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Datcyde 5/20/08 1:43:51 AM
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Advanced Member
Joined: 3/06/04
Its only a game until you lose ! |
A Sand Box mmo is EvE online but i dont understand how this poster said that AOC isnt sandbox where u can actualy take land and build your cities and pvp? I mean even in EvE tehere are zones that npc will defend and will kill you if u try to kill another player. You can take space in 0.0 security too I cant think of any mmo thats pure sandbox I mean the only mmo thats still in the making that sound like total sandbox is Darkfall but that might be vapor ware . |
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SignusM 5/20/08 1:45:55 AM
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Hard Core Member
Joined: 5/07/06 |
Originally posted by openedge1 Not so. All MMOs are not linear. Its just a recent trend brought on by the success of WoW. Now mainstream MMOs like to focus on boring repetative quests and item based content. The best MMOs were the earlier ones with experimentation in various designs, and the most sought after, the sandbox. Asheron's Call, Ultima Online, and SWG were great sandbox games. We'll return to the trend someday hopefully, but MMOs are too mainstream right now, and developers like going the boring safe route and make games like AoC that are virtually the same game that released last year with better graphics.
AoC is not a sandbox. Its heavily instanced and regulated. The PvP zone is an instanced branch where you need permission to attack eachother and the numbers are hard capped. Player cities are nothing new, they've been around since 2001 and are also separate from most of the content. |
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terrant 5/20/08 1:47:40 AM
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Novice Member
Joined: 3/16/07 |
Again, on level advancement vs skill/gear advancement.
Look, I've played games that were very skill based (EVE, anyone? Others as well). In everey one, no matter how varied your potential is, there's always 5-6 major paths that everyone steers into. These essentially become classes. Ditto with weapon/armour sets. Certain sets become fotm, and then all that veriety gets funnelled down into a couple small groupings. It's classes by another name. And challenge in battle? It's the same thing. Sure at x level I know I can take down x mob....but I ALSO know with x skillsets/gearsets I can take down X mob. One thing is the same as another, just worded different. |
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Blackbandit9 5/20/08 1:54:45 AM
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Novice Member
Joined: 1/14/08 |
Originally posted by jiveturkey12To answer your first question: I think I'm a person with quite a bit of MMO experience who knows what he likes in a game. If you don't feel the same way, please feel free to share your feelings without name calling. Another reason I enjoyed SWG and EVE, the targeted audience was above 12 years of age. You seemed to answer your own question about why I feel sandbox games are elite, or else you obviously don't understand the point of most of these posts. You enjoyed the deadmines your FIRST TIME through. You probably had fun runs 2-5 as well. What about number 6? You probably enjoyed run number 15 because it was much different than the previous 14, right? Wrong. If you enjoyed running the same instance, over and over (which is the basis for the game - involving end-game PvE content) then you really do indeed belong in WoW and should not try to dabble in another. By the way, if you think you're good at tricking people, EVE online is the game for you. Aside from pirating, there are a lot of people who make a fortune off getting into corps, gaining trust, then walking away with the bank. The beautiful thing about this, it is not only allowed but encouraged to keep people on their toes. If such a thing happened in WoW, 50 people would petition, a GM would investigate, and the guild would be returned their gold and told "to be careful." It reminds me of a mother/child relationship. |
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Blackbandit9 5/20/08 2:00:30 AM
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Novice Member
Joined: 1/14/08 |
Originally posted by admriker4 The things people did, it encouraged creativity, cleverness, and teamwork to accomplish some of the player ran events. Games like WoW and AoC sadly don't even allow someone to think outside the box. I remember going back after a few months of the NGE for a day to check my friend's list. It was a sad sight to see my once large and active list, show everyone I knew as "offline" and I knew that mean't they were gone. I too tried EVE awhile back and thought I would enjoy the game but realized how much time had to be invested in training the skills before you could really experience the game so I stopped playing, but kepting training. I guess the money invested and time spent is paying off, now that I'm enjoying getting past the simple beginnings. |
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bjornarg 5/20/08 2:04:55 AM
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Novice Member
Joined: 3/23/07 |
Originally posted by admriker4 How did you get into EA? And you already played through so many times that you feel the need to throw up? Wow, you're fast. |
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gagaliya 5/20/08 2:06:05 AM
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Novice Member
Joined: 1/10/06 |
This is probably one of the best reviews i read, expressing the current sad state of linear fetch quest mmorpgs pioneered by blizzard. Unfortunately based on all the replies from the wow-era players, most dont have a clue what the author was even talking about. It's really sad the current state of mmorpgs, once the developers see the success of WoW, every single mmorpg since then is a copycat of the quest driven linear progression model of wow. But it's only a great system the first time you play it (part of the reason why wow was so popular). You basically going through the soulless game quest after quest like a zombie, until maxed out in a few months, then just sit around doing raid/pvp until the expansion or quit from boredom. There is nothing on the horizon that suggest any change either, the next big thing warhammer looks to be exactly the same type of game with a better pvp/raid system at the endgame. Is it too much to ask just to have 1 free world sandbox mmorpg for the old players who desire long term character development and progression over instant gratification?
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