriker4
I don't need 5,000 quests to be happy. I'm fine with a gun, open terrain, and freedom to choose my own destiny. If I buy one more MMO and find I need to kill 10 boars over and over to level up I'm going to toss my computer out the window.

On the flip side, if I hand you a gun and open terrain to "find your own destiny" with zero NPC errands, tasks or quests, what exactly would you have left to do? Oh yeah... kill 10 boars. Over and Over. And over. Just like an Asian F2P game.

  murathoon

Novice Member

Joined: 2/12/08
Posts: 4

5/27/08 11:57:57 AM#4
Originally posted by Talyn

 


Originally posted by admriker4
I don't need 5,000 quests to be happy. I'm fine with a gun, open terrain, and freedom to choose my own destiny. If I buy one more MMO and find I need to kill 10 boars over and over to level up I'm going to toss my computer out the window.

 

On the flip side, if I hand you a gun and open terrain to "find your own destiny" with zero NPC errands, tasks or quests, what exactly would you have left to do? Oh yeah... kill 10 boars. Over and Over. And over. Just like an Asian F2P game.

I completely agree that the quest grinding does become entirely mind numbing as evidenced in WoW.  I would like to see a broad range in a field of objectives - I don't want to be required to fulfill 90-something quest chains to be able to participate in an offensive on a raid styled boss, but i am willing to go into an adventure with a group or on my own that will appropriately reward me for my time.

  JackDonkey

Apprentice Member

Joined: 4/21/04
Posts: 384

5/27/08 2:18:22 PM#5
Originally posted by Talyn

 


Originally posted by admriker4
I don't need 5,000 quests to be happy. I'm fine with a gun, open terrain, and freedom to choose my own destiny. If I buy one more MMO and find I need to kill 10 boars over and over to level up I'm going to toss my computer out the window.

 

On the flip side, if I hand you a gun and open terrain to "find your own destiny" with zero NPC errands, tasks or quests, what exactly would you have left to do? Oh yeah... kill 10 boars. Over and Over. And over. Just like an Asian F2P game.

  a nice crafting system can justify the open terrain and zero NPC errands.


Which Final Fantasy Character Are You?
if I were to kill a titan tomorrow and no CCP employees showed up to say grats I would petition it.
Waiting for: the next MMO that lets me make this macro
if hp < 30 then CastSpell("heal") SpellTargetUnit("player") else CastSpell("smite") end

  Talyn

Novice Member

Joined: 8/22/04
Posts: 586

5/27/08 4:23:19 PM#6


Originally posted by JackDonkey
a nice crafting system can justify the open terrain and zero NPC errands.

It's only justified for the crafters though. Adventurers remain in a perpetual "now what?" state. Also don't forget there are some players who downright resent crafting (and economies) at all and would prefer all drops.

  Phos

Novice Member

Joined: 1/10/07
Posts: 457

5/27/08 5:01:34 PM#7

I agree with the OP.

Game killers are:
1) Too many instances (why even PLAY an MMO if everyone's in their own instance???)
2) Non-sandbox (Forcing players into mandatory levelling, questing, locking us out of zones until we'veb levelled, etc.)
3) Irrelevant crafting (what's the point of being a crafter when loot drops are better than anything you can craft, or when players cannot be looted? They keep their "leet" gear forever, and there's no demand for what crafters make.)
4) No economy (WoW's "auctionhouse" system makes it impossible to form small local economies with local vendors)
5) Insta Travel (being able to "blink" from Point-A to Point-B makes any "chance encounters" totally improbable. This is why people 'gate-camp', there's no other way to get in fights. This is, after all, an MMO.)
6) No FFA PvP (this is my peronal opinion. There should be at least a couple of FFA PvP servers. I know some people don't like this, but I can't stand the numb feeling of the PvE servers with their training wheels and safety nets everywhere.)

And another thing that kills games: F2P with a "pay for items" system. This always fails among western gamers. They seem popular in Korea though. I dunno.

- Phos

AAH! A troll fire! Quick, pour some Kool-Aid on it!!!

  jusomdude

Spotlight Poster

Joined: 11/21/06
Posts: 1825

5/27/08 5:09:22 PM#8

This post reminds me of when someone loses their job and thinks an entire corporation will crumble to the ground without them. Just because some random forum guy says a game is a failure doesn't make it true. As for SGW, I have no interest in it... so it will fail.... yeeaaahhhh. Not everyone shares your opinion on what makes a good game.

  Ascension08

Novice Member

Joined: 3/12/08
Posts: 2009

"Silence is golden, duct tape is silver, but the White Border of Darkfall rules over all!"

5/27/08 5:12:56 PM#9
Originally posted by jusomdude

This post reminds me of when someone loses their job and thinks an entire corporation will crumble to the ground without them. Just because some random forum guy says a game is a failure doesn't make it true. As for SGW, I have no interest in it... so it will fail.... yeeaaahhhh. Not everyone shares your opinion on what makes a good game.

AoC is not a failure, it's a failure to the OP. And obviously there's people who share his opinion. So it's more like just one person. Honestly, he might've worded the title a bit wrong, but respect what he wants. Who knows, maybe you'll find yourself wanting the same things in the future.

--------------------------------------
A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

Order of the White Border.

  Guintu

Novice Member

Joined: 1/25/05
Posts: 312

I reject your reality and substitute my own. -Adam Savage from Mythbusters

5/27/08 5:37:12 PM#10
Originally posted by jusomdude

This post reminds me of when someone loses their job and thinks an entire corporation will crumble to the ground without them. Just because some random forum guy says a game is a failure doesn't make it true. As for SGW, I have no interest in it... so it will fail.... yeeaaahhhh. Not everyone shares your opinion on what makes a good game.


I have to agree, epsecially since their was an article that said that this was the biggest PC MMO opening of all time...yeah thats a real failure if I ever saw one.   The game could have been better if it didn't have loading zones but I like the fighting style.  This game will hopefully change the way characters attack on MMO's.  I also like how the world seems a little more alive, you see animals and other mobs attack each other, mobs walk around more than in regular MMO's, in towns you see people walking around, kids running, cats chasing dogs.  Its little things but its kind of cool to see.  I would have liked to see day and night change and weather change, and a full eco system, but that didn't happen.  The game is fun.

I am looking forward to stargate world and I'm hoping they do it right.  I love the shows and the movie, so a good game would make me and many other fans very happy.

  devacore

Novice Member

Joined: 11/12/06
Posts: 396

5/27/08 5:44:47 PM#11

Originally posted by admriker4

Well another MMO launched and once again I find myself disappointed. Age of Conan didnt even come close to what I had hoped for in an MMO. And frankly, it isnt a true MMO but rather an MO.

Ive read the FAQ on SGW site, it doesnt really go into details so Im assuming it isnt know yet. So I'll direct this to the devs of SGW...

  • please make us a seamless game to play in. I understand making seperate zones for each world but dont overdo it. Dont seperate each zone into mirrored instances with a 50 player cap like Age of Conan did. Dont make us wait on load screens for every door we open or everytime I enter a town. This is an MMO after all, I want to see hundreds if not thousands of players around me.   

 

  • please make the game more sandbox design than Linear. I dont need an amusement park ride MMO experience. Those games appeal to the lowest common denominator and never have long-term replay value. I like quests but it shouldnt be forced on me. I dont need 5,000 quests to be happy. Im fine with a gun, open terrain, and freedom to choose my own destiny. If I buy one more MMO and find I need to kill 10 boars over and over to level up Im going to toss my computer out the window.

 

  • I read that there will be non-combat options. Some mini-games is mentioned. Im excited by this and would recommend you expand upon that idea. I wouldnt mind playing a toon that never has to pick up a rifle. The nerdy archaelogist in the movie wasnt a fighter but was a hero nonetheless. I would love a class that just repairs weapons in the field or makes bullets or solves puzzles that helps out a group encounter. Or even better, helps build encampments.

 

  • Rethink the housing idea. Its important to vet MMO gamers. Expand on it and allow us to build small towns or encampments in the world we have access too. And please, no instanced towns. We want it in the gameworld and not some tucked away instance zone like LOTR does. There could be two types of towns...temporary encampment (think a small campfire with tents) to help heal wounds, rest, repair, etc. And then a permanent town with simple housing, a watering hole, etc. Both would be built by that non-combat class I mentioned before.

Im sick and tired of every MMO since Star Wars Galaxies ending up in my trash can. I dont enjoy WoW clones yet every developer thinks I do. SGW's audience is more mature and sophisticated, dont give us a design thats meant to appeal to the dumbed down masses. Give us a game meant for gamers

 

 

I think you just need a long mmo vacation.. get a girl friend, have some friends over etc

  paladinum

Apprentice Member

Joined: 6/27/07
Posts: 133

5/27/08 6:06:33 PM#12

agree...pls dont make an mmo a la age of conan..or im going nuts and kill miself

  tazarconan

Hard Core Member

Joined: 1/03/07
Posts: 851

5/27/08 6:19:36 PM#13

im not sure how mature as an answer hey mate go get a girlfriend or get some friends, rather a reply of a 10 y old kid , or a complete moron...

this is an  opinion about how this guy feels about the TRUE continual cheating of developers which instead of trying to make something its really fun to play they expect us to buy every piece of shit they develop...

Considering your 1st paragraph mate i cant agree cause i cant think  what machine i should have if AOC wouldnt have some zones, and in same screen would appear more than 200 ppl ,since from what i hear

ppl with dual core and decent graficks cards as AOC is right now they already having problems with loading

times..

I agree with you that in an mmo rpg therer shouldnt be much instanced zones..it should be like wow areas ..free to run adventure and explore,wow which i already am so bored of after playing it 3 years ofc..which shows us it has some addictive elements.

AOC in my opinion  wont fail..its much better from the king of mmos -->wow...and if i try to recall how wow looked like on launch heh no comparison,aoc wins.

i DO expect though from funcom if possible to contain the instancing part in future and gief ppl a flavour of freedom in their choises and adventuring..

  Venger

Elite Member

Joined: 8/03/04
Posts: 1141

Help Fight Global Warming
Shut Your Mouth :D

5/28/08 10:50:19 AM#14

Well I wouldn't say AoC is a failure, it definately has it's short comings.

A seamless world is not overly important.  I like areas being capped at so many people.   Areas and spawns can only handle so many people.  I'm all for competition but there is a point where it stops being competition and starts being ridiculous.

MMO have become way to linear.   A nice mix between the two would be great.

Non-combat skills/systems that amount to anything besides wastes of time and money have been sorely missed.

I agree player housing is very important.  But I wouldn't mind it being tucked away in some corner like AoC or LOTRO.  I wouldn't want another UO where housing over ran the world.

  Vicatin

Novice Member

Joined: 10/11/04
Posts: 134

5/30/08 3:28:08 AM#15

Originally posted by admriker4

Well another MMO launched and once again I find myself disappointed. Age of Conan didnt even come close to what I had hoped for in an MMO. And frankly, it isnt a true MMO but rather an MO.

Ive read the FAQ on SGW site, it doesnt really go into details so Im assuming it isnt know yet. So I'll direct this to the devs of SGW...

  • please make us a seamless game to play in. I understand making seperate zones for each world but dont overdo it. Dont seperate each zone into mirrored instances with a 50 player cap like Age of Conan did. Dont make us wait on load screens for every door we open or everytime I enter a town. This is an MMO after all, I want to see hundreds if not thousands of players around me.   

 

  • please make the game more sandbox design than Linear. I dont need an amusement park ride MMO experience. Those games appeal to the lowest common denominator and never have long-term replay value. I like quests but it shouldnt be forced on me. I dont need 5,000 quests to be happy. Im fine with a gun, open terrain, and freedom to choose my own destiny. If I buy one more MMO and find I need to kill 10 boars over and over to level up Im going to toss my computer out the window.

 

  • I read that there will be non-combat options. Some mini-games is mentioned. Im excited by this and would recommend you expand upon that idea. I wouldnt mind playing a toon that never has to pick up a rifle. The nerdy archaelogist in the movie wasnt a fighter but was a hero nonetheless. I would love a class that just repairs weapons in the field or makes bullets or solves puzzles that helps out a group encounter. Or even better, helps build encampments.

 

  • Rethink the housing idea. Its important to vet MMO gamers. Expand on it and allow us to build small towns or encampments in the world we have access too. And please, no instanced towns. We want it in the gameworld and not some tucked away instance zone like LOTR does. There could be two types of towns...temporary encampment (think a small campfire with tents) to help heal wounds, rest, repair, etc. And then a permanent town with simple housing, a watering hole, etc. Both would be built by that non-combat class I mentioned before.

Im sick and tired of every MMO since Star Wars Galaxies ending up in my trash can. I dont enjoy WoW clones yet every developer thinks I do. SGW's audience is more mature and sophisticated, dont give us a design thats meant to appeal to the dumbed down masses. Give us a game meant for gamers

 

 

Great post. I also got AoC and think it is terrible.

 

It is not what it said it was, definitely released too early.

 

I miss Everquest. That game had some similar features of SWG, and miss the whole sandbox "figure it out" type of game. No map, no quest guides, no soloing to max level. It is a MMO, lets make sure you have to group to gain levels. Im so tired of the WoW clones.

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 6823

"Really officer, they're herbs."

5/30/08 3:46:15 AM#16

Your title is a failure if anything is a failure.   You posted your title as if it were some kind of well known fact and that couldb further from the case.   If you don't like the game.   OK.  It isn't for everyone.   But to make a title the way you did...was wrong.    It is your opinion on how "you" feel toward the game.

I am enjoying it very much and so are hundreds of thousands of others.  

  Kerith

Novice Member

Joined: 2/04/05
Posts: 106

5/30/08 3:51:31 AM#17
Originally posted by Guintu

I would have liked to see day and night change and weather change, and a full eco system, but that didn't happen. 

get out of Tortage and you'll see that.

  Gnomig

Advanced Member

Joined: 12/12/05
Posts: 46

5/30/08 3:53:35 AM#18

A failure? It's got 400.000 Subscribers the day it hit the shelves ...

I don't play it either but the fact that you do not like it, OP, does not make it a failure...

 

preace.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5143

5/30/08 4:12:12 AM#19

Don't want to be a party pooper but I would at least research this game a bit, before posting. I know the game is still in development but the concept may surprise you.

  Slanger

Novice Member

Joined: 5/30/04
Posts: 281

My business is to succeed, and I'm good at it - Napoleon

5/30/08 4:40:56 AM#20
Originally posted by jusomdude

This post reminds me of when someone loses their job and thinks an entire corporation will crumble to the ground without them. Just because some random forum guy says a game is a failure doesn't make it true. As for SGW, I have no interest in it... so it will fail.... yeeaaahhhh. Not everyone shares your opinion on what makes a good game.

That pretty much sums it up.

_________________________________

Currently Playing: Eve-Online
On the Backburner: EQ2
Retired: EQ, DAoC, WW2Online
RIP: AC2
Tried: Ryzom, Roma Victor, RoM, KH2, Forsaken World, AO, AoC, APB
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