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 Thread (19 posts)
valkyrie36  5/19/08 11:55:06 AM

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Going through the interwebs and many of the forums in MMORPG I see people state things about Old SWG as fact which are no more than Urban Legends. Here are a few that really bother me:

1) Old SWG was too complicated. This was simply an argument thrown out by SOE to justify the NGE. There was complexity, but it was not difficult. Anyone interested in a feature of the game had to learn the system, but it was fun to figure out and rewarding. A person getting into crafting and figuring out its nuiances was a better crafter than others. This permiated all features in the game.

2) There was too much reading in Old SWG. Hardly...On the contrary the game was a sandbox game with a minimal amount of dialog. A few of the theme parks had storyline..you had the tooltips and skill descriptions...you had the typical silly mission descriptions. 3rd grad level stuff...

3) Old SWG was not for casual gamers. This one always bugs me the most since I am a casual gamer and everyone I hang with is casual. The game was all about casual. It was designed with social classes, homesteading and no levels. You can't get more casual than logging into a game where you didn't have to fight to have a valid gameplay style.

4) Old SWG was not balanced. This was somewhat true if you PvPed. You could invent your own template from 30 diffent classes. Each character could basically use 2.5 of these classes in their template. So there were better templates for PvP...who could not see this happening? But the bottom line was...only a few really cared. PvPers who got beat down would complain, but they could easily move to a new template. Everyone else was just tickled to death with the system and it flexibilty.

5) The holocron grind sucked. Not an Urban Legand :P

Old SWG had its issues. Big Issue!. But the sandbox worked and I hope to see a game like it again.

 
Mathos  5/19/08 12:24:24 PM

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CUNGE FREE And Om nom nom free
AoC free also

6) The game fun to play now after the CUNGE that is

7) The bugs are fixed

 
hubertgrove  5/19/08 12:36:07 PM

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It's true that the hologrind was, by its very nature, a grind but I did actually kind of get into it. I talked to other people as I was grinding, I kept a weather eye out for bounty hunters, I saw other Jedi off in the dustance, I prepped my safe houses, I constantly tested new fighting, food and spice combinations, and when it got too much, I went hunting for crystals with my doc/swordsman or sold foods with my merchant/chef. My 260,000 bols soon went by.

 
TookyG  5/19/08 1:13:12 PM

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"...you mean three philippino women."

 

Originally posted by valkyrie36

But the sandbox worked and I hope to see a game like it again.

Someday...someday...

You're correct on all accounts.  Man I miss old SWG...

 
Burntvet  5/19/08 1:15:50 PM

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Originally posted by hubertgrove

It's true that the hologrind was, by its very nature, a grind but I did actually kind of get into it. I talked to other people as I was grinding, I kept a weather eye out for bounty hunters, I saw other Jedi off in the dustance, I prepped my safe houses, I constantly tested new fighting, food and spice combinations, and when it got too much, I went hunting for crystals with my doc/swordsman or sold foods with my merchant/chef. My 260,000 bols soon went by.

I did the hologrind, in the oldest days, because several friends of mine were very interested in doing it, and I figured, what the hell? It was also a lot easier when you had people work on the same classes at the same time, for training purposes and AP. I went out as a bodyguard when the first Jedi in our guild came into being, this was way before anyone knew how the BH system worked, really, and while there was saber tef. But group TEF, at the time, was a counter to saber TEF.

I unlocked on my 13th or 14th profession, which was ironic, because I never really was grinding with the purpose of getting it, and I never really wanted Jedi, except for the extra 10 building lots. Were my friends upset.... :)

 
Bama1267  5/19/08 1:20:10 PM

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 Alot of people hate the holo grind. But I liked it. I tried a LOT of proffessions I would have never tried before and actually found them fun to play. The only thing that sucked was asking someone to do something (needing a specific class) ...but there class had already changed from a few days earlier,lol.

 
Curate  5/19/08 3:08:05 PM

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Originally posted by valkyrie36

1) Old SWG was too complicated. This was simply an argument thrown out by SOE to justify the NGE. There was complexity, but it was not difficult. Anyone interested in a feature of the game had to learn the system, but it was fun to figure out and rewarding.



To be somewhat fair, this is not a legend debunking but an opinion. I know that pre-CU SWG would be too complicated for my wife (who had/has no interest in the game), while my sister-in-law did just fine with it, as did I. I have no clue what the majority opinion was of people who didn't like the pre-CU game.


But the sandbox worked and I hope to see a game like it again.

I'd like to see another sandbox game hit big as well. My understanding is that Ultima Online was (is?) rather sandbox-like -- and, given Raph's role there, I'm not surprised. I only briefly flirted with Ryzom, but that struck me as a sandbox-esque game; I think it's consigned to "barely surviving" status now, however. Second Life is probably the leader in sandbox MMOs, but that doesn't qualify as a game in my mind.

My prediction is that we won't see a major mass-market sandbox game for a very long time. Big budget games aren't going to take risks but emulate the DikuMUD approach of WoW, whereas a lot of smaller contenders will try lots of different things. EVE Online and Pirates of the Burning Sea are two that spring to mind, and even the latter has a class/level overlay.

 
Death1942  5/19/08 4:39:40 PM

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although it was not too complicated i have to say it was very complicated (especially at the start).  however the community was great and helpful and once you found your way it was fine.

"The easy way is always mined"
"Artificial intelligence is no match for natural stupidity"
"If you don't know where you're going, any road will take you there"
"Don't mess around with people who do crossword puzzles in ink"
"If debugging is the process of removing bugs, programming must be the process of putting them in"

Bogie  5/19/08 6:10:44 PM

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 have to agree with urban legend #3.  I would consider myself a casual gamer.  I play mostly FPS games and never cared for MMORPG games.  But when I heard about SWG I was kind excited to play.  I waited a year after the game came out to and boy I loved playing it.  After looking through the game guide I had a pretty good idea on what was going on.  Joining a guild really help me enjoy the game too.  But now those days are gone.  I

Bogie
Eclipse
Smuggler/Pistoleer
ECF
But that is my opinion and I could be wrong.

BushMonkey  5/19/08 7:06:34 PM

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A vote is like a rifle; its usefulness depends upon the character of the user.
Theodore Roosevelt

 Found No1 to be a plus,i figured it was  complicated enough i would have a year or more content in front of me just learning the ins and outs.

 I loved sitting in my camp reading the skill trees."YOU meen you just sat in your camp and had fun"
Yep of course there were other useful tasks to be prefomed while in camp.crafting.healing, enjoying the company of others and admiring the planet you were on.

 No power gamer here, i just took my time enjoying the ride,casually of course.


 Balance=boring  PVP in Guild Wars for months on end and you will find that out. I want to be scared of someone, and make others scared, more realistic that way.  

 i missed the hologrind, i was a newbie back then so i don't know if it sucked or not,by the time i understood a fair portion the game, we had the village, meh content for the future if or when i wanted it.

 SWG has bigger issues nowdays then PreCu,