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Druz 5/29/08 12:57:32 AM
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Novice Member
Joined: 8/31/07 |
Not sure about MMORPG.com s stance on links ffrom the outside on their forums but I think anyone wondering about life on a PvP server should read this pre-review |
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SlothBear 5/29/08 1:08:09 AM
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Novice Member
Joined: 5/22/08 |
That was indeed a good read, thanks for posting it! |
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Druz 5/29/08 1:42:21 AM
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Novice Member
Joined: 8/31/07 |
Oh and if you like the article do not forget to give a thumbs up |
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InvOOm 5/29/08 4:38:45 AM
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Novice Member
Joined: 5/25/08 |
bump |
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Jackdog 5/29/08 7:48:21 AM
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Elite Member
Joined: 3/19/04 |
I think this about sums it up quote Every fight leads to a hollow victory for someone because currently, AOC's PVP is completely devoid of both risk and reward. Dying is merely a method of fast travel for most players, and most killings are done completely out of spite. The resurrection-travel problem is getting so bad that players will often demand that you slaughter them so that they can respawn at a far-away point rather than having to hoof it across a zone. In this MMO Twilight Zone, not killing someone is far more of an impediment to progress than crushing their skull. The landscape really has changed in the past 10 years. And so have I, apparently: I'm currently at level 52 and working my way through the quest-barren Eiglophian Mountains. In 1997, I would have scoffed at the idea of developer-defined MMO objectives; in 2008, I'm appalled by the idea of grinding out levels in a dank cave in the middle of nowhere. Chalk up another score for the bad guys in the conceptual war, I guess. |
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