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aleos 5/20/08 5:15:53 PM
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Apprentice Member
Joined: 1/02/07
I got a bullet with your email address on it. Don''t make me hit send. |
Honestly it doesn't make any sense to me at all. More people would be playing from day 1 if they were allowed too with their Mac's, plus it make the experience shareable to everyone. How come they havn't decided to do this yet? Any clues? |
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| Any experiment of interest in life will be carried out at your own expense. |
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Housam 5/20/08 5:20:40 PM
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Guide
Joined: 12/24/07
Currently playing: Real life |
mac where never really ever a popular gaming format. |
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GLJames 5/20/08 5:24:08 PM
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Advanced Member
Joined: 1/13/06 |
well really it would be harder for them to release patches as fast because you got to build it for 2 OS's test it for 2 OS's have full support for both of the OS's it will just take alot more man power and at the momment PC Gaming is way above mac gaming...
Really only MMO's I see that are Mac and Windows are WoW and few small MMOs but they dont get updated as much only reason WoW can patch so much with 2 OS's is because they make so much damn money now.
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samuraislyr 5/20/08 5:26:48 PM
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Advanced Member
Joined: 8/30/07 |
With the advent of Bootcamp... I think a lot of developers won't even bother since you can make most games work for the mac anyway. |
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katriell 5/20/08 5:39:10 PM
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Novice Member
Joined: 1/23/06
Boredom is in the temperament of the beholder. |
EVE Online. |
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CaesarsGhost 5/20/08 5:58:45 PM
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Hard Core Member
Joined: 4/03/04
The only difference between a Troll and a Fanboi is which side of the fence they stand on. |
Actually it mostly boils down to 2 words: Lazy Developers
DirectX is excessively simple to make games on, incomparison to OpenGL/AL/Input... even though Open is faster, more powerful, and cross platform... it comes to "ease of development". That's why you see the big guys (id, Maxis, Blizzard) making it in OpenGL... less porting process.
That and blizzard got it's start by porting games to Mac. |
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| - CaesarsGhost Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title. |
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ianubisi 5/20/08 7:22:47 PM
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Advanced Member
Joined: 11/28/03
E: 86% A: 60% |
Not enough market share. |
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CleffyII 5/20/08 7:24:10 PM
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Hard Core Member
Joined: 7/22/06 |
Macs are weaker then a PC when it comes to parts. When you include macs in the lowest common denominator when determining system specs, you have to lower it compared to the PC. Also DirectX does some things far better then other open solutions like OpenGL. In many scenarios DirectX is faster, its also smaller in texture size. DDS is one of the smallest file sizes with good compression. |
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TheSheikh 5/20/08 10:57:58 PM
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Elite Member
Joined: 4/29/08
McCain |
Because no one wants to hear Mac users boast about something else they can do with thier Mac. |
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| STOP WHINING! |
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thenetavenge 5/20/08 11:23:45 PM
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Advanced Member
Joined: 6/17/06 |
1) User base. There are more people running Vista x64 than are running OS X. There are more people running VIsta alone than all the Macs EVER sold or used in history. (These are BIG numbers) 2) Hardware. Apple pretends their hardware is consistent, but the video cards alone between various models would give you 4fps to 30fps in the same game, and this is the same model of Mac. 3) Development platform. Yes OS X has OpenGL, but the way OpenGL hooks into Darwin is very weak. The Aqua (Apple UI) is no where close to be being capable of a doing real gaming. So when devleopers are dropped to OpenGL, they are shoved to a nightmare of problems, many that are specific to OS X. Even if OS X gets a game like WoW, users flip to bootcamp and run it under Windows because the performance is that dramatic of difference. There are many technical OpenGL issues with OS X and why gaming takes a back seat. From the LVMM tie in to the double bufferinf othe Aqua composer that ties up twice the RAM and is slow to writing to the screen because it does a full double buffer of the image before it it is written to the screen. There are also locking problems with Darwin at the kernel level that do not exists in Windows (NT Specifically). This means it has less granularity, and gaming is very multi-tasking heavy, so the kernel level lockscause problems in high perofrmance gaming. (People make fun of Windows, but the NT kernel is truly more advanced architecturally than Linux or BSD/OSX) The Apple display driver model is another problem, as they implemented their own variant to try to reduce the inherent monolithic problems of BSD, but these raise other issues, like the OpenGL tie in and and other things mentioned above. OpenGL support in OS X, like the GPU drivers are FULLY CONTROLLED by Apple, so that even if NVidia worked with a game provider to get around issues, they would have to petition Apple to support the updates, and THIS DOES NOT HAPPEN VERY OFTEN. This is where hard vendor/hardware lock in like Apple and OS X hold poses problems for their users. (It makes the signed x64bit drivers for Vista look like child's play when comparing this to get Apple to fix something for a video driver or a game) OS X is just not designed for gaming.Linux is better equipped for gaming, and it has many inherent issues as well. Microsoft on the other hand has focus on gaming since the early 90s,and the constant Dir | |