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paladinum 5/26/08 12:29:33 PM
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Apprentice Member
Joined: 6/27/07 |
Im making a review considering this is an Massive Multiplayer online rpg Disclamer: im no fanboy...this is my review of the game, im a realistic player, what you fanboys normally call a troll.
good things: »» stunning graphics and detail »» fatalities »» char animation in general are not bad Not so good things: »» combat system »» it feels nice..but at lvl 80..when people have to press the combo+upper right+lower left+lower right+up+upper left for exemple a 5 key combo..pressing the keys without any mistake..when you are running in circles trying to hit a jumping rogue and have to pay attention where he is running and what he is doing,... same for your char isnt very easy task...its easyer to press one key and make the combo with only one key press..humans are too lazy and practical to like the system...( many will use gamepads to record macros to use combos in one key) Really bad things »» the size of the world overall and zones is too small..any lvl 80 saw everything there is to see even without trying »» loadings everywere...doors, zones, taverns, caves »» it should have loadings only in places like dungeons, or if changing from one big part of the map for another...keep loadings at minimum »» instancing everywere »» ok its good to have instancing in dungeons, but in zones? instanced zones its ammo breaker..it should be a common world to all players....its needed in aoc..because we would have 3000players in tortage all at the same time and its impossible, all quest npcs would be sorrounded by people, mobs always killed and camped etc...so to solve this why not make more starting areas? like in any other mmo? make zones bigger so that more mobs can be added and more people can be in a zone, make soft loading in the zones like in vanguard... »» no freedom to go anywere »» go swim and then feel an invisible wall, at least make it like wow..getting tired and its about to die because its getting to far away from the coast...,tortage that is 25% of the total game is made of roads...paths, no freedom, after 20 it gets a bit better but still no freedom, you are always sorrownded by mountains, or trees..have some large path to follow, zones are small... »» no replay value »» make a char to 80..and then make another..only thing different is the class..the rest is all the same...no new zones, nothing..a lvl 80 knows every inch of the map ingame just by leveling once...
What did funcom give us thats new and revolutionary?»»» beautifful graphics and enviroments What step foward in the mmo industry funcom did?»»» did 5 steps backwards What did funcom give us with aoc? »»» a beautifull game that is clearly unfinished, has a smaller then normal world, has an annoying amount of loading everywere, has instancing in all zones of the small map ingame...( hyboria complete map is big. game total playable map is small ) My predictions for the future? »» aoc unfortunatly will decay in 2-3 months..and have just enough fanboys to keep it running...
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HumbleHobo 5/26/08 12:38:21 PM
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Novice Member
Joined: 7/16/07 |
Spelling error:
Fanboy is actually supposed to be spelled "Fanboi" on this forum. Get it right.
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busdriver 5/26/08 12:40:55 PM
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Novice Member
Joined: 5/17/06 |
If yu actually played to level 80, give us more info about the end game. Levels 1-40 are pretty much covered. |
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jusomdude 5/26/08 12:41:05 PM
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Novice Member
Joined: 11/21/06 |
Yet another "I don't like the game so it will fail!" thread. Nope, move along. |
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Enigma 5/26/08 12:41:16 PM
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Hard Core Member
Joined: 9/25/03 |
good review. I agree with the zones and instances. Its gonna be the one thing keeping this game from prospering years down the road. |
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Enigma 5/26/08 12:44:26 PM
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Hard Core Member
Joined: 9/25/03 |
Originally posted by busdriverPast lvl 40 there are too few quests to correlate with the lvling (its as if they were doing great with quests when developing the game and then they sorta ran out of time). The ratio of quests post 45-50 drops. Zones are so small. If you look at the entire world of Hyboria, they only use about 15% of the world and the 15% of this they did pick you cannot explore 100% of it. Only about 70% of it is explorable. The rest is invisible walls. But post 45-50 you're pretty much grinding a lot because there are too few quests and some of the quests you do get does not work and a couple zones you need you cannot really go into without technical difficulties |
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Kwanu 5/26/08 12:48:54 PM
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Apprentice Member
Joined: 1/19/05 |
I'm still playing the game and will be for a few months but I agree with the OP I don't like all the instancing and restricted maps/paths, It makes it feel like crappy guild wars not an mmorpg but a morpg and I stopped playing those games when mmorpgs came out. This game is good enough to go on like Lotr but it's no classic and while it might attract a large initial following I suspect it will lose a lot of this when warhammer comes out, me included! |
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SaintViktor 5/26/08 12:55:38 PM
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Elite Member
Joined: 3/17/07 |
My predictions for the future? »» aoc unfortunatly will decay in 2-3 months..and have just enough fanboys to keep it running... Now this comment is actually really funny. AOC will be around for a long time. Just because a small handful are not liking the way FC made it doesn't mean it isn't good. For every doom and gloom post we see there are many thousands who are having a great time playing.
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paladinum 5/26/08 12:55:51 PM
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Apprentice Member
Joined: 6/27/07 |
Originally posted by busdriver
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Zorgo 5/26/08 12:58:46 PM
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Advanced Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
Originally posted by paladinum | |