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 Thread (41 posts)
Nizaran  5/19/08 8:32:55 PM

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Novice Member

Joined: 8/26/07
Posts: 10

I know it's annoying getting ganked, but there is a solution.  Just change instances.  I did that several times earlier.  My favorite was gank the ganker, gank him again, tap him, then swim out into the water.  After he got out there with me, I changed instances, leaving him all alone in the water and with a score of 1-2.

 
talismen351  5/19/08 8:36:17 PM

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Hard Core Member

Joined: 11/01/07
Posts: 330

Celebrating my tenth year of online gaming...gawd I need a life...=P

Yes now the gankers are complaining about ppl being able to change instances while getting ganked....not fair if you can slip away from a mob of gankers!

 
treefitty  5/19/08 8:40:34 PM

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Joined: 7/18/07
Posts: 187

ROFL.. this ffa pvp that AOC is promising.. is sounding lamer and lamer.. gg multiserver instanced zones

 

 
vinzone  5/19/08 8:44:32 PM

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Advanced Member

Joined: 12/10/05
Posts: 160

“A lie told often enough becomes truth”

hopefully no changing instances while in combat will be implemented, I'm going on pve so not much impact on me but if you are on ffa pvp you shouldnt be bitching out in a fight, whether  you're being ganked or not it is a part of ffa pvp

gestalt11  5/19/08 8:46:05 PM

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Sounds pretty ghey.  And I use that spelling for the emphasis.

 
Velric  5/19/08 8:48:11 PM

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Apprentice Member

Joined: 9/21/03
Posts: 119

Besides making players unable to switch out of instances while fighting, they should also take a page from Everquest 2 and put level limits on who can attack who.

For example, entering a zone there would be a quick message saying "PvP Level Range 4" or something along those lines. This would mean if you were level 20, you could attack players as low as lvl 16 and no one higher than level 24 could attack you unless you strike them first. This wouldn't stop higher level players from jumping in the area of your attacks though ;)

 
cptnj4  5/19/08 8:49:21 PM

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Apprentice Member

Joined: 7/06/07
Posts: 126

 

Originally posted by vinzone

hopefully no changing instances while in combat will be implemented, I'm going on pve so not much impact on me but if you are on ffa pvp you shouldnt be bitching out in a fight, being ganked or not it is a part of ffa pvp

 

how is dodging a ganker bitching out on a fight?    sounds more like tactics to me.  Why would I sit there and wait while someone gets the jump on me?   Especially when I can just zone, rezone, stealth and hopefully kill the fool who failed at killing me?

 
vinzone  5/19/08 8:52:17 PM

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Advanced Member

Joined: 12/10/05
Posts: 160

“A lie told often enough becomes truth”

Originally posted by Velric

Besides making players unable to switch out of instances while fighting, they should also take a page from Everquest 2 and put level limits on who can attack who.

For example, entering a zone there would be a quick message saying "PvP Level Range 4" or something along those lines. This would mean if you were level 20, you could attack players as low as lvl 16 and no one higher than level 24 could attack you unless you strike them first. This wouldn't stop higher level players from jumping in the area of your attacks though ;)

Level limit would be great so we could avoid level 80s walking around bitch slapping all the poor low levels trying to play the game

lobster99  5/19/08 8:52:51 PM

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Hard Core Member

Joined: 5/03/06
Posts: 3

Just a question

Why is attacking and killing a player while they are loading not cheap but zoning into a new instance to avoid being killed cheap?

mind you i'm rather impartal to the whole ganking arguement but that just kinda boggles me

 

 

 
_Kyle_  5/19/08 8:53:48 PM

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Apprentice Member

Joined: 12/14/03
Posts: 295

IGNs: Krileon, Xellia, Neeshka, Xavier, Krayven, Sinolian

I was going to roll on a pvp server, but looking at the structure of the game and my past experiences with funneled zoneing on open pvp servers.. I've decided to most likely go PVE.

When you have funnel zoneing you get people that are always there waiting for you to pop through. Immunity time or not. It makes no difference. They'll chase you and kill you. On top of that the instance hopping is silly.

It is my belief that open pvp should be left to large world sandbox MMOs. Smaller zone based MMOs should probably stay clear, but I haven't played yet so I won't know for sure.

I'll try the open pvp, but more then likely it'll be a struggle just to have some fun. Mini-games and borderlands will most likely be enough to satisfy my pvp urges.

In WOW I was on a pvp server and it really didn't make any difference. It just meant you might always have someone 2x your level waiting for you to fight a mob. It really wasn't fun or of any challenge. It was just annoying. The game was to small for open pvp and funnels you to too common areas. Same issue with AoC.

[ Played ] 2Moons, Anarchy Online, City of Heroes, City of Villains, Dark Age of Camelot, Everquest, Everquest II, Guild Wars, HellGate: London, Lord of the Rings Online, Rappelz, RF Online, Shadowbane, Star Wars Galaxies, Sword of the New World, Tabula Rasa, Vanguard: Saga of Heroes, World of Warcraft, Last Chaos, Earth & Beyond, EVE Online, Holic, Seal Online, Dream Of Mirror Online, Age of Conan

[ Playing ] Age of Conan, Everquest 2

[ Waiting ] Huxley, Stargate Worlds, Earthrise

cptnj4  5/19/08 8:54:34 PM

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Apprentice Member

Joined: 7/06/07
Posts: 126

The EQ2 approach to pvp level restrictions would be a good one.  Certain zones have wider ranges. 

 
warror  5/19/08 8:54:51 PM