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PoopyStuff 2/11/08 1:40:23 PM
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Novice Member
Joined: 10/19/05 |
while I am psyched for this game to come out I'm not getting my hopes up.
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Lobotomist 2/11/08 2:25:20 PM
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Hard Core Member
Joined: 5/20/07
I got so much |
Did you played AA? Why it failed so badly is a mystery to me.
I do though belive a company can learn from mistake and make very sucesfull game. Look at turbine DDO was a major failure <> LOTRO a major succes |
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Death1942 2/11/08 2:29:07 PM
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Elite Member
Joined: 2/24/07 |
Dungeons and Dragons and Lord of the Rings are 2 very different IP's. DnD did not have a series of movies that pulled in millions and revived the following of LOTR. DnD's most loyal fans avoid computers for gaming.
they are both classic IP's that have shaped the market.
DnD online just did not have the support from outside of the game as LOTRO did. |
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Alienovrlord 2/11/08 2:42:08 PM
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Elite Member
Joined: 2/28/07 |
Originally posted by Lobotomist You're kidding, right? The most basic problem was the horrible, non-intuitive movement. The physics engine was junk, the cars felt like they were filled with helium and more bouncy than Dead or Alive chest animations. There was no vehicle traction when you needed it and yet the moronic zone designers decided to put in tons of ditches and pits. None of the Auto Assault zone design team must have ever seen Mad Max or Road Warrior. Everything in those classic 'Car Wars' films was FLAT. Because the directors knew they were in freaking CARS and ditches would make it impossible to manuever. Movement is a basic, fundamental element of any game. Auto Assault failed miserably in providing decent game movement and zones to make movement anything less than a tragic mess. There were other issues, but movement is such a no-brainer mechanic it seemed ridiculous anyone could make a game that failed in that. |
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Lobotomist 2/11/08 5:04:33 PM
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Hard Core Member
Joined: 5/20/07
I got so much |
Originally posted by AlienovrlordFair enough, and thanks for explanation This AA problem really sounds like a mess.
On other hand old Jumpgate players swear by its awesome flight engine.
I just hope NetDevil really learned their lesson from Autoassault... |
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Lobotomist 2/11/08 5:09:02 PM
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Hard Core Member
Joined: 5/20/07
I got so much |
Originally posted by Death1942 Sorry dude. Can i have mushrooms you are smoking ?
D&D fans are like 101% computer geeks. And they all play video games A LOT LOTRO people on other hand are book worms and old hippies...some of them never seen a computer at all... hehe And as for support outside of the game...no DDO didnt have it Reason is the fact it totally missed the point of D&D , and most D&D players hated it with passion. Take it from D&D geek ... That is me
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Kyleran 2/14/08 5:12:54 AM
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Elite Member
Joined: 9/13/06
"In EVE, no one gives a damn about a fair fight." - chafin |
Well, Netdevil is attempting to resurrect a game that had limited popularity during its first incarnation, so they have quite a few challenges ahead of them. The good news is that there is few good space titles out there right now, and nothing that offers that joystick type space flight and combat that I've heard the original had. Odds are good that it will be another PotBS, heavy on PVP, appealing to more limited audience, but still drawing in a decent crowd. Doubtful it will have anywhere near the depth (or sub numbers) of the original SWG.
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| "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon EVE Cult member since May 2007 Regarding EVE: "To be honest, I think God himself created this game." - Shek "When in doubt, add ninjas" - Murais |
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Eraser55 2/14/08 5:42:04 AM
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Novice Member
Joined: 8/05/04 |
Surely SWGs one main advantage was the IP. I mean who the hell knows JGs story exept for the original JGC players? While I think SWG is an ok game, the gameplay wont be as fun as JGE if it turns out how I imgaine it will. But cant be sure on that, so dont flame me.. I think many will be suprised of how good JGE will be. Autoassault, never played it, so cant rly comment on that..I just know that NCSoft shut it down..
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| My cool sig: Turrets suck. |
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gestalt11 2/17/08 4:13:10 AM
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Elite Member
Joined: 5/17/06 |
Originally posted by LobotomistActually the main problem for AA was the content design. While some people like the above poster hated the handling many other people were fine with it. The biggest reason people left is they got bored with the questing. Part of that was also the lack of grouping mechanics. If you look at WoW they basically throw you into dungeon crawls periodically to break up the questing. Well AA's quest got very repetitive and were the only way to advance and they had nothing similar to dungeon crawls to break things up and throw people together. They had most of the pieces except for the dungeon crawl part, they were just missing the glue and the grouping. They had instances and such and they were pretty cool, but they weren't dungeon crawls and grouping with people in those instances was kind of awkward in a car/motorcylce. Grouping in general was kind of awkward. And since it was essentially a class based game along the lines of DAOC it just kind of turned into a semi-solo rpg game but without the cool parts of most single players games.
In a nut shell that was its downfall. The interface may have made it a niche game, I dunno my motorcylce and cars handled fine as far as I was concerned. But the people who would have stayed simply got bored of the questing and wanted grouping to be less awkward.
I have no idea how that translates into Jumpgate because I think its content model is rather different than an EQ clone. AA tried to be an EQ clone and I suspect that was a bad idea. Or perhaps more appropriately they were a DAOC clone but never quite got the RvR started and the above mentioned problems in PvE. |
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_Shadowmage 2/18/08 7:54:45 PM
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