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 Thread (58 posts)
admriker4  5/25/08 2:02:52 AM

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"Give me control of a nation''s money and I care not who makes the laws"
Mayer Rothschild

Well another MMO launched and once again I find myself disappointed. Age of Conan didnt even come close to what I had hoped for in an MMO. And frankly, it isnt a true MMO but rather an MO.

Ive read the FAQ on SGW site, it doesnt really go into details so Im assuming it isnt know yet. So I'll direct this to the devs of SGW...

  • please make us a seamless game to play in. I understand making seperate zones for each world but dont overdo it. Dont seperate each zone into mirrored instances with a 50 player cap like Age of Conan did. Dont make us wait on load screens for every door we open or everytime I enter a town. This is an MMO after all, I want to see hundreds if not thousands of players around me.   

 

  • please make the game more sandbox design than Linear. I dont need an amusement park ride MMO experience. Those games appeal to the lowest common denominator and never have long-term replay value. I like quests but it shouldnt be forced on me. I dont need 5,000 quests to be happy. Im fine with a gun, open terrain, and freedom to choose my own destiny. If I buy one more MMO and find I need to kill 10 boars over and over to level up Im going to toss my computer out the window.

 

  • I read that there will be non-combat options. Some mini-games is mentioned. Im excited by this and would recommend you expand upon that idea. I wouldnt mind playing a toon that never has to pick up a rifle. The nerdy archaelogist in the movie wasnt a fighter but was a hero nonetheless. I would love a class that just repairs weapons in the field or makes bullets or solves puzzles that helps out a group encounter. Or even better, helps build encampments.

 

  • Rethink the housing idea. Its important to vet MMO gamers. Expand on it and allow us to build small towns or encampments in the world we have access too. And please, no instanced towns. We want it in the gameworld and not some tucked away instance zone like LOTR does. There could be two types of towns...temporary encampment (think a small campfire with tents) to help heal wounds, rest, repair, etc. And then a permanent town with simple housing, a watering hole, etc. Both would be built by that non-combat class I mentioned before.

Im sick and tired of every MMO since Star Wars Galaxies ending up in my trash can. I dont enjoy WoW clones yet every developer thinks I do. SGW's audience is more mature and sophisticated, dont give us a design thats meant to appeal to the dumbed down masses. Give us a game meant for gamers

 

 

 
Moretrinkets  5/25/08 9:31:35 AM

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/signed

 

I am another dissapointed MMO gamer. I am glad that I didn't have to upgrade my rig for AoC.

 

Non-combat options is something that I am looking forward to try.  I am tired of playing MMOs at the moment because they don't bring nothing new to the table.

 

 

 

 

 
Talyn  5/25/08 9:39:57 AM

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Originally posted by admriker4
I don't need 5,000 quests to be happy. I'm fine with a gun, open terrain, and freedom to choose my own destiny. If I buy one more MMO and find I need to kill 10 boars over and over to level up I'm going to toss my computer out the window.

On the flip side, if I hand you a gun and open terrain to "find your own destiny" with zero NPC errands, tasks or quests, what exactly would you have left to do? Oh yeah... kill 10 boars. Over and Over. And over. Just like an Asian F2P game.

 
murathoon  5/27/08 12:57:57 PM

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Joined: 2/12/08
Posts: 4

Originally posted by Talyn

 


Originally posted by admriker4
I don't need 5,000 quests to be happy. I'm fine with a gun, open terrain, and freedom to choose my own destiny. If I buy one more MMO and find I need to kill 10 boars over and over to level up I'm going to toss my computer out the window.

 

On the flip side, if I hand you a gun and open terrain to "find your own destiny" with zero NPC errands, tasks or quests, what exactly would you have left to do? Oh yeah... kill 10 boars. Over and Over. And over. Just like an Asian F2P game.

I completely agree that the quest grinding does become entirely mind numbing as evidenced in WoW.  I would like to see a broad range in a field of objectives - I don't want to be required to fulfill 90-something quest chains to be able to participate in an offensive on a raid styled boss, but i am willing to go into an adventure with a group or on my own that will appropriately reward me for my time.

 
JackDonkey  5/27/08 3:18:22 PM

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Originally posted by Talyn

 


Originally posted by admriker4
I don't need 5,000 quests to be happy. I'm fine with a gun, open terrain, and freedom to choose my own destiny. If I buy one more MMO and find I need to kill 10 boars over and over to level up I'm going to toss my computer out the window.

 

On the flip side, if I hand you a gun and open terrain to "find your own destiny" with zero NPC errands, tasks or quests, what exactly would you have left to do? Oh yeah... kill 10 boars. Over and Over. And over. Just like an Asian F2P game.

  a nice crafting system can justify the open terrain and zero NPC errands.


Which Final Fantasy Character Are You?
if I were to kill a titan tomorrow and no CCP employees showed up to say grats I would petition it.
Waiting for: the next MMO that lets me make this macro
if hp < 30 then CastSpell("heal") SpellTargetUnit("player") else CastSpell("smite") end

Talyn  5/27/08 5:23:19 PM

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Originally posted by JackDonkey
a nice crafting system can justify the open terrain and zero NPC errands.

It's only justified for the crafters though. Adventurers remain in a perpetual "now what?" state. Also don't forget there are some players who downright resent crafting (and economies) at all and would prefer all drops.

 
Phos  5/27/08 6:01:34 PM

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Posts: 452

I agree with the OP.

Game killers are:
1) Too many instances (why even PLAY an MMO if everyone's in their own instance???)
2) Non-sandbox (Forcing players into mandatory levelling, questing, locking us out of zones until we'veb levelled, etc.)
3) Irrelevant crafting (what's the point of being a crafter when loot drops are better than anything you can craft, or when players cannot be looted? They keep their "leet" gear forever, and there's no demand for what crafters make.)
4) No economy (WoW's "auctionhouse" system makes it impossible to form small local economies with local vendors)
5) Insta Travel (being able to "blink" from Point-A to Point-B makes any "chance encounters" totally improbable. This is why people 'gate-camp', there's no other way to get in fights. This is, after all, an MMO.)
6) No FFA PvP (this is my peronal opinion. There should be at least a couple of FFA PvP servers. I know some people don't like this, but I can't stand the numb feeling of the PvE servers with their training wheels and safety nets everywhere.)

And another thing that kills games: F2P with a "pay for items" system. This always fails among western gamers. They seem popular in Korea though. I dunno.

- Phos

AAH! A troll fire! Quick, pour some Kool-Aid on it!!!

jusomdude  5/27/08 6:09:22 PM

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This post reminds me of when someone loses their job and thinks an entire corporation will crumble to the ground without them. Just because some random forum guy says a game is a failure doesn't make it true. As for SGW, I have no interest in it... so it will fail.... yeeaaahhhh. Not everyone shares your opinion on what makes a good game.

 
Ascension08  5/27/08 6:12:56 PM

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Behold! Rash of the Itch King comes in November! Quake in fear!

Originally posted by jusomdude

This post reminds me of when someone loses their job and thinks an entire corporation will crumble to the ground without them. Just because some random forum guy says a game is a failure doesn't make it true. As for SGW, I have no interest in it... so it will fail.... yeeaaahhhh. Not everyone shares your opinion on what makes a good game.

AoC is not a failure, it's a failure to the OP. And obviously there's people who share his opinion. So it's more like just one person. Honestly, he might've worded the title a bit wrong, but respect what he wants. Who knows, maybe you'll find yourself wanting the same things in the future.

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"Order or odor. I choose Order!"

Guintu  5/27/08 6:37:12 PM