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 Thread (7 posts)
tmbrwlf18  5/14/08 4:50:16 PM

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Tell me what you guys think of this idea.. Insane? 

I think that if you're going to put crafting in a game, there should be a different way of doing it. Such as if you're going to make an item, it should never be a lower quality that what you can buy from a NPC at that level. It should sell for more than the NPC's item sells for (somewhat for those who hate auctioning and want to make back a little of the money they put into crafting it) and there should be a different type of experience placed into games these days.

My true thought: Put items in the game that give extra experience or abilities to crafting such as a hammer that has to be crafted but raises the crafting of your items by using it. Here's an example: If a blacksmith makes his own hammer (+5% to crafting), tongs (+5% to crafting) and forge (+5% to crafting). When using these items to make other items he would get a 15% bonus to the experience gained from those items as well as a 15% increase to the items base stats or bonus stats. Here's the kicker, to get the bonus it would have to be a hammer, tongs and forge that HE MADE AND ONLY HE GETS A BONUS FROM. No more store bought bonuses. You build your profession instead of buying it. So, by using it, you get extra experience toward your crafting. This would not only keep crafters from making constant useless items, but getting experience not only from the items they make but by using the items they make hence truely making characters that would move into a crafting profession instead of taking up a side profession that helps to make only end game gear.

Just my two cents..

-Timberwolf

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tmbrwlf18  5/15/08 4:09:18 PM

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No one has any opinions about this?

 
Adamantine  5/19/08 5:11:40 AM

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War is not the ultima ratio, but the ultima irratio - Willy Brandt

Vanguard already has crafting gear.

So your idea isnt new...

 
wjrasmussen  5/19/08 9:50:34 AM

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Originally posted by Adamantine

Vanguard already has crafting gear.

So your idea isnt new...

It basically is using the take any skill, action or item and add a modifier to it.  This has generally been happening in rpgs since the beginning.

 
Elta  5/20/08 10:53:51 AM

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Your answers were split as follows:
Killer 73%
Socializer 66%
Achiever 40%
Explorer 20%

Though I am not 100% sure I understand the concept the way you put it. If I do, I like it :)
 
tmbrwlf18  5/20/08 1:20:47 PM

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It's basic idea is this:

Gear helps you get higher quality from the items you make. However, it must be YOUR gear that YOU made yourself to get the bonuses. So, if you make an item exactly like that you could find from an NPC, it would still be a higher quality with better stats. But, the hammer and anvil you use must have been crafted and used BY YOU. And by using your own hammer and anvil that YOU MADE you get higher experience for the item unlike those that would normally us store bought items to craft with. IE: If you mined the ore, did a quest to get the skill to make your hammer and anvil then made them, you would have a higher quality hammer and get the benefits of going through the trouble of making your profession worth while and a goal, not just a way to pass the time. Gearing more toward making a profession out of what most games you could barely call it a hobby.

 

Just a thought.

-Timberwolf

 
Evilsam  5/30/08 3:51:09 PM

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SWG is gone..Fallen Earth is eagerly awaited http://fallenearth.com

Personal crafting tools and crafting stations..

Read up on Pre-Cu SWG,that crafting system had it all,hands down,nothing else even close

 I hope there is a special hell for the people that came up with the Cu-NGE