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Retrad 5/25/08 4:58:06 PM
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Hard Core Member
Joined: 7/25/03 |
Originally posted by shadenis I completely agree that ganking is not actual PvP. It's more griefing than anything. However, I think what Ghost12 was getting at that Ganking/Griefing is apart of PvP. Anyone who cries about it obviously hasn't played many MMOs or is just a carebear who likes to think they're a PvPer or basically wants to PvP when it's convenient for them but anyone who dares to attack them when they feel like it is a noob who doesn't "know" the "rules" of PvP.
If there is PvP in a game there will be ganking, griefing, and corpse camping. If you do not like these things I suggest you stick to the PvE servers. But I have one question for you Shadenis. What up coming MMOs are promising to be sandbox along the lines of EVE, EQ1, and SWG? I miss sandbox mmos =( and haven't heard of any being in development. |
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busdriver 5/25/08 5:08:48 PM
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Novice Member
Joined: 5/17/06 |
Originally posted by Ghost12 Sorry no, AoC is not a PvP game. Anyone who wants to make a real PvP game avoids instances like the plague, whereas AoC has more instances than I tought possible. It has instances inside instances inside instances inside instances! That previous line was not a spelling error, nor was it an exacceration, I actually had a quest like that. |
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curiousdaoc 5/25/08 5:14:27 PM
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Novice Member
Joined: 5/24/08 |
Originally posted by busdriver Care to elaborate on what some of these "real" pvp games are?
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bahamut1 5/25/08 5:24:53 PM
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Advanced Member
Joined: 9/14/03 |
Oh good, another game out to bash/praise relentlessly until everyone is tired of seeing my type. I hate how it is so like/unlike WoW. The PvP stinks/is awesome and I'm so tired of being ganked/ganking someone. There is/is not any sandbox features I've been pining for since my dear departed first love SWG, may she rest in pieces /stops to cry just a little bit. This game is SO gonna beat the pants off WoW/hurdle relentlessly into oblivion. And anybody that disagrees with me is absolutely right/a complete moron. |
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Rellek 5/25/08 5:41:41 PM
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Apprentice Member
Joined: 9/19/04 |
Originally posted by busdriver Typically I don't post, but this comment is ludicrous. The ultimate PvP game is an online shooter, in these games you join servers that have a player limit, this is effectively instancing. These limits are created for a reason and from what I've read, a 96 person limit per zone is monstrous compared to most online shooters who keep capacity around 20- 24. These limits were created so that a given map is not overfilled with players so that spam does not occur and player skill becomes more important than luck or mass numbers.
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Adamantine 5/25/08 5:45:41 PM
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Novice Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
Originally posted by Demz2
Originally posted by Lidane Yeah thats what I want to know too. AoC is exactly what they said it will be, for all I know. Good for them that they had a successful launch, but its not the kind of game I would ever want to play. |
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Retrad 5/25/08 7:47:29 PM
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Hard Core Member
Joined: 7/25/03 |
Originally posted by Rellek
You're comparing apples to oranges here. Your argument is moot. FPS's are just that. When you buy an FPS you know what you're getting into.
PvP via MMORPGs is a whole different beast. True PvP in MMORPGs can be seen in the likes of UO, EQ(RZ and SZ server) and EVE. DAoC was also a good one, but I forget if they allowed looting of any sorts...but at least they had epic battles in the game world and not in some damn instance.
Instancing PvP in MMORPGs is basically making it an FPS, and that's not the point. Battle Grounds ala WoW are pathetic last ditch efforts to try and get in the PvP group of players. They are really there for people who don't like PvP in the game world for when they actually feel like participating in PvP. These are the same people who cry about ganking/griefing when they knowingly join a PvP server.
Instancing zones screws it up even more because you now know that there are(in the case of Conan) 47 other people besides you in this zone. You know how many of your enemy are around and you know how many people will attack you or you can attack. That's not fun. What if someone ganks me? They can jsut skip and hop across to another instance and I will be blindly chasing them not know where the hell they are. How am I suppose to get revenge?
AoC is good in many aspects, but it epicly fails in the PvP department. Then again, it's not a PvP game. It's an RPG with a PvP option. You know it's true and there's nothing wrong with that....it just won't win that part of the player base.
-EDIT- I just read that you said that the zone cap is 96 people? Well apparently no one really knows because I keep hearing conflicting numbers. First it was 100 people, then someone said that on the AoC boards they say it's 48, and now you're saying 96.
Well let's go with the argument that it's 96 people. That's lame. I want to be able to attack ANYONE that goes into THE VALLEY OF GREAT BIG NAKED BARBARIAN BREASTS, not 96 people. If there are 300 people in that zone I want to be able to see them all and kill them all. MMORPGs are not supposed to be FPSs and to correct you on your statement how 96 is a bigger number than any FPS has ever allowed....that's a crock of shyte. Planetside which is a FPS, an MMOFPS, had HUNDREDS of players per server. 500+ if not more. |
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Rellek 5/25/08 9:20:26 PM
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Apprentice Member
Joined: 9/19/04 |
Originally posted by RetradMost FPS != All FPS
I'm not arguing whether or not AoC is a PvP game, becuase I have yet to play it and have no solid base from which to argue. However, I can argue against the concept of PvP, of which is not comparing apples and oranges. The bare bones of an fps is simply a game mechanic, and a mechanic that is very hard to implement in a mmo. If you remove the mechanics, you are left with a group of people who are either out to beat the snot out of each other, or team up and fight side by side. Either way you still have players versus player, the only difference is that in a mmorpg, a player can build a stronger character and face those of both higher and lower strength. In a FPS, that is stripped away and depending on the game you are playing, all that matters is skill and map control.
The real reason you limit the amount of players in a scenario is to restrict the amount of chaos created. (And the amount of strain on the server) This is very important when dealing with PvP, as the more players that are presented, the less skill matters and the more a player loses thier individuality, the less an individuals actions matter. I prefer small skirmishes, but that is my personal preference; however, I can understand why people would like to have more players in a zone/instance/server. Hopefully, since the game came out, they will be able to expand the amount allowed within a zone.
Typically, how large are the battles in the open-world pvp?
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IShootBlanks 5/25/08 9:26:25 PM
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