<
>

Page 9 of 9

First

«

3

4

5

6

7

8

9
 Thread (221 posts)
redcap036  5/25/08 2:33:48 AM

Rank: 72/100 Rank: 72/100 Rank: 72/100 Rank: 72/100 Rank: 72/100

Hard Core Member

Joined: 8/19/07
Posts: 429

I''m not a troll, I''m an Ogre!

Ogres like trolls, Me thinks dey taste great BBQ''ed!

Originally posted by Vin79

I guess people would rather lag all over the place, fight others over the same spawn point, instead of haveing the option not to.  Though people would probably bitch about that too.


I think they already are.

Diversity is what we need, not cloned Conformity!

BE TROLL AWARE! - http://www.urban75.com/Mag/troll.html

cura  5/25/08 3:28:58 AM

Rank: 14/100 Rank: 14/100 Rank: 14/100 Rank: 14/100 Rank: 14/100

Novice Member

Joined: 7/24/04
Posts: 21

I would prefer world without zones and this teleportation stuff, but on the other hand, whole world packet on 15 sq km map is more ridiculous and unimmersive for me. So im ok with this aspect . Instancing of all areas stays somewhat contrary to idea of mmo. I must say  i dont like it for some reasons mentioned earlier by others, but one can always escape spawn point gankers using this system, which is good for me, since i play on pvp rpg. I like rpg aspect of pvp, not mindless killing. Generally i like the game so far (lvl 13 Necro), finding scenery the best part of it. Really, some architecture and landscape are just stunning...

 
CasaFranky  5/25/08 4:03:00 AM

Rank: 36/100 Rank: 36/100 Rank: 36/100 Rank: 36/100 Rank: 36/100

Apprentice Member

Joined: 3/11/06
Posts: 300

EQ2 also started with this small zones u have to load everytime.

but look at the latests addons, the new zones are gigantic, and no loading at all.

maybe aoc will have this too some day?

 

wating for:
Fallout 3,WotLK

airhead  5/25/08 9:50:31 AM

Rank: 73/100 Rank: 73/100 Rank: 73/100 Rank: 73/100 Rank: 73/100

Hard Core Member

Joined: 4/21/06
Posts: 663

Logic will get you from A to B. Imagination will take you everywhere.

Originally posted by Cryptor

 

I so want for this forum to become more serious but it's just not happening.

...


If anyone has serious questions about the game you can PM me or visit my mmo blog mmorpgslave.com

 

uh... I thought my questions were serious.   Why don't you answer them seriously for everyone else's benefit as well.  (I don't see why going to another site or conversing with PM is necessary)

 
IcoGames  5/25/08 9:59:13 AM

Rank: 69/100 Rank: 69/100 Rank: 69/100 Rank: 69/100 Rank: 69/100

Hard Core Member

Joined: 5/03/05
Posts: 2064

Instanced Zones destroys the political dynamic on FFA PvP servers. Eve has the correct implementation; open map where players can be attacked at any point without escaping to another instance of the same zone. Funcom's implementation is somewhat awkward and somewhat pointless from a PvP perspective.

Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

mortharx  5/25/08 10:05:06 AM

Rank: 3/100 Rank: 3/100 Rank: 3/100 Rank: 3/100 Rank: 3/100

Novice Member

Joined: 1/15/07
Posts: 30

IT'S GUILD WARS #2

 

NUFF SAID

 

ENJOY THE SANDBOXES!

 
IcoGames  5/25/08 10:11:41 AM

Rank: 69/100 Rank: 69/100 Rank: 69/100 Rank: 69/100 Rank: 69/100

Hard Core Member

Joined: 5/03/05
Posts: 2064


Originally posted by Crusher
Nope, there is no limit in instances. You have just fallen for the Anti-AOC propaganda.

This makes zero sense ... if there's no limit then why have instances lol?

Cripes people get off the 'This is Guild Wars' bandwagon. AoC has 'instanced zones' and pathing, but no where near that of GW.

Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

fantaros  5/25/08 10:14:20 AM

Rank: 32/100 Rank: 32/100 Rank: 32/100 Rank: 32/100 Rank: 32/100

Apprentice Member

Joined: 11/06/06
Posts: 365

Originally posted by CasaFranky

EQ2 also started with this small zones u have to load everytime.

but look at the latests addons, the new zones are gigantic, and no loading at all.

maybe aoc will have this too some day?

 

What do u mean no loading at all? i played eq2 after RoK was released and the fact i had to w8 for loading screens when i went from the north part of the city to the east was game breaking for me. To go from one zone to the other i had to endure a loading screen. Eq2 still has plenty of loading.

 

I hope AoC isnt like that because i have been looking for a new mmo to keep me busy till august, but if it is AoC is probably not for me.

 
protoroc  5/25/08 10:21:59 AM

Rank: 66/100 Rank: 66/100 Rank: 66/100 Rank: 66/100 Rank: 66/100

Hard Core Member

Joined: 3/06/04
Posts: 628

Now Playing: Rock Band
Waiting for: Hit songs from 80s and 90s for DLC

Original Anarchy Online had sharded zones. This is nothing new, it's needed to an extent. Overcrowded areas with little to no alternative are not fun, yet being in an empty shard isnt fun either. A median is required to make the most people happy. Public instances and zones are fine, as it keeps the game manageable on today's computers. We dont have the technology to have a completely seemless world and allow for large amounts of players (300+) to congregate and play together (standing around town socializing doesnt count, I mean heavy network traffic such as PVP)

 
Retrad  5/25/08 12:08:45 PM

Rank: 65/100 Rank: 65/100 Rank: 65/100 Rank: 65/100 Rank: 65/100

Hard Core Member

Joined: 7/25/03
Posts: 206

Originally posted by Raston

sho,

I did not know that they had player to player collision detection in EVE, I couldn't get past the tutorial in that game ;)  So, no game other than EVE has attempted it :D

I'm pretty sure EQ1 and EQ2 both have collision detection. I know for a fact at least EQ1 did because when PvPing you couldn't run through someone and I remember people griefing the bank in PoK by blocking the entrance and you couldn't just run through them.

 
Retrad  5/25/08 12:12:51 PM