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admriker4 5/25/08 2:02:52 AM
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Advanced Member
Joined: 10/26/06
"Give me control of a nation''s money and I care not who makes the laws" |
Well another MMO launched and once again I find myself disappointed. Age of Conan didnt even come close to what I had hoped for in an MMO. And frankly, it isnt a true MMO but rather an MO. Ive read the FAQ on SGW site, it doesnt really go into details so Im assuming it isnt know yet. So I'll direct this to the devs of SGW...
Im sick and tired of every MMO since Star Wars Galaxies ending up in my trash can. I dont enjoy WoW clones yet every developer thinks I do. SGW's audience is more mature and sophisticated, dont give us a design thats meant to appeal to the dumbed down masses. Give us a game meant for gamers
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Moretrinkets 5/25/08 9:31:35 AM
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Hard Core Member
Joined: 3/06/08 |
/signed
I am another dissapointed MMO gamer. I am glad that I didn't have to upgrade my rig for AoC.
Non-combat options is something that I am looking forward to try. I am tired of playing MMOs at the moment because they don't bring nothing new to the table.
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Talyn 5/25/08 9:39:57 AM
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Hard Core Member
Joined: 8/22/04 |
On the flip side, if I hand you a gun and open terrain to "find your own destiny" with zero NPC errands, tasks or quests, what exactly would you have left to do? Oh yeah... kill 10 boars. Over and Over. And over. Just like an Asian F2P game. |
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murathoon 5/27/08 12:57:57 PM
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Novice Member
Joined: 2/12/08 |
Originally posted by Talyn I completely agree that the quest grinding does become entirely mind numbing as evidenced in WoW. I would like to see a broad range in a field of objectives - I don't want to be required to fulfill 90-something quest chains to be able to participate in an offensive on a raid styled boss, but i am willing to go into an adventure with a group or on my own that will appropriately reward me for my time. |
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JackDonkey 5/27/08 3:18:22 PM
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Novice Member
Joined: 4/21/04 |
Originally posted by Talyn a nice crafting system can justify the open terrain and zero NPC errands. |
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Talyn 5/27/08 5:23:19 PM
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Hard Core Member
Joined: 8/22/04 |
It's only justified for the crafters though. Adventurers remain in a perpetual "now what?" state. Also don't forget there are some players who downright resent crafting (and economies) at all and would prefer all drops. |
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Phos 5/27/08 6:01:34 PM
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Novice Member
Joined: 1/10/07 |
I agree with the OP. Game killers are: And another thing that kills games: F2P with a "pay for items" system. This always fails among western gamers. They seem popular in Korea though. I dunno. - Phos |
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jusomdude 5/27/08 6:09:22 PM
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Apprentice Member
Joined: 11/21/06 |
This post reminds me of when someone loses their job and thinks an entire corporation will crumble to the ground without them. Just because some random forum guy says a game is a failure doesn't make it true. As for SGW, I have no interest in it... so it will fail.... yeeaaahhhh. Not everyone shares your opinion on what makes a good game. |
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Ascension08 5/27/08 6:12:56 PM
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Advanced Member
Joined: 3/12/08
Behold! Rash of the Itch King comes in November! Quake in fear! |
Originally posted by jusomdude AoC is not a failure, it's a failure to the OP. And obviously there's people who share his opinion. So it's more like just one person. Honestly, he might've worded the title a bit wrong, but respect what he wants. Who knows, maybe you'll find yourself wanting the same things in the future. |
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Guintu 5/27/08 6:37:12 PM
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