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Hexxeity 5/29/08 3:40:47 PM
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Advanced Member
Joined: 2/21/07 |
Basically, yes, what Sovrath said. You cannot give personalized stories without instancing the entire game. And, yes, at that point a lot of people will say your game is no longer an MMOG. That is why I'm doubtful. I think there are a lot of good ideas in Citadel of Sorcery. I also think that most people dislike such heavy instancing -- the reasons for the hate are irrelevant. But this is why I believe that Citadel, as currently designed, has a BIG uphill climb ahead of it. Maybe they shouldn't market it as an MMOG. How about "Personalized Multiplayer Online Fantasy Adventure"? I think people would buy that, and it avoids the marginally dishonest "Massively" qualifier. |
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mike470 5/29/08 3:51:36 PM
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Guide
Joined: 2/11/08
Currently on vacation---be back in a week..I know you will all miss me ;) |
Originally posted by Hexxeity Well you would also have to market other games with instancing like that too. Instancing is for questions & guild halls only. Everything else in the game is part of the "massively" in MMORPG. Also instancing is a small price to pay when you lead your own personal story. Taking away grinding is a huge positive, and many people have been complaining about too much grinding recently. I, personally, have never quested in a larger group than 8 people; but that is just me. |
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"Jealously leads to Anger, Anger leads to Hate, Hate leads to posting on mmorpg.com I blame WoW. " -SoulSurfer |
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lkavadas 5/29/08 6:34:12 PM
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Advanced Member
Joined: 12/17/06
E&B, SWG, EVE, AO, TR, EU, GW, PS |
Originally posted by katriell
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Arclan 5/29/08 7:47:41 PM
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Apprentice Member
Joined: 1/29/07 |
Linear quests suck. 1. They discourage players from adventuring (finding new places) 2. They discourage social play, because everyone is so hell bent on quests,they join you only if you're on the same quest...and leave the group as soon as they have what they need. I'll explain #1 a bit more. The linear quests I've dealt with (in Vanguard and PoBS) led me around to various places; but I wouldn't call that exploring. They say "go talk to Joe at "some place" that I've marked on your map. So you travel, spending most of the time looking at the map instead of the world in front of you. Low and behold, you arrive at a new city. Yipee. But, did you really explore and discover? No, you were merely led around on a leash. When players spend the bulk of their time staring at their map or quest-journal, they are depriving themselves of a lot of enjoyment. And this explains, probably, why people bored so rapidly of newly released MMOs like PoBS and Vanguard...the adventure simply wasn't there. |
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Retrad 5/29/08 8:26:51 PM
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Elite Member
Joined: 7/25/03 |
Originally posted by DeaconX This is what games like EQ and DAoC have. I don't know what made developers run away from that formula. You had the sandbox grind feeling, but in depth quests that you could take and actually feel like you accomplished something and it took time and effort to do. |
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Retrad 5/29/08 8:29:03 PM
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Elite Member
Joined: 7/25/03 |
Originally posted by hanshotfirst You don't get it because you're failing to see the point of those quests that are thrust upon you.
In games like WoW questing is the fastest way to level. It is a means to an end. To excel in the game you must do the quests. If you try to purely grind on the mobs it will take you much longer and you will not gain any sort of advantage from it. Now do you get the whole "linear" argument? |
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Retrad 5/29/08 8:32:27 PM
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Elite Member
Joined: 7/25/03 |
Originally posted by Hexxeity Are you stupid? EQ, UO, SWG and DAoC are not quest driven, were sandbox MMOs and held the attention of gamers. It seems that as the internet got bigger, and more people had access to it and PC gaming became more popular it just got filled with a bunch of lazy tards who can't figure things out for themselves and need to be pointed in a direction. |
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deviliscious 5/29/08 8:38:17 PM
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Elite Member
Joined: 11/09/07 |
I hate linear progression, and an "end game" all together. Yes you can max your stats, but as long as there are still fun things for you to do in the game of your choosing the game does not have to be "over" . I like games where you can choose what you want to do and when you want to do it .. and are not forced to do anything to get ahead. Where you actually have a choice as to how you want to play rather than be led around by npcs being told what to do. I like to be able to decide how and what I do in the game and be able to skip quests if I want as well. Freedom is very important in mmos. |
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Retrad 5/29/08 8:38:45 PM
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Elite Member
Joined: 7/25/03 |
Originally posted by Josher LAUGH OUT FUCKING LOUD!! What do you think you're doing in WoW? You're killing X Mob for X amount of time. The only difference is you have a piece of paper that told you to go do that and will give you some extra XP for doing it. Take off the blinders or remain clueless forever. |
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Retrad 5/29/08 8:40:44 PM
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Elite Member
Joined: 7/25/03 |
Originally posted by Camman321 | |