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MMORPG.com Discussion Forums

Age of Conan: Unchained

Age of Conan 

General Discussion  » Griefer's Prison, its ready, lets see if they implement it.

15 posts found
  mk11232

Novice Member

Joined: 6/22/06
Posts: 218

 
5/27/08 1:32:39 PM#1

I posted this basics of this in another thread but wasn't believed.

Here is a link to a recent developers interview about the prison system and how it would work.  Fast forward to the 5:30 mark and watch from there, before that its just boring.

www.g4tv.com/mmoreport/videos/26003/The_MMO_Report_Age_of_Conan_Special.html

And for those that don't want to watch, the prison/bounty system makes killing certain lower lvls of characters have consequence.  Instead of making someone of high level unable to kill a low lvl character, there are simply consequences now for that freedom to kill.

  HumbleHobo

Novice Member

Joined: 7/16/07
Posts: 116

5/27/08 1:34:05 PM#2

Can I throw bits of trash at them from a high vantage point?

This sounds like a fun feature!

  jackdupp

Novice Member

Joined: 5/27/08
Posts: 68

5/27/08 1:37:05 PM#3

When you say ready, I think you mean in comtemplation.

 

I'd wager they're far too busy fixing the release problems.. Although it might be one of them, abeit a lower priority one.

  Raston

Novice Member

Joined: 9/19/06
Posts: 440

5/27/08 1:37:47 PM#4

my biggest issue with this is exploitablity.  With all of the AoE type melee attacks, what is to keep someone from griefing someone else by running into a fray to get killed and cause the other to become a criminal?  I can see that happening, sadly... 

Other than that, I kinda like the idea... 

a bit too restrictive (ie, someone can't kill someone for harvesting a rare resourse (like silver or gold) if they are more than 5 levels higher without becoming a criminal... 

And does it still hold in seiges where everyone is an enemy and should be killed?

  killagoose

Novice Member

Joined: 4/18/07
Posts: 132

5/27/08 1:41:54 PM#5

I'm pretty sure in seiges it doesnt factor, concidering they want it to be everyone fend for them selves, or have guild help in those large battlefields.  BTW, I traveled to Pointain for the first time last night (which is a building, sieging, resourcing area) and it is absolutely huge!  I think its something like 3 to four guilds can ultimately build their cities per location, ultimately making allying an option, so cool!

  Raston

Novice Member

Joined: 9/19/06
Posts: 440

5/27/08 1:47:10 PM#6

aye, the guild i'm in has a plot in Potain, just waiting on a bug to be fixed that is causing the city to be PvP attackable before building.  We may like PvP, but we aren't going to be able to defend the city 24/7 from gankers...

  masterjedi

Novice Member

Joined: 5/03/05
Posts: 74

DO Or Do Not,There Is No Try

5/27/08 1:50:57 PM#7

Awsome idea

  ShneakyOne

Apprentice Member

Joined: 11/30/06
Posts: 158

If you choose not to decide, you still have made a choice.

5/27/08 1:52:24 PM#8

Should be a good system. Although... I think they should just simply fix the rez killing problem.

  LuckyCurse

Novice Member

Joined: 12/18/07
Posts: 419

WWUD: Think for yourself

5/27/08 2:02:09 PM#9

Originally posted by ShneakyOne

Should be a good system. Although... I think they should just simply fix the rez killing problem.

Agreed.  A simple 'safe-box' where you can't attack or be attacked after rez or during loading would be sufficient in most cases.  Instead, we get the problem of WoW where the fastest computer wins the fight on boats and the zeppelin.  Blah.  Can't believe they didn't realize that this would be a problem when they designed the game.

- LC

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 5673

5/27/08 2:07:28 PM#10

they have some excellent ideas for the game, now if they can get them from paper to actual working code I will be one happy puppy

I miss DAoC

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 6823

"Really officer, they're herbs."

5/27/08 2:15:10 PM#11

I do not like it.   I think they just need to increase the time of the current system.   There are to many Goons out there that need killed repeatedly due to the fact that that is what they did to so many others.   Justice has not been served yet.   ^_^

  Raston

Novice Member

Joined: 9/19/06
Posts: 440

5/27/08 2:17:56 PM#12

I agree with you in some fashion Teala, but also, it would be hillarious to watch some griefer doing the 'move that rock over there' over and over again too ;)

  Douhk

Novice Member

Joined: 8/19/07
Posts: 1034

5/27/08 2:23:45 PM#13

Originally posted by Raston

my biggest issue with this is exploitablity.  With all of the AoE type melee attacks, what is to keep someone from griefing someone else by running into a fray to get killed and cause the other to become a criminal?  I can see that happening, sadly... 

Other than that, I kinda like the idea... 

a bit too restrictive (ie, someone can't kill someone for harvesting a rare resourse (like silver or gold) if they are more than 5 levels higher without becoming a criminal... 

And does it still hold in seiges where everyone is an enemy and should be killed?


I agree, what sucks about this is now the lower level players have an advantage. They can just annoy the @#$% out of someone by following them around and getting near them while they attack monsters, and unintentionally, get killed by that high level player, who didn't mean to in the first place.

I hope that someday there will be a system to control the "dickhead" population completely and eliminate all possibliities of doing so (gold spammers are considered in this population as well), and this isn't the greatest considering there are minor flaws, but I'm pleased with it. The game needs some control after all, and that's what this offers.

If only SW:TOR could be this epic...

  Raston

Novice Member

Joined: 9/19/06
Posts: 440

5/27/08 2:27:29 PM#14

I'm hoping they are building some tolerance into it, so that it isn't one kill flags you, but numberous.  This will let people walk that fine line between being murders and griefers without any conquences.  L2 did something similiar (with flagging them as red thus no penality to kill) but it was a 0 tolerance system which didn't make sense to me. 

I look at it this way, a single death out on the cimmerian wilderness would be hardly given a second glance, a string on the other hand...  well, that is a bit more of a situation ;)

If they can minimize this 'exploitation' to an acceptable level, then it has some potential, otherwise, it will wind up in the trash heap.

  Shannia

Novice Member

Joined: 11/06/05
Posts: 2083

"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen

5/27/08 3:14:41 PM#15

Originally posted by Raston

I'm hoping they are building some tolerance into it, so that it isn't one kill flags you, but numberous.  This will let people walk that fine line between being murders and griefers without any conquences.  L2 did something similiar (with flagging them as red thus no penality to kill) but it was a 0 tolerance system which didn't make sense to me. 

I look at it this way, a single death out on the cimmerian wilderness would be hardly given a second glance, a string on the other hand...  well, that is a bit more of a situation ;)

If they can minimize this 'exploitation' to an acceptable level, then it has some potential, otherwise, it will wind up in the trash heap.

UO had a great penalty system.  As long as Funcom adopts a very small cushion of tolerance for "mistakes" and people baiting others, all is good.  I'd love to see people be flagged criminal where they are KOS to everyone without penalty and once they do get killed, they have to work off their crime in prison.  Sounds awesome.

 

Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

http://en.wikipedia.org/wiki/Vaporware

"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."